General Gem Discussion

a notification icon in the gem menu that you have the gem in your stash would be awesome so you don't spend a skill gem/support gem for nothing.
Please can you do something about "fire ball" (lvl 9 skill) ?
This skill is just stupid... I play with my friend every time with warrior. Now he have unlock this skill, this game looks like diablo... I can't play, i can't hit any monsters, he spam his skill and just kill EVERYTHINKS in 1sec... He can spam only 1 skill for destroy ALL TYPE of ennemies like trash.

In 1sec he can shoot 2 or 3 time he's fire ball (with supporty gem he drop 3 of them 50% of time) who just drop my fps from 130 to 90... I see more than 100 fireballs in my screen and I CANT SEE WHAT GOING ON, i can't see any projectiles of monsters, i can't see basic attack of monster, i see nothing on boss fight, I CAN'T READ THE FIGHT !! This skill is literally overpower, with warrior i need 3sec for deal same dmg he do with 1 fireball, lunch a fireball is less than 0,5sec... Nice balance.

This skill is just a bullshit in coop and in solo. THIS SKILL NEED TO BE ON DIABLO 4 NO'T IN PATH OF EXIL 2 !
Last edited by ShinjiFR#6327 on Dec 9, 2024, 4:12:48 AM
Please rework Charge Infusion. Initially I was excited to link up with what I thought would be an old school interpretation of charges. 8% skill speed total for frenzy charges simply wasn’t enough for me to continue on with the gem. Especially when you consider the spirit investment. It should be a stacking gem per active number of charges on the character. I.e. 4% skill speed per active frenzy charge. Same obviously goes for power and endurance charges.
[PoE 1] Idk if someone mentioned this already.
If you play campaign before unlocking Lily - some classes cant get certain gems from vendors. As of now, Witch cant get any melee option in until much later in the campaign. A1 vendor doesnt even sell ranged attacks other than wand-required.
This might have some gamedesign ideas like "newb should stick to archetype", but is there a chance to get at least a single option so we can start to play around with this system from the beginning? Current Necro Settlers showers us in currency/crafting options so experimentation from the get-go seems to be encouraged. While I do enjoy using auto-attack with spell support - getting a single slam can give much more fun to experience.
1) Got 100 Dex / 50 Int character
2) Want to craft a 90 Dex Skill ( Level 8 )
3) Only got Level 12 Gems available which means 150 Dex requirement i cannot fulfill
...

> Cannot craft = get mad

Make us able to select the level at which we want to craft a skill !
If i want to craft a Lvl 8 Skill with a Lvl 12 Gem = so be it !
Last edited by Ashyev#5110 on Dec 22, 2024, 1:56:31 AM
The skill gem system in this game is so annoying OMG. They should make it so you can just click on the empty socket area and you can select whatever socket you unlocked in the skill supporting area WOWWWWWW sounds great right. Its so annoying filling up your stash with so many sockets having to look through everyone to see what they do when they already have nice skill and socket pages that you can choose from. This would make it feel much more rewarding and the flow of the game will also feel much better. The way that is setup just makes the game feel like a chore and I have a few friends that already dont want to play anymore because of this.

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