Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

As usual, melee gets the shaft.

Sigh... skipping this game now until it gets a good direction.
anything for melee or raider???
im not upset 'cause you nerfed me this way
my eyes are just a little sweaty today
Is it crossbow or is it assault rifle?
Wow, the changes to Physical damage added an unnecessary layer of complexity.
First when they changed (nerfed) ailments mechanics players stated exactly the problem they mentioned now. Like wtf... and also molten strike and arc buff after they nerfed them into the ground not so long ago. do you guys even know what you are doing -_-
I just wanted trade abusers to get nerf someday.
"
Xystre wrote:
"
PathofMatth wrote:
Crafters should rejoice as their skill and knowledge will FINALLY be rewarded


????????????????????? are you overreacting because you won the casino and got the right stats? what knowledge is that? what skill? clicking?

you call regal + annul skilled? people consider skilled the most stupid shit in this game what the hell..

This is exactly what to expect as more and more gambling is required in the game.

Players who win the RNG slot machine are Gud and those who have to spend ages spamming things to craft anything remotely useable are scrubs.

At the end of the day, if the game is less fun, fewer people will play it. It's up to GGG if they care about that.
How about instead of "balances" to perfectly reasonable summoner skills some reworks for useless ascendancies like Essence Glutton, Corpse Pact and Plaguebinder? Or maybe give something unique to the Guardian ascendancy that is utter rubbish? Or Ascendant Necromancer which is currently a JOKE?
Last edited by Lehliana#6859 on Dec 10, 2019, 6:30:08 AM
have babyrage after reading manifesto
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I welcome all the changes. GJ GGG. If 50% of the player base plays one build/typ of build, its way too fucking powerful and should be smashed to fucking oblivion. The same goes for multi-modding. If that is what everyone is going for, smash the shit out of that too. If there really is one option to maximize your build, basically 99,9% of the game is irrelevant. Ofc GGG wants to make as much of the game as possible relevant.

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