[3.17] Wallach's Hierophant Freezing Pulse Totems (No Further Updates)

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NopileosX2 wrote:
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I also believe it would be benefitical to add to your leveling tips about looking out for Sapphire rings for the cold damage to spells receipe, two of these on wands nearly tripled my DPS and would probably carry me till act 7/8.


This is my 5th league and I am still learning stuff like this. Really good tip thank you.

Planning on trying this build and your post convinced me in the end to give it a try. I had some concerns about leveling with it. I really hate leveling and want a somewhat smooth leveling experience but from what you write it seems to be ok.


I was the same at first, I tried leveling with FP + flame totems but was trying to scale two different damage types, I then tried storm brand which was great but on league start I didn't want to try to find the links and currency to play storm brand while leveling all my FP stuff.

With the new way I tried leveling (forgot to mention to add herald of ice in act 2) it made it smooth as butter and once you pickup the first ascendacy plus the first jewel the 2 x FP totems go to work while your still self casting.

Just to expand on the tip you found useful, if you cannot get a sapphire ring you can vendor blue gem and iron ring for a sapphire (You can also do this with other gem colours to get topaz & fire etc..)

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Just to expand on the tip you found useful, if you cannot get a sapphire ring you can vendor blue gem and iron ring for a sapphire (You can also do this with other gem colours to get topaz & fire etc..)


The funny thing is I actually know this one, because I discovered it on accident. So far I never really read up on all vendor recipes but maybe I really should. Just skimmed through the wiki page a few times so far without really remembering much.

Thanks for the Herald of Ice hint and it really sounds promising to get a good leveling experience.
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NopileosX2 wrote:
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I also believe it would be benefitical to add to your leveling tips about looking out for Sapphire rings for the cold damage to spells receipe, two of these on wands nearly tripled my DPS and would probably carry me till act 7/8.

Planning on trying this build and your post convinced me in the end to give it a try. I had some concerns about leveling with it. I really hate leveling and want a somewhat smooth leveling experience but from what you write it seems to be ok.


absolutely same :D
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MillenniumDH wrote:
FP won't be able to deal with Delirium mobs since they are said to scale defensively.


can you explain what exactly do you mean? Whats this "scale defensively" meaning?
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faytte wrote:
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Wallach wrote:
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faytte wrote:
Question,

Instead of frost bomb setup, why not do what you are doing in your other build but replace Combustion with added cold? That way you can use wave of conviction to apply cold exposure and gain two extra totems plus some bonus sauce dps? Also means you can use the crit boot enchant.


Y'know I hadn't thought about that one for Freezing Pulse, but I think that would work. It does have a bit more downside here - WoC totems will do less damage since we aren't scaling it as much, we lose the life regeneration penalty on Frost Bomb for stuff like HoGM or red beasts - but it's worth considering for the benefits.


So thinking about this more, I had the following added thoughts.

Primary Six Link: FP totem (Chest)
First 4 Link: Curse + Arcane Surge Set Up
Second 4 Link: WoC Totem (Exposure) Set Up
Third 4 Link: Cold Snap + Spell Totem + Multiple Totem + Bonechill
First 3 Link: Movement
Second 3 Link: Steel Skin + CWDT + Increased Duration

Thoughts: Having the minus resistance of Coldsnap something you only cast when you are damaged doesn't seem very optimal. The frenzy charges and damage increases are pretty meaningless against trash (in fact, cause of how well FP Totems plays, you do not take much damage clearing maps). Against bosses this would award us a constant stream of chilled ground, and extra damage (both from the totems and through Ritual of awakening).

You would lose vaal righteous fire, but I generally think this is fine? You do not start the hardest fights in the game with vaal skills ready to deploy, so its a tool that generally makes easy content easier.

I might be misunderstanding something, but as I read it different sources of 'multiple support totems' should each increase the local limit by 2. If true this means in bossing we would maintain 4 totem animations periodically (2x FP, 1x WoC, 1x CS) and self cast curse.


I'm not certain how multiple instances of Multiple Totem Support interact honestly, I've never tried it. That said, if it does work, just bear in mind that Cold Snap has a 3 second cooldown of its own. I also would just try to be careful about adding too many active skills that require maintenance during combat. We still have Blade Blast to consider squeezing into the build for skill-based access to Unnerve.

Also, on the note of the wand recipe, I'll definitely squeeze that into the Leveling Tips section. I think I added it to the HFT PoB notes yesterday but forgot to add it elsewhere when trying to update & upload everything yesterday.
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neptune81 wrote:
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MillenniumDH wrote:
FP won't be able to deal with Delirium mobs since they are said to scale defensively.


can you explain what exactly do you mean? Whats this "scale defensively" meaning?

According to the devs, delirium monsters get more powerful with in terms of life/defense as you get further into the fog, rather than getting only increased damage.
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Wallach wrote:

I'm not certain how multiple instances of Multiple Totem Support interact honestly, I've never tried it. That said, if it does work, just bear in mind that Cold Snap has a 3 second cooldown of its own. I also would just try to be careful about adding too many active skills that require maintenance during combat. We still have Blade Blast to consider squeezing into the build for skill-based access to Unnerve.

Also, on the note of the wand recipe, I'll definitely squeeze that into the Leveling Tips section. I think I added it to the HFT PoB notes yesterday but forgot to add it elsewhere when trying to update & upload everything yesterday.


TY for response.

My thought is you are, over the course of a boss battle, saving button presses cause you no longer have to manually cast frost bomb. Totems last 8 seconds without anything to increase their duration, so in the time you had to cast 2 frost bombs to apply exposure and maintain it, you instead cast 1 frost bomb totem (2 totems) and 1 cold snap totem (2 totems).

Cold Snap Totem (using a copy of your character with reflection) is doing about 300K dps between the two of them (maybe less, not sure if their chilling dots stack since they are from separate sources). WoC is doing 400K dps between two totems. Together thats still a little less than your HFT Totem Build is doing with its WoC totems, but your HFT totem build also has a gem representing a new keystone, so I think I could get the math to line up closer.

Unnerve is great (a new source of 10%) but curious if the extra damage from Cold Snap + the -14 ish % resist would not match or outweigh it.
Thanks for the build, will start it in 3.10 in 45 minutes <3
On the leveling section "A2" you say skillquests: none (except bandits), I thought for newer players you could maybe mention that you have to open the gates in A2.
Looking forward to my freezing pulses! much love!
amazing guide, but one huge fact is missing - when do you actually pick ancestral bond? you mention it a few times not to pick but not when to actually do :P
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exxidus wrote:
amazing guide, but one huge fact is missing - when do you actually pick ancestral bond? you mention it a few times not to pick but not when to actually do :P


I'm assuming when we put FP in totems, so either Soul Mantle or the right supports.

I just got to Brine King and it's going pretty well. Damage was dropping off a lot until I got 2 First Snow, now it feels nicer. Need to revisit links though my Holy Flame Totem is still 2L D:

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