Development Manifesto: Legion as a Core Game Mechanic
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it is kinda fun to read all the whining and bitching.. xD
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" Oh for sure, some OP things make chasing and grinding worth it, but league mechanics and crafting shouldn't be gated so heavily behind rng and timers, limiting the builds that can even do them at a basic lvl. For example: in incursion i had to step up my clear speed just so i could run temple. Now all my builds can do temple easily, but 80% of them cant do even 2 rare legion mobs before the timer runs out. There is too much power creep in this case; gating build variety. |
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" Well stated. But when you consider all the available options which could be available to players, the number is probably closer to 98-99%. (Just to punctuate your point.) Wash your hands, Exile!
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I agree that a lot of this content is difficult and I can barely do a 4 emblem domain if I switch my gear to dmg and lower my surviveability but it's too cool to leave out of core. Great job GGG with this league and thank you for adding this to the core mechanics!
Last edited by RO_MrGummy on Aug 20, 2019, 2:26:17 AM
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" if you check the manifesto you will see: " also i did build which when played 4 way emblems i got full lines of loot when a minute remaining. Now i am unable to get 4 lines of loot for the entire time. I did more than 50 sets, and after the weekend the loot dropped by 40-50% No offence, justt tried to get some fun in the end of the league :) |
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Wondering if the legion will give the map device 5 slots in the future...
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idk if someone came with this alrdy, but i think.. with sooo many different mechanics goign core, whould be nice to reduce the cost and/or increase the resources we randomdly (10%) get while mapping, just my two cents ^^
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Great News GGG. I must say, that i have enjoyed this league fully. Bringing these encounters into main game is fantastic.... i might even play a little standard from now to then.......
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nice
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