I was able to make a couple more tweaks to my gear. Since I don't have to run Astramentis anymore as my neck I can ensure that I have my capped res without needing to run diamond skin which means I can run something like Primal Spirit instead. That allows me to only take about a 1.2k loss to ES after I tweaked my gear. Maybe even less once I hit another level or two and can spec into a couple mana/es nodes I had to drop for the moment to get my dex in order. I'll also be able to multimod my amulet to allow me to get more mana and ES as well so that should help bridge that gap even more. I expect when it's all said and done if I don't change my amulet for a better one before I multimod that I'll only have lost maybe 800ES making this switch.
Meanwhile my damage has jumped up to 1.70m per hit and 5.32dps. A pretty sizable jump for only losing 800es.
Keep in mind I'm only level 92 too so as I add more levels I'll be able to really tweak where I put my points and zero in on getting the maximum out of this. For now I went with Aligned Spirit nodes and dropped the pure intellegence nodes and it gives me slightly more ES while giving me a nice amount more dmg.
Congratz, I think the fossil craft made alot of people here happy today :D I am still unsure how reliable it is...
yea... if people are truely honest at how many tries it took then the guys selling them on the market are making extreme amounts of profit. multimodded +2 wands with trigger and minion attack speed were at around 20ex the past few days. 20ex on crafting one would give you 32 attempts to hit +2 (for 16ex total cost) with a suffix and then 4ex left to multimod it. and from the results here you would be hitting many multiple wands within 32 attempts
Animate Guardian Set Up (Thank you CTSabba for the inspiration)!
https://pastebin.com/g6hGJF7R
Picked up Animate Guardian with Kingmaker, Leer Cast helmet, Southbound glove, Victario's Flight boots and a rare armor with +100 life, 2% regeneration, and crafted "gain 10% of maximum life as energy shield". Changed the tree slightly to pick up 24% minion life and 1% regeneration on the way to Death Attunement.
My shield link is Raise Spectre => Animate Guardian => Minion Life (way cheaper than empower 4 and also provide more life which scales with rare chest armor and spirit offering). Animate Guardian with 55K health, 7600 energy shield and 1600 per second health regeneration, if I block he gets 2500 per second health regeneration, plus 10000 energy shield every 4 seconds or so from spirit offering. I wouldn't do delve 1000 or Sirus with him, but all other contents seem to be fine, I don't even see his health dip ever. Fortify, while not totally reliable given the small radius of Kingmaker, can still be a life saver. Culling strike smooth out the mapping tremendously, my ball of lightning and spectres can finish off low health minions efficiently.
To further upgrade this, you can add Garb of the Ephemeral to your Animate Guardian which will prevent enemies from dealing critical strikes and greatly reduce the effect of temporal chains and other slow effects. Or you can add a Mask of the Stitched Demon to give your Animate Guardian over 10K per second life regeneration if you want to take him into tougher contents.
Finally, with minion life support, I changed four Stoneskin Flayers to four carnage chieftains, without blood magic, two carnage chieftains can not keep up with frenzy charges consistently, and it is far more powerful than power charges so I ditched host chieftains. They each have 62K health and get the same defense. If you lose a chieftain on a map, that map is probably too dangerous for your Animate Guardian. Again with spirit offering I have yet to see they dip in health with this set up, even took the crew to delve 500 for a spin and they did fine, but this allows me to change my curse to projectile weakness and ensures I can do the same damage in boss fights.
With the exception of super difficult delve contents and Sirus fight, I believe this set up is better overall. I can always switch back to poacher's mark and stoneskin flayers if I am doing more difficult contents and unsummon my animate guardian, this set up seems to be the best of both worlds.
That's pretty awesome dude but for even greater survivability on animate I would recommend on the rare boots to get a bit of more all res and chaos Res too to cap his Res so he's even more tankier. But yah animate guardian feels pretty smooth the buffs we get from him are pretty insane
Anyone able to offer me some advice?
Currently playing this and aiming to make it my Sirus farmer.
As it stands now it feels like the damage is very low ( for me! )
According to pob with the same settings as the author i have apparently got 1.2 million dps on my crawler.
But i just did a Metamorph T14 which took about 20-25 seconds.
Congratz, I think the fossil craft made alot of people here happy today :D I am still unsure how reliable it is...
yea... if people are truely honest at how many tries it took then the guys selling them on the market are making extreme amounts of profit. multimodded +2 wands with trigger and minion attack speed were at around 20ex the past few days. 20ex on crafting one would give you 32 attempts to hit +2 (for 16ex total cost) with a suffix and then 4ex left to multimod it. and from the results here you would be hitting many multiple wands within 32 attempts
I am pretty sure the low amount of attempts those elucky bastards posted here are just outliers. The average amount or even high ofteen wont post. I did post, and it took me 41 or 42 hits...
Last edited by Mecielle#3021 on Jan 4, 2020, 6:01:34 PM