Wolcen Hype Release!

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ZACHWILDCAT wrote:
One thing I noticed that Wolcen is doing a fantastic job in is there cosmetics. The customization and making your character look the way you want it to look is a pretty big deal for a lot of people. They've already said awhile back they will be bringing in additional dyes, cosmetics etc. So if what I'm already seeing gets even better that's a huge potential $$$ revenue for them to keep the game going. I saw some pretty cool ones already on reddit, one dude had a spider man one, and there was a terminator one too.


I'm getting close to finishing act 3, I haven't had time to really play. My biggest gripe is the clunky movement still, it's better but it still sucks. I think they are working towards being able to bind move only on the left mouse button and that should help. I think one of the biggest/coolest thing so far I saw in the game was the overview of the battle you saw from the cliff in act 3.
Someone made a few second video of what I'm talking about. Anyways, really enjoy Aether Blades, makes me feel like I'm Templar assassin from Dota 2.

https://www.reddit.com/r/Wolcen/comments/f6qy1w/look_at_them_go/?utm_source=share&utm_medium=web2x


There were so many "oh wow" moments for me during the story, and the one you mentioned in Chapter 3 was definitely one of them. But:

Spoiler
The one that really got me was the transition from Chapter 2 to 3, which actually showed the characters travelling, LOTR style. Through forests, then over mountains, through rain and finally towards the northern wastes. None of that is original but the last time I saw anything like it was the cutscenes between acts in Diablo 2, which focused entirely on the Dark Wanderer's journey through Sanctuary.


I still haven't used Infinity Blades. Sort of saving that one for dessert, because I know I'm going to love it. Who doesn't dig some Psylocke action?

And looting dyes is *awesome*, although an indicator when you've already unlocked one would be nice, rather than simply failing to learn it. Dyeing is also much cheaper than applying skins, so I'm more apt to do that for now.

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The transition from an avalanche of hatred to more and more Wolswag: Lords of Fashion posts on the Wolcen reddit is obviously a good sign. I doubt it'll hit the same heights as SoulCaliburCreations but in time it should overtake stuff like ForFashion.

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Currently bouncing between a block-based dual wielding Arms Maester (counter attacks), a dodge-focused Slayer's Flurry/Bulwark of Dawn dagger+catalyst Duskglaive, and a near-naked Fireball chick using an enlarged Heartpiercer Fireball because I've always wanted to cosplay as a Succubus from D1.

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Note for the day: the bulk of your damage will come from the 'bonus' damage from attribute allocation. Your primary attribute (i.e. your highest) will give .5% damage per point, with each stat from there down giving .4, .3 and .2 respectively. This means you almost certainly will deal more damage if you concentrate on one attribute but you'll be lacking in other areas. Still, a Toughness based *anything* is certainly possible. I don't think I've ever seen an ARPG with the same potential for a straightforward health-based tank mage as Wolcen, but right now it's a game of resisting the obvious allure of stacking ailments because those break pretty much any play style.

I'm still not used to the absence of defensive bonuses from attributes -- it's so much harder to get dodge chance now! But that makes sense, given how powerful dodge is.

83,155. I expect this fairly stable range of 55-80k will plummet with the advent of PoE's next league, but part of me wonders how many of those people are more than just killing time until their next Wraeclast fix. How many were never Exiles at all. Very, very eager to find out.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Last edited by Foreverhappychan#4626 on Feb 21, 2020, 5:58:21 PM
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Exile009 wrote:
By far the best take I've seen on Wolcen so far. Short, sweet, vivid and relatable - https://youtu.be/_1OpbL04jII xD


Here's my own comment on that video:

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I dunno how much time this game has to get its shit together. POE 2 is coming, and there is only so much novelty to be squeezed out of this shiny, new toy before folks return to Wraeclast, even if their patience isn't being tested by all the random issues. Will the money last long enough for Wolcen to get out of development hell? For my part, I'll stick with POE. ='[.]'=


BTW, Woolfio's YouTube channel is well worth looking at, informative and entertaining. =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
Upadte 1.0.4 by official and also unofficial means is ready. I don't know, I'm trying Last Epoch right now. My disappointment with Wolcen was so great that at this moment although the new patch seems to solve a lot of things, it doesn't appeal much to me...
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
So i did a few of the "ubber maps" today and apparently they put the exit portal ontop of the boss your supposed to fight and it transfers you back to town unable to go back in.

