[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF
Great build, really enjoying playing it. Thank you Hasunic for the crafting service yesterday.
Wanted to ask something. Any thoughts on using: - asenath gloves for explosion - soul strike quiver once we get a lot of ES |
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Soul strike cuts your recharge rate alot, you lose ~80-100 flat life, 25%,dot multi and pierce. Not realy worth it.
Asenaths is kinda cool if it can work. You'd have to invest into an extra curse imo otherwise you'd lose the despair curse. Also you'd obviously lose all other glove stats [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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I just ran uberlab and got 100% increased dash distance on my Vertex. I’m trying to decide if it makes more sense than using flame dash as my mobility skill. With recent dash buffs, any thoughts on the swap in this circumstance?
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" No matter what, you probably shouldnt roll over it. Dash is very popular this league. [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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" Had to log off but I’ll give it a try next chance I get and report back. Thanks for the guide! Edit - It is slick. At only gem level 17, I already travel faster than flame dash. It would be nice to have multiple charges, so at some point maybe that gets worked into the links. I will gain an additional 9% distance by the time the gem hits 20. Ditching that slight cast animation of flame dash is a plus. Last edited by mschultz32#2251 on Mar 22, 2020, 9:01:09 PM
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One quick question:
Is using Flesh and Stone + Thread of Hope and all the nodes it includes a big defensive upgrade? I'm rocking almost 10k combined life/ES, but sometimes stuff still blow me in a matter of instants, even with Vaal Grace up (mostly projectiles shotgunning me, but still). Last edited by leafyr0kr#4392 on Mar 22, 2020, 7:32:38 PM
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Upgraded gear and im very happy with it. So far the strongest build ive done, clears everything super easily tons of damage and very strong on surviving! Veery good job on the build Hasunic and thank you :) Last edited by wikro#3256 on Mar 23, 2020, 12:09:35 PM
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" flesh and stone is a pretty big defensive upgrade but its not going to save you from walking into a bunch of projectiles |
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Upgraded the gear section and did small editations of the guide to fit with my experience from Delirium.
Enchants doesnt matter, but maybe TR proj/damage or CA damage, reduced malevolence/discipline mana reservation. I would still prefer not chasing a enchant and use vertex [3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214 [3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978 |
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"Tbh I'm gonna probably end up using thread of hope for phase acro + atziri step this season because it's the easiest way to get a big chunk of spell dodge and I think a lot of delirium "1-shots" are ranged spells. Then with vaal grace or elusive you can reach spell dodge cap, I'm probably gonna stick to quartz flask in one of the slots just in case. On the other hand flesh & stone is -11% damage from ranged attacks, so if these "projectiles" are perchance attacks not spells, then this should help a bit. |
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