Balance Changes in Path of Exile: Betrayal

What you should have done is

All Shaper and Elder Mods gain as extra Mods on Weapons have been renamed to

Gain X% of Melee Physical Damage as Extra Elemental/Chaos.

In Addition to promote true Dual Wielding - the Dual Wield Bonus only applies if you dual wield weapons that both can be used with the Skill.

So if i play a skill limited to daggers and claws and use a sword in offhand as statstick i dont get the dual wield bonus.

If a Skill only uses the main Hand weapon - you can not get the dual wield Bonus. The Skill itself could be buffed - if needed.

Statstick mods on unique weapons stay as Gain X% of Physical Damage as Extra Elemental/Chaos.

Amulets and Rings stay untouched too.

So Physical Spells can still get gain extra stuff - just not from Shaped/Elder Weapons.


In my opinion that would have been the perfect solution.
Last edited by LycanNaryko on Dec 3, 2018, 9:38:24 PM
[Removed by Support] to think that these changes are good for the game.
[Removed by Support] to think these changes were well deserved.
Just take into consideration that all melee builds are now trash and unreliable, gonna have to spec more into defenses and deal no damage. If you wanted us to play as slow as progression is in act 1 why add 9 more acts, its clear you have no idea of what your own game is like.
Thanks for ruining build diversity yet again
I play this game for enjoyment, and when you destroy melee builds once more and make them more cancerous to play, you essentially cut out literally half of the skills.
No buffs for 2-handed
No buffs for Pure Duel-wield

[Removed by Support]
Last edited by Scott_GGG on Dec 3, 2018, 10:41:38 PM
The totem change is bad news, I'd have preferred you keep it off gear and leave the node alone.

Archetypes focusing in on specific skills and play styles is also a bad change. I prefer the wide open style of the earlier days. Instead of pushing the meta you should allow it to grow and change with the players.
RIP Dual-wielding and main-hand only gems. This is a terrible approach.
Bye bye, Melee!

I'm looking forward to seeing the full patch notes, but yeah melee is dead now without some serious buffs.
No one can hear you poop in the forrest.
i like it. just get rid of the spell sticks now and its cool :)
To all the people up in arms about stat sticks,

You all were crying about them being opop since their inception so what did you expect would happen? If you wanted melee to be buffed in other ways maybe you should have focused on that instead of whinging about stat sticks non-stop.
"
Nathomate wrote:
To all the people up in arms about stat sticks,

You all were crying about them being opop since their inception so what did you expect would happen? If you wanted melee to be buffed in other ways maybe you should have focused on that instead of whinging about stat sticks non-stop.



we are not crying about stat sticks, we are crying because the nerf kills melee builds but not the builds that actually use it asap like mines or BV. they prioritized and then killed melee builds
I have to admit it, everytime I started a new melee build, my main objective was almost always abusing stat sticks, as they had no drawbacks, they added lots of benefits and you even retained the dual wielding effects.

Anyway for melee, nothing is stronger than molten strike, and it didn't benefit from stat sticks. But its clearspeed is already far below most of the spell and bow based builds.
Last edited by Riftshadow on Dec 3, 2018, 9:58:59 PM
Hi hi!

Might be that I'm really new around here and thus why I don't get some parts of these changes, at all...

Can someone explain to me, please:

1> What's the difference now, between https://pathofexile.gamepedia.com/Double_Strike and https://pathofexile.gamepedia.com/Dual_Strike? Are they removing one of these?

2> When doing Labs I used to switch my Claw to OH so I could use https://pathofexile.gamepedia.com/Leap_Slam to help navigate there...that means I will be stuck with no Claws or no Maces/Axes to usehttps://pathofexile.gamepedia.com/Whirling_Blades?

3> How will the channeling on this work https://pathofexile.gamepedia.com/Blade_Flurry? Will it choose a weapon once I start channeling and keep it till I release it or switch between weapons mid-channel in some really weird, really non-intuitive way?

4> https://pathofexile.gamepedia.com/Blade_Vortex doesn't use the weapon DPS, right? And also can be used with any weapon type...so you can still DW these "stat sticks" with it, just fine?

It's been 10 days or so that I've playing PoE and I'm really enjoying the game so far, even though its heavy preference for ranged/casters, me being a melee enthusiast, could find some really fun builds to play.

I also found the way DW worked kinda wonky, not being real DW and would much prefer it to be like that, DW between your weapons BUT these changes, as is, reduce the options and combinations possible for these builds, further pidgeonholing them into very specific gear/passives to work.

AFAIK as my (limited) observations go, "melee" builds already are the vast minority in the game and further reducing it's options don't seem healthy for the game as a whole.

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