Delve Balance Changes
" Great then my idea around it may actually work :D |
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I'm glad you're finally looking at movement skills, but you haven't gone nearly far enough.
Builds that use slow weapons, or god forbid, 2h weapons, are severely penalized in movement - and they don't get more DPS or anything like that to compensate. If anything high attack speed builds often have better damage too (taking advantage of flat +damage modifiers on abyssal jewels, jewelry, etc). There's lots of cool weapons sitting around that are just functionally unusable, because in a clearspeed meta, slow is garbage. Tidebreaker, brain rattler, nebuloch and many more. All weapons that would be pretty sweet to build around, except that your clearspeed will be garbage, because they nerf the hell out of your movement abilities. Even starforge - it is so powerful people try to use it anyway, making boss killers for it or whatnot, but starforge builds still have garbage clearspeed compared to builds that use 2.0+ speed claws/swords. Yes, quicksilver flask of adrenaline is a bit of an equalizer, but only on maps that have a nice clean route, no long distance backtracking. Otherwise you run out of flask charges and are walking like an idiot snail. Mind you those are the maps most people hate anyway, but they're SO much worse if you don't have a good movement ability. |
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" See ya later, enjoy fortnite! My livestream - twitch.tv/davo1
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" Thanks for explanation. Then it's a quite low nerf. |
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"Look at the instant skill video again and you'll see all of them having 1 second cooldown (if the skill doesn't already have a higher one), including Molten Shell. |
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My opinion to all these nerf's:
1.) shield_charge on brightbeak? C'mon! I think that's fair, since BB as a low_level_item has still 2 benefits (resis) all over that. 2.) Nerfing the Sunder range is NOT really important for endgame. But it makes the leveling process a bit more adequate. 3.) TRAPS: well well well. Watching all the youtube videos concerning Traps (especially the fire ones), makes me feel that Traps really deserve a nerf. Hello? That damage was far OP. And so far Arc was/is not nerfed... 4.) The Buff to flameDash and lightningWarp is NOT useless; scince lightningWarp could only used as a 4link with many cast_speed on the tree to make it work properly. So far I am a harsh Critic on GGG's policy; but as far as I notice this manifest, I can live with that one. My InGameName: Aui
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" It does work. |
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GG traps. It was good to have you as a viable choice for a grand total of one league. But apparently Arc Trap cleared too fast, disregarding the fact that righteous fire, death's oath, minion builds, just to mention a few clear at least 3x as fast, but GGG is only happy with traps being memes.
Good thing I was going to play something far more powerful than traps this league anyway, the only thing that is sad is that I'll not be going back to trap at any point in the near future. "The heavens burned
The stars cried out And under the ashes of infinity Hope, scarred and bleeding breathed it's last." |
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" ^ THIS! But I'm pretty sure the brightbeak nerf will cause a LOT of tears! ^^ "Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33 |
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" Noone seems to mention why they have changed it? Yeah, for general purpose (mapping, leveling) it is really no fun! But if you think about the Delve mines and the darkness, it seems to be one of the OP skill+item to escape from darkness. Every build that can do Shield Charge and use Brightbeak would be in an insane advantage, so nerving this is just a good way to balance delve. |
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