Summon Skeletons
Does it work to create a skeleton totem to just spawn them and send them towards the enemy while I go about killing other enemies?
I heard they keep summoning them and the old ones vanish before they reach the enemy? Edit: I nearly wanted to answer myself, there. Totems mostly summon them right next to the enemy, so that's less of an issue. Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? Last edited by UnDeaD_CyBorG on Oct 14, 2012, 6:35:28 AM
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I have noticed recently that the skeletons simply do not follow the player, even with a minion move speed support they often stay near where they are cast, is this intentional?
Now presenting! Venom ink; malice in the pen, poison on the paper, anger in the mind. Brought to you by Dat LLC, in partnership with Harassment Industries. *Disclaimer* No actual products are being sold, shipped or presented. *End of disclaimer* Last edited by DarkNRG on Oct 14, 2012, 4:43:37 AM
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"yes, they are cast into a spot with a duration so they'll only hang around that spot following things to attack. | |
I can only call 2 sleketons each time until the full 12, is too vulnerable, I think there should be increased to 4 because sleketons quite weak and no one wants to do more necromander while few people in this way.
IGN: DungDajHjep
My shop: http://www.pathofexile.com/forum/view-thread/234026 http://www.pathofexile.com/forum/view-thread/176707 | |
sorry click dup
I can only call 2 sleketons each time until the full 12, is too vulnerable, I think there should be increased to 4 because sleketons quite weak and no one wants to do more necromander while few people in this way. IGN: DungDajHjep My shop: http://www.pathofexile.com/forum/view-thread/234026 http://www.pathofexile.com/forum/view-thread/176707 Last edited by congdiem on Oct 28, 2012, 1:29:20 PM
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I plain don't understand your sentence;
I honestly have no idea what exactly you're saying there. I do, however, suspect you are asking for raising the amount of skeletons for summons to 4. I'd like to strongly oppose that. The time it takes is about the only trade-off for summoning them before every fight, which every character no matter what specialization can do to supply diversions. Furthermore, it gives pure summoners something to do. Put them on a Totem if you really need your hands free for spells. Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? Last edited by UnDeaD_CyBorG on Oct 28, 2012, 3:32:55 PM
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" i know but when fighting the boss just called 2 sleketons/times is too weak and my all strength depends on it and what happen if pvp :(, very weak IGN: DungDajHjep My shop: http://www.pathofexile.com/forum/view-thread/234026 http://www.pathofexile.com/forum/view-thread/176707 Last edited by congdiem on Oct 30, 2012, 10:53:37 AM
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" up IGN: DungDajHjep
My shop: http://www.pathofexile.com/forum/view-thread/234026 http://www.pathofexile.com/forum/view-thread/176707 | |
" Link skeletons with Spell Totem and try to get the Templar passive for the extra spell totem. Then socket a second skeleton gem without Spell Totem, and you can effectively summon 6 skeletons at a time. The Amazon Basin: A Community of Friends Playing Games
http://www.theamazonbasin.com |
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I would love for a Summon Skeletons Skill that's modable like the totem. So that we can make archer Skeletons or Mage Skeletons. That would be awsome and amazing.
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