Balance Changes in Path of Exile: Betrayal
" Yes it was a very bad nerf. I believe these backwards build breaking moves are a tool to push people to new skills which will have new scaling mechanic so stat sticks are not needed there anyway and it will make new skills look great (oh look new skill adoption is fantastic, well yeah .... you killed 20% of strong builds so no shit people switched) | |
" Melee is still super strong...albeit melee relies on a few select skills that are super strong.... Most encounters heavily favours ranged though, so you could argue that melee had an inherit disadvantage there. Anything with molten strike will still be god tier facetanking. Cyclone never recovered from the 50% less dam nerf on the first hit making it a bit bluh on singletarget. Oh well this brings it in line with all other melee skills except for molten strike. | |
Changes are always nice, new meta will be fun to explore.
I am kinda bummed by the lack of actual info in this post though. It really feels like a teaser to Patch Notes (as if we needed more teasers, lol). | |
" OUH MY GOAOAOAOAOOD... | |
" I dont get it. You cant play with it in the game? I'm struggling to see how is this going to make you enjoy the game more? This game is not pvp so asking for nerfs is just beyond confusing. Just dont use it. | |
" ty c u, soon plis, within week, ok ty |
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The reason it doesn't really matter is because only a few cookie cutter builds that can do t16 vaal temple, uber's, and corrupt 8mod t15's, are worth building to begin with. Those won't really be affected by these changes.
Speed meta for currency will always remain, and there's no shortage of options there. The more things change the more they stay the same. Last edited by ಥ_ಥ on Dec 4, 2018, 1:53:07 AM
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" Big fuck you to people in standard too. Get a build, get the gear, get bent. What is the point of grinding gear if after each league you can throw it all away? | |
so instead of going for some of the most broken builds in the game?(pp vd)
They nerf stat sticks instead? Question.: Who let the monkeys into the development team? And to top it off predefined paths LOL please stop. | |
What is the point of the Heiro totem node change?! You are adding a totem support gem that gives +2 to max totems and summon 2 totems at a time, so what? Are heiros going to need to use that for the bonus max totems it gives despite the other effect just being a clone of their new ascendancy? What was the actual point of this change? Like sure okay lower the max totems but don't give the effect of a new support gem into the ascendancy when their going to most likely need to use it anyway to make up for the loss of an additional totem anyway.
Like between that and the statstick change it's like no one at the balance team even thinks sometimes. |