Balance Changes in Path of Exile: Betrayal

Dear GGG Team ,

If you want to remove a +1 totem then please do it ,but please kindly remove summons two totems in stead of 01 in one cast which takes away strategic totem placement play style .

Thank you,


awesome
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Lord_Izanagi wrote:
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SppokyVega wrote:
Explain me for what silly reason I can no longer use Sunder + Randomonehand + Prismatic Eclipse?

Shaper mods are the problem. Let only allow one "gained as extra" on your weapon and don't try to fix things that aren't even broken. This only destroys pseudo dual whield.


Well, it just doesn't make sense really. Sure, it's fun gameplay-wise, but when you think about it logically it's silly and unethical to have a weapon in your offhand that literally doesn't do anything, but is still better for damage than an actual weapon or shield or two hander.


Are people really this bereft of combat styles that they have never heard of a weapon held in the offhand with the specific intent to be used as a 'parrying' weapon?

https://en.wikipedia.org/wiki/Parrying_dagger

Direct quote: "...in HEMA (historical European martial arts) Rapier and Dagger is a common sparring method, and backsword and dagger is also practised. Another exception is kendo where the use of two shinai of different size is allowed but uncommon; this style is known as nito-ryu (literally "two sword-style"). Several other fighting styles not only incorporate but even promote off-hand weapons, for example the Filipino style eskrima. Simultaneous use of two weapons is also frequently featured in fiction, particularly in video games, literature, and other media from the fantasy genre, where it is commonly dubbed 'dual wielding'. In the Society for Creative Anachronism (SCA), rapier combat makes use of various forms of off-hand device, including parrying daggers, batons, cloaks, and a second sword, which in fencing is termed a 'case of rapier'".
the 3.5 will kill a small fire poe with the reduction of the possibilities to play several build, ggg leads us in a black hole limited to 3 classes and less and less playable skills !!
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timousse56 wrote:
the 3.5 will kill a small fire poe with the reduction of the possibilities to play several build, ggg leads us in a black hole limited to 3 classes and less and less playable skills !!
if i play 4 totems 1 decoy + 3 of dps how do i do if i invoke them by 2? it's not playable, do not touch a ritual of awakening !!
Shit change for totems as you HAVE to summon 2 at the same time if you want the 50% placement speed which suck as you can't scatter them anymore
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Lord_Izanagi wrote:
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DrDraids wrote:
The stat stick change is really ham fisted and is ruining more than it's fixing.

The only people hating on them are people who can't afford a good one or wouldn't use one anyway.

Baeclast isn't a good place to get a feel for your community guys, the only people who watch that garbage are ssf/hardcore purists aka less than 5% of the playerbase.

At the end of the day the AoE fuck up killed melee anyway so it's like we are really losing anything, just sucks for the people who do enjoy those subpar builds.


"The only people hating on them are people who can't afford a good one or wouldn't use one anyway."

^ This isn't true at all, and is a pretty naive way of thinking. Personally I dislike stat sticks just because it doesn't make any sense thematically, even if I can afford one I'd rather not use it. I'm sure there are many others who feel the same way. But yeah, as far as combat goes, it makes absolutely no sense for a guy to have a weapon in the offhand just to not use it whatsoever, and then still do more damage than someone who's actually using the offhand weapon or shield. It'd be like a Gladiator holding a sword or mace in his offhand and never actually using it, basically just weighing himself down.


You should look up fighting styles that use two 1H weapons. In some cases, the offhand weapon is merely a 'parrying dagger' or baton, not intended to directly add damage effectiveness, but to improve the wielder's balance as well as giving them a second weapon to block and parry attacks.

Thematically, and historically, the use of a second 1H weapon that doesn't primarily damage an opponent is supported quite thoroughly.

It may not make thematic sense to YOU, but that doesn't mean it doesn't make thematic sense in the context of the game. 1H + 1H parrying weapon has been around since the 16th century if not earlier.
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Bex_GGG wrote:
Unique items that dramatically affected diversity in an item slot would be addressed, either by nerfing excessive power, or by looking at what else was available in that item slot.


PP anyone?
~ Please separate the PoE1 and PoE2 forums.
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MrBarin9 wrote:
Happy to see statsticks on the way out. When Shaper and Elder items came out they were fun for a while, but when I'm hard pressed to find a dual wielding build that ISN'T using a statstick, they might be too powerful.


Molten Strike was the most popular melee skill used in Delve by FAR, well above the next skill combination of Reave/Blade Flurry.

Heck, even Frost Blades was in the top 40 most used skills in Delve.

You should probably either look harder or stop exaggerating. GGG knows how to make a good melee skill that doesn't need a stat stick (read: Molten Strike), they just need to figure out how to do that for more melee skills (read: make them faster / hit multiple times per skill use).

For god's sake, CYCLONE was STILL top 20 in terms of skills used AFTER being nerfed AND being a primarily 2H skill.

People saying, "I can't find a melee build that doesn't stat stick," are either lying or not looking hard enough.
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timousse56 wrote:
the 3.5 will kill a small fire poe with the reduction of the possibilities to play several build, ggg leads us in a black hole limited to 3 classes and less and less playable skills !!


Yup, either spend 15C on a BV / GC / Arc / Totem / Spectre character to drop Uber Elder or waste 100 EX trying to make anything proper work with melee.

The worst part is that I started playing this game properly because of BF & offhand https://pathofexile.gamepedia.com/Rigwald%27s_Savagery which was my first ever item that I truly hunted and worked towards. I wasted days on collecting currency & turning in ~100 Time-Worn Relic card sets to get one which was something 50 EX.
The dream of this balance would've been nerfing either stats of rare sticks or on top of it making it for melee only.
Now everything related to melee, even pseudo melee is garbage.

I'm also very sure that GGG actually does not have legit / smart play testers and just rely on some random ass feedback that they don't analyze themselves because they don't know any better. When I look all the balance changes and manifestos, it reads out like it was written by some some ultra casual Reddit poster who picks up Armourer Scraps 2 months into league.

Seriously, think, they were "analyzing" for what? 6 months? on how to change stat sticks and THIS was what they came up with? L O L.

All of the changes( aside from CoC) that have been shown so far are something that almost everyone who ACTUALLY PLAY THIS GAME would not want or don't care about at all.

It's not about what's able to do all content, every dogshit build can. It's about IMBALANCE - Some shit being borderline immortal and / or needing close to 0 investment and completely stomp everything while melee needs 100x more investment and still requires 100x more effort / skill / attention.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Dec 4, 2018, 9:54:12 AM

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