Not sure if thats just an issue on my end or if its for everybody but it was sort of stupid.

I was also expecting a bit more since i eventually just beat one of them with my melee char by using some bleeding edge and simply not using my normal hit to avoid getting ported out.

You can just afk in the fight if your somewhat capable in building a char.

Also at monster lvl 150 and apparently there is no increase in difficulty after paragon, so i hope at least the final few levels ramp up hard.

The city system is a fun addition to the game though, keeps you pretty bussy considering the costs.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I really enjoy how it's hard to know if your health and/or force shield are being tallied properly after changing gear/gems. I wouldn't be at all surprised if whatever is going on there affects damage and other stuff as well.
I have a pretty good sense of humor. I'm not German.


Percentages seem legit for this buggy, glitchy game...lol.
I have a pretty good sense of humor. I'm not German.
Considering there's a major bug that can turn the Big Bad invulnerable indefinitely if you somehow damage it during a transformation, that's hardly surprising. I somehow dodged that bullet despite being a DoT monster at the time...

edit: oh, I just saw the disparity. Yeah, people are pointing those out too.

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So something else I appreciate about the game is how dynamic enemies are compared to most ARPGs. For example, they don't all just spawn and charge you. The soldier types will form rank and move as a unit. Snipers will try to keep distance. And, my favourite, the big, dumb ones sometimes just sit there for a bit between huge moves.

Also, any given mandate or expedition is dynamically scaled. That means enemy level isn't fixed by area, except I believe the targets, which are typically beefy enough that they don't need those extra few levels. So I can start a mandate at level 10 and end it at 12, and typically face equal-level mobs the whole way. That's a nice touch.

I also like that enemies drop fairly specific armour skins. They are not really tied to quality or stats, as in most other ARPGs. This is naturally more noticeable in Champion of Stormfall, since there you can face late Chapter 3 mobs right alongside early game ones. Weapons, on the other hand, are absolutely by level -- longsword to gladius to ataghan to scimitar and so on. It's an interesting distinction but I suppose one that really doesn't matter once you start seriously transmuting.

Here's a tip for giving new characters an early boost: get your Seeker expeditions near to completion but then finish them on a new character. They'll get the gold/gear rewards, which at low level should be relatively significant. This is assuming you're not saving for another project, in which case just pile all the rewards onto one character, as most of my friends seem to be doing.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.
Last edited by Foreverhappychan#4626 on Feb 22, 2020, 7:18:50 AM
Made another video. They nerfed Bane of Tyranny, the skill that gave you an enormous amount of damage by equipping a shield, but you really don't need it.

Hybrid builds actually work, as showcased below:

https://youtu.be/7R-6DyJMFG8

Bleeding edge has a skill mod on it that does more damage to targets the more ailment stacks they have, and this mod allows Bleeding Edge to still do insane damage, even without Bane of Tyranny. Basically, put Bleeding Edge on an ailment mage, and winner winner chicken dinner.
I quite enjoy the game, but unfortunately the endgame isn't really my cup of tea. Though to be fair, before the conquerors of the atlas update, I didn't really enjoy maps in PoE either. I also wish that there was an easier way to get unique items other than grinding harder or hoping for Zeitgeist to show up with the one you want. Some of them are could enable lots of interesting builds, but they're just too rare at the moment imo.

I'm currently playing infinity blades and anvil's woe with a staff, thanks to the infinity blades modifier that allows you to use warrior skills after hitting an enemy with it. It's a lot of fun, but also a really weird playstyle. A perfect fit for my tastes.
I make dumb builds, therefore I am.
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FCK42 wrote:
I quite enjoy the game, but unfortunately the endgame isn't really my cup of tea. Though to be fair, before the conquerors of the atlas update, I didn't really enjoy maps in PoE either. I also wish that there was an easier way to get unique items other than grinding harder or hoping for Zeitgeist to show up with the one you want. Some of them are could enable lots of interesting builds, but they're just too rare at the moment imo.

I'm currently playing infinity blades and anvil's woe with a staff, thanks to the infinity blades modifier that allows you to use warrior skills after hitting an enemy with it. It's a lot of fun, but also a really weird playstyle. A perfect fit for my tastes.


The endgame isn't that awesome for endgame, but for new characters it's a whole other barrel of monkey laughs. Being told to take out Elder Demons of Flesh at level 1...ohboy. Hope you twinked a whole bunch of enneracts and gems...
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild.

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