[3.11]QUEEN OF NECROMANCY - STRONGEST ZOMBIES EVER? 55M+ DPS 7K+ LIFE MAX BLOCK 90% CHAOS RES

Fair warning to all, just ran into some kind of metamorph BS that one-shotted my 4ex animated guardian (and me, and all my zombies and spectres). Chimera was involved, not sure what else I put in it.
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Swiftlard wrote:
Any tips on which steps I should take to increase dmg? From cheapest to most expensive. Id prefer to stay tanky. Im still missing a few core pieces (awakened multistrike, chaos+es watchers eye, better rings, amulet and belt, which would allow me to get better jewels but need chaos res there atm).

This is my pastebin https://pastebin.com/UPaRqX6P
Your pob doesn't work (response code: 302)

If you want more damage, then incorporate aspect of the avian into your build. Link feeding frenzy to the golem (why use deathmark here anyway?) and put impale in the freed socket in the weapon. The most expensive option to get ~20% more damage is to use weapon with fortify corruption implicit, but you have to optimize everything first.
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DocRoberts wrote:
Your pob doesn't work (response code: 302)

If you want more damage, then incorporate aspect of the avian into your build. Link feeding frenzy to the golem (why use deathmark here anyway?) and put impale in the freed socket in the weapon. The most expensive option to get ~20% more damage is to use weapon with fortify corruption implicit, but you have to optimize everything first.



This code works: https://pastebin.com/Y32svhdh

Reason for Deathmark is to focus down bosses with adds asap(every boss dies in 2-3 seconds anyway). Deathmark adds the most dps for me even though its only for single targeting so only counts vs bosses.

While comparing deathmark, impale and awakened minion damage their increased dmg is really equal for me.
Last edited by Swiftlard#7465 on Feb 1, 2020, 8:15:27 AM
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Minmaxximus wrote:
Fair warning to all, just ran into some kind of metamorph BS that one-shotted my 4ex animated guardian (and me, and all my zombies and spectres). Chimera was involved, not sure what else I put in it.
There definitely need some big red text on the first page about acid caverns map and https://pathofexile.gamepedia.com/Morgrants,_The_Deafening boss in particular.

You must have used organ from him and matamoprh had this insane spectral throw ability.
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Swiftlard wrote:
Reason for Deathmark is to focus down bosses with adds asap(every boss dies in 2-3 seconds anyway). Deathmark adds the most dps for me even though its only for single targeting so only counts vs bosses.

While comparing deathmark, impale and awakened minion damage their increased dmg is really equal for me.
But you can have impale instead of deathmark, use convocation near boss and he will be dead 1-2 seconds later anyway (also impale should have a bit more damage because of armour "penetration"). And you'll have better clear speed.
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DocRoberts wrote:
But you can have impale instead of deathmark, use convocation near boss and he will be dead 1-2 seconds later anyway (also impale should have a bit more damage because of armour "penetration"). And you'll have better clear speed.


I would lose the aggressive behaviour from the feeding frenzy gem during trash though?
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Swiftlard wrote:
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DocRoberts wrote:
But you can have impale instead of deathmark, use convocation near boss and he will be dead 1-2 seconds later anyway (also impale should have a bit more damage because of armour "penetration"). And you'll have better clear speed.


I would lose the aggressive behaviour from the feeding frenzy gem during trash though?
Just give it a try. We already in the melee range (because of cyclone) and zombies will kill anything on the screen anyway. Only in blighted maps using aggressive zombies might be better, but I'm too lazy and do not switch gems.
Last edited by DocRoberts#4869 on Feb 1, 2020, 8:37:29 AM
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DocRoberts wrote:
Just give it a try. We already in the melee range (because of cyclone) and zombies will kill anything on the screen anyway. Only in blighted maps using aggressive zombies might be better, but I'm too lazy and do not switch gems.



Thanks! Yeah I might try it out, the impale 21/23 gem is 12-13 ex atm though :(
Last edited by Swiftlard#7465 on Feb 1, 2020, 8:39:16 AM
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Swiftlard wrote:
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DocRoberts wrote:
Just give it a try. We already in the melee range (because of cyclone) and zombies will kill anything on the screen anyway. Only in blighted maps using aggressive zombies might be better, but I'm too lazy and do not switch gems.



Thanks! Yeah I might try it out, the impale 21/23 gem is 12-13 ex atm though :(

Just use 21/20 or 20/20 or 20/23. The difference in damage is not that big. It's better to invest in other items first in your case.
Last edited by DocRoberts#4869 on Feb 1, 2020, 8:42:00 AM
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DocRoberts wrote:
3 quotes

Of course it's just rough esteamate just accurate enough.
1. It won't make much of a difference as they don't have additional OP effects. Besides he uses Awakened Melee Physical, etc. etc.
2. Both builds benefit from Intimidate. Simulating Chill as I mentioned would make it even more in favour of cold version. Ticking power charges barely gives minions damage.
3. I don't care about PoF but pretty sure you can figure out the way to reserve it given SB is 35% mana reserved not 50%.
4. No, you only have Vulnerablity for self-cast curse for phys version massive direct damage increases. Punishment is unreliable and Assassin's Mark will do basically nothing.

I like your conclusion when none of your mentioned points would actually reduce damage of cold version in any meaningful way. *shrugs*

Feel free to edit PoB to include everything if you want, but you will always have significantly more damage with cold version in the end without anything fancy, because of it's mechanics. Though as I said it's still not really worth it at this point.
Last edited by SunL4D2#6224 on Feb 1, 2020, 9:04:19 AM

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