Balance Changes in Path of Exile: Betrayal
At first one less totem for Hierophant looks like a nerf.
But i will wait and look for the new passive tree (Thursday?) and see how much impacts the new Brands have and how the interaction with totems works. From the first look a typical build would play like this. Drop 1-2 totems, pre cast 1-x brands, while walking recall ALL brands ,with the new recall-skill, simultaneously (which get larger attachment range) at your location for AOE damge in vicinity and 1-2 totem(s) for support. A more interactive (and faster, if heavly invested in brands) "totem" playstyle than before by the looks?! Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0 on Dec 4, 2018, 7:53:59 AM
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" Then you didn't understand the difference between SINGEL TARGET and AoE skills. You take 1 high DPS singel target skill into your 6-link. And 1 low DPS AoE in a 4-slot. Not even all exe avilable will help you if you don't understand this. For real, who cares if you do 600 billion DPS against trash mobs?? They are onehit with 30k allready. NO NEED for more! So your super duper gear and a 4-link AoE will be over-geared allready. Btw I played a 78% block cycloner in Delve. Clearspeed was fine, singel target was okish. Just no millions of DPS. Gems aren't right anymore except gloves (6-links). Body was 6-link Herald of Argony. Claw Double Strike setup (5-links). Most expensive: glove-crafting base and weapon with 1,5 exe each :) COMBINED DPS Argony + Cyclone + Poison + Totem ~1,3 mil dps. Not as great as stat-stic abuse. But good enough for any content! Last edited by Schakar on Dec 4, 2018, 8:10:40 AM
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I realized I was a bit outdated on the matter. When I thought about stat sticks, I was thinking about cool uniques like soul taker that allows you to attack without worrying about mana, or some minor damage conversion. I wasn't taking into account the monster rare stat sticks that are available now with like 5 mods of % of phys damage as extra X.
It would have been pretty straightforward to nerf them instead and keep sticks as they always were Last edited by Riftshadow on Dec 4, 2018, 7:54:47 AM
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There is no sense playing dual wielding anymore for melee build.
We are forced to use weapon and shield... | |
" I'm reading this on my phone. LUL So this means that if i use a sword in main hand, i'm forced to use a sword in 2nd hand to be able to use Sunder for example? | |
Dev team of the decade
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" Their logic is absurd. Thats why required weapons for certain gems exists already. But imposing that your off-hand needs to be equal to gain bonus stats is ridiculous. " Delve announcement: "Hey, we created a INFINITE mine for people explore and push theirselves to the max. depth they can reach." Delve ended: "Hey, we will nerf mechanics, you're not supposed to reach so deep in Delve mines". Last edited by morigol on Dec 4, 2018, 8:20:28 AM
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" just noticed that. the exact thing to right when you know youve messed up BADLY. and i mean BADLY. what type of ele-converted BV augmented with 3+ roll statsticks we are going to play this patch? not to mention that: " roughly translated to 'we have wasted several hours creating bad skills noone asked for to be used in a way even total noobs know is garbage' :) first time in history thrash pile is being cleared by adding more thrash! | |
My 5 Cent,
stat stick changes are really extremly bad, but the thing you want to implement Archetypes into the game is a bitter disappointment. But i hope that things are never as bad as they seem. Lets try it out, and hopefully you will correct your changes if they are bad as they seem. | |
Hi, I wanted to play ARC totem hierophant in 3.5 for the first time, but i don't really understand changes that have been made. Instead of placing 3+1 totems I will be able to place 3x2 totems or what?
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