[3.10] Herald of Agony Mana Guardian | 2.5 Minute Sirus 8 | Deathless T19 100% Delirium

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Mecielle wrote:
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allnamesaretaken50 wrote:
Where do we get our ES from this build?
just got to maps and started getting some of the items (i get the armor part) but i can't seem to get where we get high ES from ?

Thanks!


Huh, thats new. Why are you level 70 and still a Templar? Do labs! :D

You will get an insane amount of ES from just doing normal lab and picking Radiant Faith.

And as a rule of thumb: Strength gives us ES. Mana gives us ES. Intelligence gives us ES. Provided you do the lab and get Radiant Faith.

That ascendancy is the central focus of the wholee build.


Completely forgot about doing Labs LMAO!!!!! Thanks for reminding me :)
so i just got this helmet for 2ex.



now it's definitely worth it to work it in. i can fit all 4 auras WITHOUT conquerer's efficency or even chaging my tree at all - i currently don't have the second 4% reservation saving me 3 points for more ES. the only extra piece of gear i need to make it work is a +1 shapers and charisma anointment

all in all i lose around 800 ES from primal spirit only. which is a big difference. without the enchant i'd lose about 1.9k ES (three passives that are giving me %mana and a jewel with flat mana/es and minion attack speed) and that wasn't a fair trade off in my opinion.

so yeah, just need to sell some more stuff to afford a +1 glove and i'm all set for quad auras
Mhh, decided to use the last Awakener's Orb I dropped myself instead of selling it as usual.

Crafted a shaper amulet with % increased attributes and put that on a Hunter amulet with +1 to chaos skill gems. This is the result:



Nice that it hit dex, but the other mod is pretty shitty and blocks a suffix. I'm too chicken to annul it though as it is pretty nice as it is.

But to think instead of the requirement mod it could have hit 4% reduced mana reserved... Or even high str or int.

Anyways, was just an experimeent and in case someone wants it, either to use or to gamble on the annul, im selling it at cost right now.

EDIT: already sold, maybe 4ex was a bit lowly priced for it.

But now the real question is: does "% increased attributes" on belts work the same way as "% reduced mana reserved" works on amulets? Because with an awakener orb you can get both the reduced mana mods from Shaper and from Redeemer on one amulet. If that works for belts, that would be 28% increased attributes.

But that would be an expensive experiment. Need a Hunter Stygian Vise, craft it so the only Hunter mod on it is % increased attributes. Then get any elder belt, again craft until % increased attributes is the only elder mod. And then use Awakener orb to put the elder beelt on the hunteer stygian.
Last edited by Mecielle#3021 on Jan 7, 2020, 4:33:58 AM
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Patrice_ wrote:
Hi,

How do I get more then three specters? And why are some of us using a mana potion? I watched some videos of this build and wonder why. I'm now at 55 mana.


21 level Spectre gem +3 minion shield and +1 wand already gets you to level 25 which means an 1 extra spectre.

/edit/

Gonna go delving a bit but I'm on for Flayers if someone needs them.

(also regards the above discussion, I'll keep my charisma anointment for now if I decide to try a few changes to my current setup, deathmark is such great damage boost against bosses tho)
Last edited by bluesylph#4115 on Jan 7, 2020, 4:16:31 AM
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Mecielle wrote:


But now the real question is: does "% increased attributes" on belts work the same way as "% reduced mana reserved" works on amulets? Because with an awakener orb you can get both the reduced mana mods from Shaper and from Redeemer on one amulet. If that works for belts, that would be 28% increased attributes.

But that would be an expensive experiment. Need a Hunter Stygian Vise, craft it so the only Hunter mod on it is % increased attributes. Then get any elder belt, again craft until % increased attributes is the only elder mod. And then use Awakener orb to put the elder beelt on the hunteer stygian.


i checked trade for pretty much combo of shaper/elder belts along with the new influence in regards to them both having a duplicate mod and i couldn't find an example of a belt having both. it's not exactly cheap to test either seeing as you'd need to roll belts with single duplicate modes and orb them into each other.

so until one pops up somewhere ima say no, but if possible that is a completely ridiculous belt lol
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crazypearce wrote:
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Mecielle wrote:


But now the real question is: does "% increased attributes" on belts work the same way as "% reduced mana reserved" works on amulets? Because with an awakener orb you can get both the reduced mana mods from Shaper and from Redeemer on one amulet. If that works for belts, that would be 28% increased attributes.

But that would be an expensive experiment. Need a Hunter Stygian Vise, craft it so the only Hunter mod on it is % increased attributes. Then get any elder belt, again craft until % increased attributes is the only elder mod. And then use Awakener orb to put the elder beelt on the hunteer stygian.


i checked trade for pretty much combo of shaper/elder belts along with the new influence in regards to them both having a duplicate mod and i couldn't find an example of a belt having both. it's not exactly cheap to test either seeing as you'd need to roll belts with single duplicate modes and orb them into each other.

so until one pops up somewhere ima say no, but if possible that is a completely ridiculous belt lol


Well, the crafting itself is cheap. A few hundred alterations and you have both belts with the mod, I'm sure. they are very common on belts. The Stygian base itself will cost 3ex to make. Awakeners at 2.5ex comes then.

Could cut the cost by more than half by using a Hunter Heavy belt instead of a stygian.

The problem is that the workings of Awakener Orbs are very murky right now. Most mods of the same type stack, but some don't... There doesn't seem to be a rule or any consistency to it.
Last edited by Mecielle#3021 on Jan 7, 2020, 4:46:32 AM
No luck and mercy to get +1 to all chaos gem
4 hunters orb and 10 % for luck (10 available prefixes)



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resisnex wrote:
No luck and mercy to get +1 to all chaos gem
4 hunters orb and 10 % for luck (10 available prefixes)





Yea, the other mods are all more common sadly. But you do have three chances in theory, +1 to dex or str gems works too to get your HoAg a +1 level. And would actually be better than +1 to chaos as stuff like awakened vicious projectiles and Hatred would gain a level too with +1 dex.

Also, I only see 8 prefixes a Hunter orb could slam?
Last edited by Mecielle#3021 on Jan 7, 2020, 5:04:43 AM
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Mecielle wrote:

Also, I only see 8 prefixes a Hunter orb could slam?


ya but penetration and movement speed both have 2 tiers so that increases the pool of what you can slam
Last edited by crazypearce#3760 on Jan 7, 2020, 5:10:24 AM
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crazypearce wrote:
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Mecielle wrote:

Also, I only see 8 prefixes a Hunter orb could slam?


ya but penetration and movement speed both have 2 tiers so that increases the pool of what you can slam


Ah, thats the way he counted, ok. Still, sounds like bad luck. 3 out of 10 prefixes are what he needs...

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