Delve Balance Changes
" Actually I don't understand this. Until now Gladiator had this passive - Versatile Combatant - 100% of Block Chance applied to Spells . Isn't it the same effect? Sunder Nerf - hard to understand, cause Sunder was average late game build, probably not much played. Sunder was just for leveling. Maybe they want to see more leveling builds? KB nerf - weird. Wanderers are gone? Or they wanted to give a chance to Power Siphon? On the other way, I was expecting much more changes, maybe we will see them in tommorow update. |
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" Another one who writes without actually reading and only snatching "trap" and "arc" keywords. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" From Reddit https://www.reddit.com/r/pathofexile/comments/9augj1/-/e4yfxuk/?context=3 The new Gladiator stat sets your chance to block spell damage to be equal to your chance to block attack damage. This is significantly functionally different. No modifiers that specifically apply to your chance to block spell damage will have any effect, because it will always be equal to your chance to block attack damage. The old mechanic, which made a percentage of your chance to block attack damage to also apply to spell damage has been removed from the game entirely "War's over, soldier. You just don't know it yet. Everybody lost."
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" What are you talking about? You can still use your character despite minor trap nerf unless you want to play in Delve. |
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Looking at manifesto it seems that Molten Shell is not gonna have cooldown?
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" Probably not |
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Every now and then we have some tweaks here and there, but not a single mention to cancerous dual wield stat stick mechanic which needs a serious nerf, or 2h buff, specially 2h maces
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" Well, we have block and shield charge nerf, I guess it means that it means that GGG plans on further encouraging stat sticks instead of shields and off-screen glass cannon clearing meta. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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hope the skilltree planners get updated soon so I can start planning a few builds
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Oh hang on, does this mean a two-handed Shaper staff and a one-handed Shaper sceptre still have the same value ranges for the elemental penetration and %damage added as X affixes?
"Let those with infinite free time pave the road with their corpses." - reboticon
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