[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

I have a problem with this build. Played it for last 2 leagues Ritual and Ultimatum. Last league i was running through wax figures museum. I had to place totems away from bosses to stop perma freezing them to proceed to next phase. This league however i dont think i saw anything frozen.

Was this build nerfed so bad? Am i the only one with this problem?
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Chronicler87 wrote:
I have a problem with this build. Played it for last 2 leagues Ritual and Ultimatum. Last league i was running through wax figures museum. I had to place totems away from bosses to stop perma freezing them to proceed to next phase. This league however i dont think i saw anything frozen.

Was this build nerfed so bad? Am i the only one with this problem?


It looks like you still have Avatar of Fire.
Last edited by etherel90#6124 on May 10, 2021, 1:39:24 PM
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etherel90 wrote:
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Chronicler87 wrote:
I have a problem with this build. Played it for last 2 leagues Ritual and Ultimatum. Last league i was running through wax figures museum. I had to place totems away from bosses to stop perma freezing them to proceed to next phase. This league however i dont think i saw anything frozen.

Was this build nerfed so bad? Am i the only one with this problem?


I looks like you still have Avatar of Fire.


Wow, thank you a so much.
Its good to have someone else look at your build. Totally forgot i had it.
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Soulwave wrote:
I have to ask: how do you manage resistances if you were to transition to a higher DPS set up? I have a really good rare belt that gives me a healthy amount of HP , but I was thinking of giving it up to make room for Coward's Chains. At the same time I was considering Essence worm, but without the ring all of my Resistances will fall to around high 60s.

What should I do? Should I just throw caution to the wind and just focus on DPS?


- Alira for 15@all
- boots
- gloves
- optionally the blue ring to fix remaining

running around non-capped is no option, as each point below max increases taken damage significantly, this is not a linear scaling ( as you can see running a -res mod map already ).

this works to cap ( did not mentioned the mandatory sources like viridis and pandemonius )
Last edited by bex_HB#1414 on May 10, 2021, 1:32:20 PM
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etherel90 wrote:
I'm not Wallach but I'll give my 2 cents. 21/20 freezing pulse, awakened gems in your 6L. Culling strike is nice but you could get the +% damage to chilled enemies affix on your gloves instead. 1mod hatred Watcher's Eye. 30% projectile speed enchant on helm and boot enchant also.

Thank you for your feedback. Will start upgrading my gear.
Phasing -- Before i go out and spend 2.5ex on divergent dash -- are there ANY flasks that we could go without to use a phase flask? I was going to replace the silver flask with a Sulphur (I can't afford bottled faith yet) b/c I got an insane life/mana/120resist + onslaught boots for 25c the other day. Would it be OK to instead put the quartz flask there? Just unsure how much this build requires 2 offensive flasks vs. 1. QoL seems high to have the phase buff for 5ish seconds vs. max 2sec with divergent dash. Phase run sounds terrible b/c i can't do anything while phasing and I'm a button pusher...that won't work lol.

Just looking for experienced ppl with this build's opinion on things as it relates to phasing and the feel of playstyle with it in ultimatums.

ps don't look at my character...i'm still leveling...but have bought almost all of the high priced core items (minus woke gems) already.
Ok so we can't drop health flask, QoL on Quicksilver is too much to give up imo, that leaves Wise Oak, Diamond or Silver. Wise Oak is too much of a dps increase to drop. And I haven't checked in PoB but I just can't see a scenario where it'd be better to switch out Diamond or Silver for a Quartz.

While it's true that casting a spell will end the phasing gained from Phase Dash, it's not usually a problem. I pretty much was only using it in Ultimatums where I would pop it when a new wave spawned or while doing stone circles to get from one spot to the other, then drop all my totems and Hydrosphere. When combined with a Vaal Grace/Haste you should be fine defensively between those 3.

But when you have enough currency, Divergent Dash is a huge QoL boost. I dropped phasing altogether and linked it with lvl 4 Enhance and now Divergent Dash has 4.4 seconds of Phasing and linked with second wind support has an extra charge and lower cooldown. It rules. I dropped Phase Run after that because I just don't need it.
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etherel90 wrote:
Ok so we can't drop health flask, QoL on Quicksilver is too much to give up imo, that leaves Wise Oak, Diamond or Silver. Wise Oak is too much of a dps increase to drop. And I haven't checked in PoB but I just can't see a scenario where it'd be better to switch out Diamond or Silver for a Quartz.

While it's true that casting a spell will end the phasing gained from Phase Dash, it's not usually a problem. I pretty much was only using it in Ultimatums where I would pop it when a new wave spawned or while doing stone circles to get from one spot to the other, then drop all my totems and Hydrosphere. When combined with a Vaal Grace/Haste you should be fine defensively between those 3.

But when you have enough currency, Divergent Dash is a huge QoL boost. I dropped phasing altogether and linked it with lvl 4 Enhance and now Divergent Dash has 4.4 seconds of Phasing and linked with second wind support has an extra charge and lower cooldown. It rules. I dropped Phase Run after that because I just don't need it.


You can lose silver flask if you get sleepless sentries on a medium cluster. Haven't look in to hydrosphere or divergent dash yet, seems interesting.

Would anyone be able to ellaborate on the hydrosphere modification to the build? First time jumping in and don't see it in the guide anywhere. I imagine drop the hydrosphere and your totems proc the debuff linked with it?
Last edited by Miggaletoe#4303 on May 10, 2021, 4:37:30 PM
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Miggaletoe wrote:
Would anyone be able to ellaborate on the hydrosphere modification to the build?


Hydrosphere is there to proc frostbite instead of self-cast, while also applying -10% cold res, effectively condensing self-cast frostbite + frost bomb into 1 skill, with the trade off of the extra -15% cold res from frost bomb. You link it with Hextouch (or awakened Hextouch for double curses, can sub Whisper of Doom anoint if you can't afford Awakened Hextouch) and Fostbite and Elemental Weakness (if you have double curses).
Last edited by etherel90#6124 on May 10, 2021, 4:57:08 PM
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etherel90 wrote:
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Miggaletoe wrote:
Would anyone be able to ellaborate on the hydrosphere modification to the build?


Hydrosphere is there to proc frostbite instead of self-cast. You link it with Hextouch (or awakened Hextouch for double curses, can sub Whisper of Doom anoint if you can't afford Awakened Hextouch) and Fostbite and Elemental Weakness (if you have double curses). And yeah, the freezing pulses shooting through it will freeze the orb causing it to pulse for cold damage, applying the curses, and apply the -10% cold res.


Ohh damn that sounds so much better, I've been self casting two curses on bosses and just not cursing anything when mapping basically. This build is so strong i'm level 93 and missed a ton of fundamental stuff apparently and yet it still feels decent. Thanks!

And I wasn't even really aware of the awakened hextouch support extra curse. That would free up an extra annoint for me as well. Really appreciate the reply.
Last edited by Miggaletoe#4303 on May 10, 2021, 4:59:13 PM

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