(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

build will be fine, dmg nerf doesnt matter at all - def nerf sucks but trickster was op anyway.

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Hey0cean wrote:
Every major change in the game i see the crying kids both on reddit and the forums.
They nerfed your build.Just accept it and play with nerfed numbers if you like the playstyle so much. Or choose the other build. That's it.
Tbh while I can understand some crying, like Hierophants being upset they can't plant double totems (it's not mandatory on some builds but on 15 ballista dex or str stack yea...) most of the nerfs are very justified because they either targeted OP builds (aura stackers, call of steel groundslam...) or ascendancies that were extremely overused in racing events (trickster, necro, assassin, champion).

I'd say Jugg deserved more love because it's a pure tank ascendancy and isn't even popular pick on HC where it should matter...

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RyungPark wrote:
build will be fine, dmg nerf doesnt matter at all - def nerf sucks but trickster was op anyway.
True, prolonged pain still gives 20% more damage while for example Occultist gives only 15%. Also gives skill duration which helps TR a lot.

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Vollhupe wrote:
Some of these items are quite hard to get if you play SSF,
Well I meant for trade league, I thought if someone says 40-50ex range it meant in trade. I have no idea about SSF but you can probably dense fossil craft some equally good ES items, or better. With harvest crafting back, I expect we'll see again those massive ES vaal regalias, belts that buff ES from chest and similar stuff.
Last edited by Viktranka#3883 on Jan 12, 2021, 3:31:34 PM
I haven't looked at this build in 3 months so forgive me if I've misremembered some of its mechanics. Did I spit-ball this poorly or are the nerfs only around 6-7% damage and some defense?

For my final build (GD/EA, PR/PP):
(-5.1%) -50% increased Damage over Time
(-1.1%) -3% increased Attack and Cast Speed (3x Ghost Shrouds)
(0%) 10% increased Damage over Time => 10% increased Damage
(0%) -20% increased Poison Duration
Last edited by everygoodnamewastaken#0227 on Jan 12, 2021, 4:48:33 PM
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everygoodnamewastaken wrote:
I haven't looked at this build in 3 months so forgive me if I've misremembered some of its mechanics. Did I spit-ball this poorly or are the nerfs only around 6-7% damage and some defense?

For my final build (GD/EA, PR/PP):
(-5.1%) -50% increased Damage over Time
(-1.1%) -3% increased Attack and Cast Speed (3x Ghost Shrouds)
(0%) 10% increased Damage over Time => 10% increased Damage
(0%) -20% increased Poison Duration


I was trying to check multiple posts and do my noobish calculations and it seems about right we didn't loose that much ! to be hones ti think i'm still doing trickster!
With the couple harvest you will find it should be ''easier'' to get damage!

cheers guys GL for friday :D
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everygoodnamewastaken wrote:
I haven't looked at this build in 3 months so forgive me if I've misremembered some of its mechanics. Did I spit-ball this poorly or are the nerfs only around 6-7% damage and some defense?

For my final build (GD/EA, PR/PP):
(-5.1%) -50% increased Damage over Time
(-1.1%) -3% increased Attack and Cast Speed (3x Ghost Shrouds)
(0%) 10% increased Damage over Time => 10% increased Damage
(0%) -20% increased Poison Duration


We also lost
- 10% increased MS when we have ES
- 3% to Chance to Evade while we have ES
- 10% chance to Dodge Spell Hits if we have Energy Shield

Problem is more on the defense nerf than on the offense nerf imo
Hello friends, I know I haven't been active recently (Heist sucked for me).

I might go back and read the extra hundred pages but for now, the patch notes are once again a bunch of nothing. Build is the exact same, might even be stronger than 3.12 since we get harvest crafts again. I'll think about the 10% spell dodge nerf and post something later, but the build is more or less unchanged. Again. For the 10th league in a row....


Please dear god why won't they actually change something :(

EDIT: ok I just went back and looked at the last few pages; what are you guys even talking about? With no intended disrespect, if you think the changes to the build were substantial, you aren't experienced enough in this game to be posting these opinions as fact. I'm not going to quote people and call them out specifically, but I'll address the concerns.

Damage
LOST:
50% increased and 0-3% attack speed.

GAINED:
Harvest Crafting and gear accessibility will offset this already minor damage nerf (5-6% depending on gear).

Harvest is also going to benefit every budget level, and even low gear or SSF will notice it. The only time you're going to feel the increased nerf on Patient is while you're leveling.

Movement
LOST:
10% Movement Speed

GAINED:
Blink Arrow has gained (up to) 47% baseline CDR at gem level 20.

Blink Arrow CDR will more than make up for mapping clear speed, and combined with second wind makes for safer bossing.

Defense
LOST:
3% Evade
10% Spell Dodge while you have ES

GAINED:
Ghost Shrouds replenish 5% (from 4%) ES from Evasion
Ghost Shrouds grant 3% DR (from 2%) per stack

I saw some mention of weave the arcane; I just wanted to point out that we don't take that. It did get nerfed, but it doesn't affect the build. The 3% evade is mostly useless; you have 45-60k evasion and (usually) blind. The 10% Spell Dodge is admittedly a nuisance, I'll probably end up swapping back to Atziri's Step.

In Summary
There's a lot of people looking at a single line of text in a vacuum: that isn't how poe works. Its fine to present opinions and concerns, but please stop speaking with unwavering confidence. The build is more or less the same as the previous 10 iterations.
Last edited by typicaldemon#7238 on Jan 13, 2021, 12:48:44 AM
now that harvest is back it will be cool if someone have some good crafting recipes for this build using harvest
actually can't wait to try this out again in the new league, i also didn't like heist, but i did use some of your build for flashback. Will try to run this again, thanks.
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typicaldemon wrote:


Build is the exact same, might even be stronger than 3.12 since we get harvest crafts again.

There's a lot of people looking at a single line of text in a vacuum: that isn't how poe works. Its fine to present opinions and concerns, but please stop speaking with unwavering confidence. The build is more or less the same as the previous 10 iterations.


Thank you. Your assurances made my day. TR it is! By the way is PF still bad or more viable than b4?
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Shanopla wrote:
"
typicaldemon wrote:


Build is the exact same, might even be stronger than 3.12 since we get harvest crafts again.

There's a lot of people looking at a single line of text in a vacuum: that isn't how poe works. Its fine to present opinions and concerns, but please stop speaking with unwavering confidence. The build is more or less the same as the previous 10 iterations.


Thank you. Your assurances made my day. TR it is! By the way is PF still bad or more viable than b4?

Uhh, I'm eye-ballin' it from here, but I'd say PF is very competitive to slightly (10-20%) better in terms of damage while still being behind defensively. The extra MS/ASPD you get might make mapping feel that much nicer on pf. You're basically capped in the 6-7k life range though with no real consistent mitigation; not my preference but I think its certainly a solid choice now for people that just want to zoom and don't care about t16+

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