Delve Costing Changes
Who the fuck cares, lol.
It's still a league only good for blue collar workers. Only dudes willing to do repetitive shit just to sustain doing repetitive shit. #watching_paint_dry_is_more_fun (oh and don't get me started on Reddit naz*s hiding / deleting posts when there's a problem lol.) Last edited by Mischief67 on Sep 21, 2018, 5:03:35 PM
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"may i point you to the name of the company? | |
Been playing all day and I hate where The Delve is at.
Incredible how this went from a great league with a great new mechanic to "might as well play in Standard" league. GGG, I love you guys, but honestly your thinking is stale and repetitive. You don't have to gate The Delve behind high-level red tier maps in the same way you put interweave other new league mechanics into maps. The Delve already has its own gating - increasing difficulty - no need to add another gating (red-tier maps) on top of that. Very sad to see this league go up in flames - and by choice no less. See you in December. | |
GGG, pls, begin TEST your releases before release. What are u doing doesn't works fine.
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" It's currenly imposible to sustain top tier map drops, why can't you just fix that instead. Still love you guys keep the good work up! | |
Feels like GGG wont see us in delve..
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"i'll be honest. i dont' know if your character is just a straight troll or if that is a legitimate attempt. please tell me so i can either try to help you, or if it's a troll, then i can just fuck right off and get back to doing anything else. Kitava is honestly not a hard fight, other than hitting like a train with his huge windup attacks. Last edited by brownies on Sep 21, 2018, 6:12:05 PM
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" I can see that's finally available now, but that was only a recent fix because it never worked beforehand. That always spawned a brand new instance of that mine area, and the button itself ( top left ) is conflicting because it was always synonymous with returning to the camp ..since that's the only way you were getting back after a delve, using that button. There was no mention in the patch notes that it now works to send you to your last node visited too ( without a reset ). They only mentioned that you can now click to go to the node you're currently at ( which prevented you from retrying nodes you had failed, without having to start a new delve, or other instance, somewhere else and then go back ) ..which again ...never stated it would preserve the mine state as it would always reset it prior. I'm glad there's a way now, and thanks for pointing it out, but it was never like that "since the beginning." | |
This problem will persist because sulphite gathering is a boring gating mechanism. People were expecting they'll be stopped by "endless" difficulty scaling, instead they are stopped by sulphite tax.
Because of complexity, PoE probably cant offer a smooth experience & balance by difficulty scaling, so, GGG put themselves between the hammer and the anvil. Delve is good content, but sulphate tax gating sucks... When night falls
She cloaks the world In impenetrable darkness | |
" what? i got butt loads of red maps including t16. cities drop tons of maps! it is very well possible. |