[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

Quick question on crafting gloves. I see a bunch of people with double-influenced Gripped Gloves with +Damage Over Time and +Chaos Damage over Time Multi.

Do you simply craft a hunter-influenced pair of gloves, leave an open prefix, then slam a Warlord orb and pray to Chris Wilson to hit the +Damage Over Time? According to poedb, there are 5 possible prefixes, with 4 sharing equal weight. Any tips would be super appreciated!
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Ruxxe wrote:
Quick question on crafting gloves. I see a bunch of people with double-influenced Gripped Gloves with +Damage Over Time and +Chaos Damage over Time Multi.

Do you simply craft a hunter-influenced pair of gloves, leave an open prefix, then slam a Warlord orb and pray to Chris Wilson to hit the +Damage Over Time? According to poedb, there are 5 possible prefixes, with 4 sharing equal weight. Any tips would be super appreciated!
First of all, don't bother with gripped gloves unless you just wanna the evasion.

The implicit DOES NOT WORK. I still dunno why people didn't catch on this, it's a useless currency sink to try specifically for gripped base. It's all because it says "projectile attack damage" not "projectile damage" and it makes it not apply to dot. Save your money unless the base doesn't affect the price (it's a good evasion glove I guess?)

Second, you cannot use conqueror orb on an already influenced item.

You can either use awakened orb (have 1 glove with the warlord mod and another with hunter mod and combine with awakener orb), or just find someone's double influenced gloves (maybe abandoned project) if it's cheaper than awakener's orb.

With awakener orb you already start with 2 correct influence mods so the rest of the job is strip crappy affixes, add life or w/e you need and roll attack speed with "add attack modifier" (you can get accuracy just keep rerolling).

With plain gloves you want a lvl 80+ to roll all the mods. Alt spam for the warlord's damage over time. Fill other prefixes. Augment chaos and reroll until you get chaos multi (you can also augment twice and keep chaos res). Then roll attack speed with attack mods.
I really appreciate both the guide and how considerate people are here in regards to helping each other. Really refreshing to see, cheers!
I'm not sure that I understood what cluster jewels are needed. I don’t know, either it’s not clearly written, or it’s my poor knowledge of English. Tell me the optimal set of notables.

Crafted these:

Large Cluster Jewel #1
Unholy Grace
Unwaveringly Evil
Wicked Pall

Medium Cluster Jewel #1-A
Vile Reinvigoration
Wicked Pall

Medium Cluster Jewel #1-B
Eternal Suffering
Exposure Therapy

Small Cluster Jewel #1-A
Sublime Sensation

+Trash Jewel with "Corrupted Blood cannot be inflicted on you"

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Large Cluster Jewel #2
Touch of Cruelty
Unholy Grace
Wicked Pall

Medium Cluster Jewel #2-A
Eternal Suffering
Student of Decay

Medium Cluster Jewel #2-B
I haven't crafted it yet.

Small Cluster Jewel #2-A
Sublime Sensation

Small Cluster Jewel #2-B
I haven't crafted it yet.
First time I decided to hit level 100, and it was this build, loved it, and love this league.
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Sleepy1992 wrote:
Is TR better than CA? Cause I feel like CA is better while leveling..
I tried swapping a few times, but always go back to CA. It feels smoother..
The damage is directly there.. with TR I need to wait before the arrows actually land.. :\


CA is generally better for clearing most content up through Tier 16 maps compared to Toxic Rain.

TR outshines CA in single target potential but TR requires more set up to scale with attack speed, skill duration, area of effect, and -mana crafts.

Can beat content like Sirius Awakener 8 with Caustic Arrow if you wanted to
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udgnim wrote:

Can beat content like Sirius Awakener 8 with Caustic Arrow if you wanted to
Sirus specifically tps around so much it's rly hard to set up pods. :/

On a side note, if you have wither totem down I think it will only put circle under correct clone so it's easier to find which Sirus is the real one.
Hasunic I really need to thank you for this guide! I've never really hit end game before and haven't touched many of the end game bosses but I have cleared all the game has to offer this league (got those sweet portals, woot!).

I can, and probably will, still tinker and craft a bit on my gear but I feel really good about it all for end game. I know it's not 100% ailment immunity but whatever, it still feels great.

Hope you all have as much fun with it as I did!


I don't know why, but the damage to a single target is quite mediocre. Maybe I'm missing something, maybe I don't understand something in DoT. I have no reason to doubt the effectiveness of the build, it's just not quite what I expected. On the other hand, I took this build to clear the maps and OH MY GOD it is insane! Yes, sometimes I die in a second (~6600 HP/ES), but the rest of the time I just rush through the exploding mobs! :D I think you can increase survival, but who needs it on softcore? And for the bosses, I have the HoP+Spiders guardian.
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Deonix_ wrote:
I don't know why, but the damage to a single target is quite mediocre.
What is your playstyle? Having CA in bow and tr in chest supports the playstyle of playing mostly CA and using TR during downtime, but TR on its own won't do as much damage without the bow gem bonuses.

You could gem swap and put TR in bow before bigger bosses, or use weapon swap strat but it's more annoying to craft 2 bows and 2 quivers.

Another thing is you should definitely buy lvl 21 CA and TR gems, both skills scale with gem levels and it's a cheap dps upgrade a surprising amount of people gloss over.

For bossing I'd also swap pierce in CA setup for conc effect (or damage on full life if you prefer that), also if you can get another source of culling strike (glove warlord mod, curse medium cluster etc.) I would see swapping culling strike support for a proper damage support on TR (efficacy, empower, even awakened area of effect but I think the other 2 are stronger).

Crafting a +2 amulet is very easy in harvest (basically around ~2ex cost for something that would cost 20ex+ in previous leagues) so I would defo look into upgrading that. Both CA and TR benefit from dex and chaos gems so you buff both skills in the process (also buffing minor dex side skills like dash / vaal grace or anything else you have in your setup).

Also quality your spell totem / multiple totems supports, it makes the totem placement much faster so you lose less time refreshing them and have more time to keep shooting TR.

Protip: I was searching for corrupted blood immunity jewel yday and they're all expensive, apparently immune to bleed w/ malevolence watcher's eye is cheaper (lol), so I'd swap your crappy corrupted blood jewel for that. It was around ~50c yday. You gain life / es / mana.

Second protip: you have a useless dex node allocated behind your jewel (one above herbalism), you should allocate that point in your large cluster above acrobatics into jewel socket, atm it doesn't show you have it, and free jewel socket is fairly easy to fill with 3-4 mod rare jewels craftable with harvest.

Also you're ailment immune, reroll these heat / grounding flasks, you don't need that anymore. Tbh I wouldn't even use a granite on a trickster, dying sun, witchfire brew or cinderswallow are all decent options imo.

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