[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

I unfortunately forget what I did last league for my build. I gave my friend all my gear and don't remember the specifics. I do remember I ran a shit ton of auras though.

I believe I had reduced haste mana reservation on my helm and also the aura node at the bottom - not sure i'm going to do it again this league...It's possible that the 50% banner reduced mana reserved is enough.

Will need to see, haste is super nice.
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etnies445 wrote:
I unfortunately forget what I did last league for my build. I gave my friend all my gear and don't remember the specifics. I do remember I ran a shit ton of auras though.

I believe I had reduced haste mana reservation on my helm and also the aura node at the bottom - not sure i'm going to do it again this league...It's possible that the 50% banner reduced mana reserved is enough.

Will need to see, haste is super nice.
If you’re aiming for Pride + Haste + Banner + Aspect and have 24% reduced reservation from your gear and the tree, you’ll end up reserving 114%, so yes, you need something more. If adding 50% to your banner you’ll have 102% and will need a bit more love. Add another 2% in somewhere, and you’ll have 99% reserved. 1% might not be enough though because without ST we’ll have tiny mana pools.
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Aldonés wrote:
When crafting amulets, I think +1 level to intellect gems will be something we'll want. Looking at Raise Zombie, I'm guessing L31 will offer the 9th zombie. If you notice the gem now levels 1-4 offer 3 zombies, and thereafter you get 1 every 5 levels, so I'm guessing they just made it 1 every 5 levels from the getgo.


I’m not sure what everyone else plans on doing about cluster jewels, but I’d like:

Enduring Focus
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling

Vicious Bite
Minions have 50% increased Critical Strike Chance
Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier

Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks

Master of Command
50% reduced Mana Reservation of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies

Wall of Muscle
6% increased maximum Life
5% increased Strength

Obviously a lot of it is depending on me correctly guessing which size notables will be in, but I think going 1 of each size will be worth the investment from elsewhere, and the likelihood of getting all the goodies from a large jewel is pretty slim, but I’m hoping. I think we can afford the investment for 1 of each. Both Vicious Bites and Rotten Claws should each net over 10% more dps if my quick-tired math is right. Master of Command is worth its investment in pure reduced reservation.



If they indeed pushed the gem level just one level it should be quite easy to get the last zombie from the skill gem, as theres quite a few ways we can obtain that.

As for the cluster jewels, i am still working on figuring out which will be worth picking up, and a even harder question, what to drop for them. However the ones you listed also caught my attention. I'm not sure that i got how they work entirely yet though. Enduring bond aswell as quick recovery, maybe even fearsome force could be dropped for the clusters. Thats 10 points so far, however we would need to get some goodies for them. I feel like we'll figure out what works best throughout the league though.
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Qlidascope wrote:
"
wmin wrote:
Spirit offering still offers 30% chao res if spec Mistress of Sacrifice
SO also has minion gain 29% of phys to chaos dmg which would result in higher dps than brutality

In fact, we can drop bone barrier for commander of darkness and replace those stats on tree and guard skill with VMS and staunching flask.
Just my opinion.


Hmm.. I just don't see the chaos resist being worth the two ascendency points. Do you use fork PoB? Cause when i swap brutality for awakened minion damage and flesh offering for spirit offering i lose about 10% dps.


yup using fork.

Sorry, was comparing (a.minion dmg and SO) with (a.brutality and SO). obviously a.minion dmg will edge out due to brutality not able to deal non phys dmg.

But like what u say a.brutality and FO definitely has higher dmg.

However, personally would like to try capping my chaos res, that's y im sticking with SO and a.minion dmg. Unless i'm able to bring my chaos res up.

Anyway all the best with cluster jewels, not sure how its gonna work out in game.
"
Qlidascope wrote:
"
Aldonés wrote:
When crafting amulets, I think +1 level to intellect gems will be something we'll want. Looking at Raise Zombie, I'm guessing L31 will offer the 9th zombie. If you notice the gem now levels 1-4 offer 3 zombies, and thereafter you get 1 every 5 levels, so I'm guessing they just made it 1 every 5 levels from the getgo.


I’m not sure what everyone else plans on doing about cluster jewels, but I’d like:

Enduring Focus
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling

Vicious Bite
Minions have 50% increased Critical Strike Chance
Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier

Rotten Claws
Minions have a 20% chance to Impale on Hit with Attacks

Master of Command
50% reduced Mana Reservation of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies

Wall of Muscle
6% increased maximum Life
5% increased Strength

Obviously a lot of it is depending on me correctly guessing which size notables will be in, but I think going 1 of each size will be worth the investment from elsewhere, and the likelihood of getting all the goodies from a large jewel is pretty slim, but I’m hoping. I think we can afford the investment for 1 of each. Both Vicious Bites and Rotten Claws should each net over 10% more dps if my quick-tired math is right. Master of Command is worth its investment in pure reduced reservation.



If they indeed pushed the gem level just one level it should be quite easy to get the last zombie from the skill gem, as theres quite a few ways we can obtain that.

As for the cluster jewels, i am still working on figuring out which will be worth picking up, and a even harder question, what to drop for them. However the ones you listed also caught my attention. I'm not sure that i got how they work entirely yet though. Enduring bond aswell as quick recovery, maybe even fearsome force could be dropped for the clusters. Thats 10 points so far, however we would need to get some goodies for them. I feel like we'll figure out what works best throughout the league though.


I think you need to drop ravenous horde on the amulet and instead annoint death attunement.

This is what an early tree could look like: https://pastebin.com/VLQP1eye

Then you can really go anywhere you'd like for extra sockets that are close by. I prob won't get higher than 95-96 this league, since it gets really grindy and you can never die. So this bare-bones tree leaves me with 28 skill points to play with for passives.
Last edited by etnies445#2230 on Mar 12, 2020, 3:25:23 PM
dear All,

Are you sure the Zombiemancer build will be OP in the delirium league ???

I follow qlida build in blight and metamorph league ;)
OP? Nah. Strong? Yup. The build is still an insane boss killer, just not quite as tanky.

I’m guessing AW will be the budget minion build of choice though, You’ll be able to dual wield Cold Iron Point as a cheap method to reach L30.
How does this build roughly compare to https://www.pathofexile.com/forum/view-thread/2642810 in 3.10? I'm not sure which to take as my starter.
Last edited by silverdash#0964 on Mar 13, 2020, 4:07:02 AM
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silverdash wrote:
How does this build roughly compare to https://www.pathofexile.com/forum/view-thread/2642810 in 3.10? I'm not sure which to take as my starter.


they should be quite similar, however i feel like this one has the edge due to more thought being put into all our choices.
"
destrock wrote:
Hi, I have not read everything but I saw you don't have ghost reaver. I would like to know what regen your es that much ? The baron regen the hp not the es...


Hmm i might have missed something about the ES spamming spirit offering, however we do not have that anymore due to the rework. Where did you find the ES regen part? I can't seem to find it myself.

The way our regen works in 3.10 is by life gain on hit from the support gem, aswell as leech from zombies.

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