[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

Lol wtf. Well sometimes it's hard if poe db havnt updated 😂
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Hey, thank's for the build Hasunic, i take a lot of fun playing it. Im at a point im to rookie and i need some tips to upgrade my stuff.

here my stuff :





Question :

I did the first step to craft it with fossil and i want to know if i can continue the process? or i need an other one [ilvl 70].

And I want to know if i need to change something? [ amulet is on craft progress]


Sorry for my potato english. hope you understand me,

Have a good day.
I saw you are using Empower 4 over Damage on Full Life for Caustic Arrow, is this the BIS option?

Also what do you think about Arrow Nova over Mirage Archer for clearing?
Last edited by JeyP51 on Mar 22, 2020, 9:24:58 AM
I hate arrow nova. The tics are to slow imo. I've always said I wanted to swap dofl for empower 4 if I got it :) it's almost the same damage, but always works.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Your gear looks great.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Great guide man... If you dont mind i have some questions... I know the poison from toxic rain pods stack. But what about the chaos damage over time before pods explosion? Does that count as poison and stackable?

For example i build some skill effect duration just for stacking the initial chaos damage over time effect... and the duration of chaos damage over time in skill tooltip is 3,04sec. If it s not stackable i wont need this much duration for bossing... Help me improve myself man...

Thank you for your help btw
I dunno, what you are talking about.
Tr can poison, but this build doesn't scale poison damage. It doesn't have accuracy to hit or high phys/flat chaos damage.

The pod leave a chaos damage over time, that can stack on each other. This is what I am scaling with increased duration and attack speed.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Hasunic wrote:
I dunno, what you are talking about.
Tr can poison, but this build doesn't scale poison damage. It doesn't have accuracy to hit or high phys/flat chaos damage.

The pod leave a chaos damage over time, that can stack on each other. This is what I am scaling with increased duration and attack speed.


The pod leave chaos damage over time before the explosion right? and after the explosion deals damage again... So my question is before the pod explosion and after the explosion both of them can stack right?
No.

There's initial hit damage (the pod is deployed)
Then there's pod damage over time
Then there's hit damage when the pod explodes.

We do not scale the hit damage, just the damage over time.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Hasunic wrote:
No.

There's initial hit damage (the pod is deployed)
Then there's pod damage over time
Then there's hit damage when the pod explodes.

We do not scale the hit damage, just the damage over time.



Ok. Now i understand. I thought pod explosion is a damage over time aswell. But now i know that why number of pods actually matters...

So more skill effect duration more damage over time right because more pods will stay on ground...

Thank you for your answers...

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