[3.6] Oro's Sacrifice Flicker Strike / Molten Strike - The Immortal Ascendant - Excels Everywhere
After grinding out depth 600+ and beating several delve bosses in the 550+ range here are my final thoughts as I wrap up the build. My first two posts about the below are quoted below so everything is in one spot for reference.
-Final gear upgrade I made was swapping one of my old opals for a ring that had space to craft shock nearby enemies on focus. -After testing out swapping champion for slayer for the leech and repseccing into vaal pact and leech nodes I can say this really is only an improvement for deep delve bosses and maybe smoother uber elders. I ended up speccing back into guardian. For regular delve encounters it is more survivable. -In deep delves this flask continues to prove absolutely invaluable. Without amazing leech when you really get chunked in this build the ability to instant heal 8k life is unmatched. -The single most important thing about this build for deeps delves is making sure you remove all things that can stop you from pumping out molten strike balls. Cannot be frozen boots are critical. Also it is very helpful on any encounter with the EMP mobs to pre drop flares so you dont stop doing damage if you miss getting to an EMP mob fast enough. -About depth 570 with a 100% extra elemental mod is the point where this build just cant handle delve bosses any more which is pretty damn impressive for a not complete cheese build. Depth 589 no damage mods were doable. -As i mentioned in previous posts there are alot of skills this build can use. Tectonic slam, multistrike, wed, endurance charge on melee stun, combustion, immolate is super strong and was a go to for me for some deep delve encounters where i needed more range than molten strike even with ancestral call could provide. Ancestral call molten strike can provide good AOE coverage but if you need to keep mobs at range Tectonic slam was much more consistent to get me through some of the very melee unfriendly encounters deep delves have. - I have juggled my flasks a bit. I use a stibnite of warding for mapping for more consistent warding uptime and then sub that flask out for a dying sun in delve. - In Delve Rampage is amazing. For most all delving i run one oros with ancestral call molten strike and then a sinvictas axe in my weapon swap to get rampage started before I swap back to my oros and clear. more damage is always nice but so are the procs rampage provides. For tough delve encounters I suggest letting your rampage stacks fall off before final encounter and restarting it at the final part because the procs from teh first 500 stacks of ramapage provide alot mroe IMO than the bit of extra damage being at 500+ does. That pretty much wraps up all I got. Looking through my old posts I think everything is pretty accurate still to how I am currently running the build. Thanks again for the awesome build. -Bubba " " |
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Any tips on improving survivability?
https://pastebin.com/tn0SQfjs |
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" Really glad you enjoyed it Bubba - went to 600+ delve this league with somewhat of a similar approach (slayer leech / kaoms heart / enfeeble + temp chains) and ended up a bit frustrated over how many hexproof zones start spawning down there. Really seems like occultist for hexproof ignore is almost required to go further. " Here are some things to do: - Life flask with "Panicked" mod. - Change ascendancy to champion instead of slayer, fortify is a huge boost to damage mitigation. - Drop the very top left jewel slot and pick up "Devotion" passive instead. - Blind on hit on an abyss jewel. Even a small % chance to blind provides huge mitigation when using molten strike. - Need curse immunity on a utility flask (quicksilver / basalt). Map mods like elemental weakness or vulnerability are very dangerous, and can be negated with one of these. - 100% need a basalt flask if using a loreweave. Right now you are very vulnerable to physical damage. Basalt flask will protect against physical. - Most of the jewels currently in use aren't very efficient. Increases to melee damage which is on most of them doesn't affect molten strike balls which are counted as projectiles. - Missing out on a huge amount of HP by not having +45 life abyss jewels. Ideally you want something similar to the abyss jewel you have in your belt in every single jewel slot. - Scion Build Guides -
Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571 | |
I'm at level 94 and I really like this build. Clear speed is insane but picking up loot is a bit of a drag. I have no problem with T16 maps nor Syndicate. Is it time for Uber Elder?
At the moment I'm leveling gems to 20/20 and looking for +2 molten strike helmet. Is there anything else I should improve? https://pastebin.com/jsiUTugU Thanks in advance! Last edited by Qoolin on Feb 8, 2019, 7:34:56 AM
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" Looks super super good, only thing I can suggest is trying for 25-50% more increased critical strike chance for better elemental overload uptime. - Scion Build Guides -
Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571 | |
I was able to get the crit chance boot enchant. Would it be better now to switch to a different golem than ice? And if so which one would be optimal?
Thank you! uwu? Last edited by sir_johnCHeeSE on Feb 11, 2019, 11:00:32 PM
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" Yup crit should be fine now, can switch to either lightning golem for more damage or chaos golem to be tankier. Really up to you on how you're feeling on current defence/offence balance. - Scion Build Guides -
Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571 | |
Do you think it's viable to build this as a crit character?
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" I'm sure it's possible but doubt it is very viable due to: - Oro's having low base crit, only 5% - makes it very hard to get high total crit even with investment. - Lots of the crit nodes on the tree either don't have synergy with Oros (they give % increased physical damage as well) or either don't benefit molten strike (Disemboweling node only gives melee crit not projectile crit). - Ignite as an ailment is very weak. Other 5% crit weapons such as starforge or voidforge get access to shock, a much stronger ailment. - Scion Build Guides -
Flicker / Molten strike - https://www.pathofexile.com/forum/view-thread/2180571 | |
I'm loving the build so far. Currently at level 78. really just wanted to test it out before the league finished. But I cant for the life of my figure out how you are able to reserve enough mana for enfeeble and anger. I have the impressence, so flammability isn't an issue. if anyone has any ideas please let me know, I've been trying to figure this out for awhile now.
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