[3.17] Beginner Friendly Arc Mines Guide | All Content on 5L | Lvling Guide
Whats the correct setup for 6l? It's written Lightning Spire Trap - Trap and Mine Damage - Lightning Penetration - Added Lightning - Controlled Destruction - Increased Critical Strikes but the gems in the loreweave are different.
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Hello Guys, please if any1 have time can you check my build and tell me what else can i do?
https://pastebin.com/qiG830ca Thank you | |
Hey guys! Which stats should I priorice in a Loreweave? I think max res and ele damage, what do you think?
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" There's a mechanic that CWDT doesn't show in the tooltip. CWDT doesn't trigger spell that have a higher character level requirement than the CWDT gem itself. You want CWDT to stay low level so it triggers fast but that means it has a low char level requirement. The other spells need to be lower hence you have to keep them on a low level as well. You either level everything (including cwdt) or nothing at all ;) IGN: Splashem
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" Yes. Just check the tooltip for cwdt. It will state what level req supported gems can have and then check level req for other gems.
Spoiler
Or check my gem levels if lazy hehe | |
" is this consider an upgrade?i just bought them based on the suggestion..i max my res from all other item to get the damage amulet but something off coz now im not regening mana fast enough when getting hit but its ok coz i have my lavianga tho..just saying i dont have good prefix craft bench for gloves and boots so i just craft resist on boots eventho all my res are near 100% and mana for gloves Last edited by GlazerMCJR on Jan 11, 2019, 8:26:38 AM
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Yeah exactly - I was confused by the "all at level 2" thing, but what you've done is what I'm doing anyway. Just thought I might have been overlooking something. Thanks!
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Can this reach 1000+ depth? Would the standard or the more damage end tree be better for that?
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Would somebody tell me the point of the lightning spire setup?
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Just a question. I am not getting the QOL 4lplaystyle. Smoke mines+duration has nothing to do with the spelltotem_detonate right? Just linked because it all fits.
So are you running in throwing the spell totem+detonate down then lay mines for auto detonate? Because the range of spell totem is really small and laying mines+detonating yourself is the exact same amount of key presses. Is it for bosses you so you can just hold down arc mine while totem detonates it? Even then, if you hold down arc mines you just have to press detonate mines. How are you using the smoke mines? They have to be cast separately as well and it feels clunky. I found removing phase from cast on hit and using it manually was more than enough speed and replacing the cwdt link with duration. Maybe I am missing something with the gameplay here, let me know thanks. Before I read your QOL set-up I was basically just running in with flasks up, throw a mine, hit detonate, move on. For rare packs I will just 2 mines instead of one. Bosses I throw all my spires then just hold down mines and spam detonate. Is this correct or wrong? Is anyone using this in HC? I seeing a lot of grace+decoys being used, I am using decoy myself for now but I am out of gem slots. What about vaal RF? I see it used in the videos then in the pastebin it's not there. Last edited by poeGT on Jan 11, 2019, 6:01:08 PM
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