[3.6] Indigon Winter Orb- Fast, Tanky, High Damage |Deathless U.Elder, T16 easy farm

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kazafz wrote:
In the interim, I should prioritise the following mods when looking for Wand upgrades:
- Cast Speed;
- Increased Spell Damage;
- Increased Cold Damage; and
- Adds x to x Cold Damage to Spells.


Sceptres can still be good, I personally like profane wands because I like the faster cast speed (zoom zoom).
My thoughts are, based on what you have now:
- Elemental Damage as Extra Chaos Damage
- Cast Speed
- Adds x to x Cold Damage to Spells (lightning is not bad either)
Cold Damage as Extra Chaos damage, and Damage Penetrates Resistance are nice extras if those 3 are covered.
You can craft on the hybrid Spell Damage/Non-Chaos as Extra Chaos.

You don't really need/want any Increased spell or cold damage, because Indigon provides HUGE amounts of that, so very diminishing returns on those.

EDIT: Spell Crit can be useful too, so you can reliably use Controlled Destruction with Elemental Overload. You need 5%+ spell crit in order to reliably proc EO, which is a HUGE 40% more boost. I feel more comfortable with 7-8% actually, to get close to 100% uptime on EO.

Ultimate are wands that have T1 Elemental as Extra Chaos, with the can have multiple crafted modifiers, but those are 6-8ex+.

Use POB to simulate with your build, it's easy. Sometimes something looks good but really isn't... Make sure to edit your Indigon in POB to add the following line: "1500% increased spell damage"
Last edited by citizenX#5250 on Apr 1, 2019, 4:24:45 PM
For sustaining RF do I have to have fire res as lowest AFTER i proc flasks(including dying sun?)

Also can someone check my character Keturn and maybe give some advice on what I should focus on next?
Last edited by Averei#6187 on Apr 1, 2019, 5:48:01 PM
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citizenX wrote:

My thoughts are, based on what you have now:
- Elemental Damage as Extra Chaos Damage
- Cast Speed
- Adds x to x Cold Damage to Spells (lightning is not bad either)
Cold Damage as Extra Chaos damage, and Damage Penetrates Resistance are nice extras if those 3 are covered.
You can craft on the hybrid Spell Damage/Non-Chaos as Extra Chaos.


Thanks for the tips, I'll be checking these out too.

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citizenX wrote:

You don't really need/want any Increased spell or cold damage, because Indigon provides HUGE amounts of that, so very diminishing returns on those.


That is a very good point!!

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citizenX wrote:

Make sure to edit your Indigon in POB to add the following line: "1500% increased spell damage"


I totally forgot to do this in my POB...maybe that explains why I feel that my Average Hit is materially different to what OP's numbers look like.
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Averei wrote:
For sustaining RF do I have to have fire res as lowest AFTER i proc flasks(including dying sun?)

Also can someone check my character Keturn and maybe give some advice on what I should focus on next?


RF: Correct, Fire lowest, cold highest, with all flasks active. All three equal is actually the nirvana.

> 21/20 Winter Orb gem
> all support gems 20/20
> 2% life/mana regen boot enchantment
> Belt with Mana Recovery
> Then probably your wands...
For resists cold definitely needs to be highest when all flasks are up. For me personally I like to make sure fire is the LOWEST and ABOVE 78 when dying sun is DOWN. This can happen often during boss fights with annoying long animations so Wise Oak (which would usually last longer) then serves as the backup to sustain RF. As such as long as one of dying sun or wise oak is up you are fine with RF. The last thing you want is to have your life degen quickly to 1 in the middle of a fight so this way makes the occurences much less probable.

Profane wands are definitely the best. Cast speed is not just QOL, gameply smoothness, clear speed but it also gives you much more damage. That’s why Onslaught alone gives you like 10% dps in POB.
Last edited by desmondk07#5285 on Apr 1, 2019, 9:00:02 PM
REALLY loving this build. First build I play MOM and don't have the feeling its just "meh" compared to plain life builds.

Still a way to go to sustain RF and boost my dmg more. Also I need help with belt crafting. Cant find the receipe for flask efficacy.
Can some1 craft that for me?

Heres my gear so far:
Spoiler


So I just got this for 2 ex. Pair this with Aul's and might be worth it here.
Last edited by desmondk07#5285 on Apr 2, 2019, 10:48:12 AM
Been fooling around with winter orb for a while, played a crit assassin version and i though that was good, well the pathfinder indigion version is much better!!!!, i think the crit vesion clears a bit better but it sucks for single target dps. This version can run everything, ive taken the build to the max i think. Im gonna run this to 95 and add more life nodes but right now i dont have any issues dying unless i get caught in the wrong spot during a boss fight or use my flasks to fast

So i went with queen of the forest for clear speed and high evasion, i can hit 45k evasion with just the one flask as long as i run grace. Essence Worm is necessary for this build.

these are a few changes ive made

since im using 4 fevered mind jewels i can use these gloves for cast speed, abyssal sockets, life, and arcane surge


queen of the forest, swapping out lmp for slower projectiles for single target dps



absolutely must get the mana recovery on belt, i got very lucky and rolled a cast speed modifier, took a lot of spamming of alts


bubonic trail is great if your using commandant of the pit gloves, im able to have 4 abyssal jewels and not take up any spots in my tree


make sure you have an onslaught mod on your eye, since we are using essence worm you are going to want to avoid the mana multiplyer onslought support will add to the build


one thing to note, i was able to get all of my lightning resist from my ring. You will need atleast 23 lightning resist and 3 fire resist on your queen of the forest... with the way my tree is setup and the two flasks that give fire and cold resists you only need additional lightning resist, by getting all my resists for lightning on my ring i am able to swap out the belt with a Bisco's Leash for rampage when mapping.

spent a lot of ex crafting the ring, belt and scepters, but everything else was not to bad, ovb you dont need unnatural instinct but its awesome if you can get it.

https://pastebin.com/ehWxtVDP
https://www.pathofexile.com/account/view-profile/gregcusson/characters.

let me know what you guys think / any suggestions
Last edited by gregcusson#6805 on Apr 2, 2019, 12:08:29 PM
Interesting on that unnatural instinct. I didn't think of going the other way of the jewel slot. Did you work out how much you lose / gain in terms of stats though for a 13ex jewel :) ?
Wait, so I see all these posts using tons of unique items.... how do you cap your resists? Do you rely on wise oak to cap it for you and assume it will be up 100% of the time?

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