Development Manifesto: Legion as a Core Game Mechanic
Anything added to the base game that reduces viable build variety is bad.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
|
|
YAY! :D
[Removed by Support]
|
|
" These two comments have to be sticked on the top. |
|
[Removed]
Last edited by xtesterx on May 10, 2020, 2:40:00 PM
| |
boggers
| |
Just remove HeadHunter now as i'm fed up to see people with 2-3 k life running continually 5 legions areas stupidly with 6 people in party.
This item is idiot and trivializes all the content Last edited by Gryzorrr on Aug 20, 2019, 12:35:13 PM
| |
" Honestly Legion has (and will considering this manifest, particularly considering it'll be even rarer much like corruption room as they are adding a new room type instead of replacing one of the crap one) made the gem room probably obsolete as well, considering by the time you manage to get a T3 gem room, you'll have dropped several 21/23 gems. | |
" You could also go TS + HH/IL for similar efficiency to Cyclone, but in the end even though it's a different skill, it's quite a similar build ;) Actually you could had a couple more builds:
But yeah, this league was probably the most limited league in a long time as to the number of builds that were viable for the league content. Last edited by Gorkk on Aug 20, 2019, 2:13:56 PM
| |
" Read it again:
There has been no single change to DoTC in Legion league, and there won't be any before the end of the league. Last edited by Gorkk on Aug 20, 2019, 2:13:33 PM
| |
" This, times a lot. I remember they increased the xp required to level after 95 because the 1% were leveling too fast using HH, mirror gear, full party with support, and at the time sextant blocking. Though ever since all they did was make sure those 1% could actually still level as fast as before exploiting the latest loophole, while making other people have to grind even more either mindlessly in white maps for ages or a bit less mindlessly in more difficult and less rewarding content, with the occasional 10% xp loss on death. And now they even keep the loophole in core, with every perk it has (non diminishing returns on xp, zone level, everythin), probably because it's really very much gated behind HH which gates a lot of people out of it by default. It's indeed about time they rework the XP of other content. And leaving Domain of Timeless Conflict as is with simply diminishing return on loot while leaving HH interaction with it intact, and even more HH interaction with IL (which does not make sense when you read the description, considering that if you steal something once - all buffs with HH -, it's usually hard to steal it a second time - an additional buff with IL). It would be much more sane and balanced to have IL being an alternative (cheaper) option to HH:
Stealing “all buffs + 3 you already stole but will steal again” is completely absurd. I believe Domain of Timeless Conflict would be much more balanced and enjoyable for everyone if it was instead a total number of waves: HH and miror gear would just let you clear it in 3 minutes when other builds would take 15 minutes (or fail if not geared enough, obviously). And obviously, zone level should obviously either be nerfed to 83 like other end game content, or other end game content should be buffed to 84 as well an be reasonably balanced versus this; there is no skill at all in DTC, it's only about currency and abusing an item combination which is completely broken with this encounter specifically. It's appalling that not only did you not hotfix the shit at the beginning of the league when you saw the issue, but that you are now making that broken interaction core. I do sure hope as well that with it going core they will reduce the lag Legion creates (not as bad as Betrayal but still) and largely reduce the “one shot from 2 screens away” and random one shot out of nowhere when you are even unfreezing the legion... It would probably be wise as well to reduce legion sizes and probably make them more dense so that you do not pigeon hole people into a very selected builds like this league, again (very fast move speed and very large coverage, with the extreme being “one cast to unfreeze, one cast to kill” when other builds have to run around and have no chance to unfreeze all if they do not have both very high move speed and very wide coverage). And it would probably be a good idea to brush up some previous league content with regards to the occurrences of their good stuff and the RNG seed, possibly using a system similar to evasion to limit streak. With 2 to 3 characters 95+ each league (with a lots of deaths after 90, so probably enough XP each time to get them to 100 if I had not died), I have encountered a single beast opening a portal to a bestiary boss in map since they exist. Delve is not great either with regards to the availaibility of bosses, and even simply to get to depths with level 83 mobs, specially with the scarcity of sulphite (though I still got 2 auls in 3 leagues, delve and this one, but ran a lot of it, just did not target farm sulphite to perma delve). " Not reworking legion jewels, well... At least having the possibility to see what they would do in a particular jewel slot even if you do not have it unlocked would make them much less of a pita to use; though would be still very far from a good user experience with those (and that's not even considering trade obviously, given that GGG explicitely balances the game around trade, and thus making items that are basically untradable for the majority of players - you need either video proof or a trusted middleman, and obviously need a way to “market” it in the first place to find a buyer - makes no sense). Last edited by Gorkk on Aug 20, 2019, 2:48:40 PM
|