[3.4] Teleports Behind You - Poet's Pen Lightning Warp & Arc, MF / Facetank t16 / Shaper / U. Elder

I'm going to test the CWDT - CoH - Shock Nova - Conductivity as well and see. Would love to see a higher efficiency version immune to ele-reflect yet still getting lightning penetration while using Paragon of Calamity.
Check out www.RavenousEternalHunger.com for PoE inspired metal!
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YT_HB wrote:
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DaRupp wrote:
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YT_HB wrote:

I dropped it early on as I found that I rarely, if ever, used it and felt as if I was just wasting the gem slots. I changed that whole setup for a CWDT-[Spell]-CoH-[Curse] setup and haven't had a problem with any content as of yet.


How does the CWDT/CoH mechanic work without herald of thunder to proc it? You have to fire shock nova?

Also, your build is interesting, i guess because you have that sweet watchers eye :)

Also, no assassin's mark for power charges when you fight a boss?

Sorry I keep editing: does CWDT proc shock nova which then curses?

I'm in the process of testing different build changes - specifically the Indigon variation that was mentioned earlier in this thread - so my build is all over the place at the moment. Side note on that variation, I'm most likely going to go back to the MotC helm as I feel it has better synergy with Inpulsa IMO. The Indigon probably pairs better with Cloak of Defiance and a different ascendancy. Until late last week I followed the standard build guide in this thread (except for the Intuitive Leap tree variation that was also mentioned earlier in the thread) and didn't have a problem doing any content (other than ele reflect of course). I may end up keeping Wrath and doing away with HoT and thus keeping Paragon of Calamity instead of Mastermind of Discord. I'm still not sure about that change so I need to test it more.

Back to your question...

In my current CWDT setup, [CWDT] - [Shock Nova] - [Curse on Hit] - [Conductivity], CWDT procs SN which procs CoH with procs the Conductivity Curse. You could use Assassins Mark instead of Conductivity (or any other curse for that matter such as temp chains, enfeeble, etc.) but I chose Conductivity because of losing the lightning penetration when I moved from Mastermind of Discord to Paragon of Calamity.

For bosses, the power charges are gained with using Orb of Storms with PCoC.


Your version of the build is very interesting with the wrath and watcher's eye. one question I had is how do you generate power charges except for orb of storms setup on bosses?

how are you finding this variant vs. the original build also? Thanks
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chinchica wrote:
Your version of the build is very interesting with the wrath and watcher's eye. one question I had is how do you generate power charges except for orb of storms setup on bosses?

how are you finding this variant vs. the original build also? Thanks

I took Overcharged on the tree using the Intuitive Leap jewel. That usually keeps most all charges maxed at out 3 while clearing a map. For bosses I just use Orb of Storms for only power charges.

I'm still not sure on the variation as it lowered my life quite a bit. I've been trying out the Indigon helm variation but I think I'll probably go back to MotC helm eventually. I will probably keep my gems setup as they are though and do away with HoT and Berek's and keep wrath in the essence worm. Once I get rid of Indigon I can swap out 2 of my jewels (that increase my mana cost to ramp up the Indigon damage and another for the +2 mana gain on hit) and get more life/dmg/crit.
Shout out thanks to YT_HB and Askaal for the help. Shaper down. Much appreciated!
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DaRupp wrote:
Shout out thanks to YT_HB and Askaal for the help. Shaper down. Much appreciated!


Congratulations man)

Pls share what changes you did in order to get shaper down, it's might be interesting for the others who struggles with this fight
Last edited by askaal#1716 on Jul 24, 2018, 4:03:04 AM
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askaal wrote:


Congratulations man)

Pls share what changes you did in order to get shaper down, it's might be interesting for the others who struggles with this fight


Sure!

So a couple of the things were actually just getting closer to the guide itself. Put as many of my skill and support gems (those in the poet's pens) up to 20% quality as i could afford. Still working on that. Also put in Culling strike on my barrage setup with 20% quality for more APS and dropped accuracy.

Swapped out
for
.

But I was only able to do that because i dumped the frenzy attack for barrage. So i no longer needed elder faster attack gloves and could get more resists without spending a fortune. Went from
to
.

I got the Intuitive Leap jewel and put it in the passive socket to the right of the witch starting point which enabled me to get Overcharged (charges) and Dreamer (mana) nodes.

I also got rid of Flame Dash (I hate it anyway) and Atziri's promise flask and now i just use a quicksilver flask.

That opened up the ability for more distinct Immortal Call setup and ice golem. Plus added area effect to the Herald/CoH/assassin's mark setup in my helm.


I think the quality on gems makes the biggest difference though of everything. Damage output overall was significantly better. I only died once to shaper (i may have died twice before that to one of the minion bosses because i wasn't familiar with the boss mechanic) and the ball lightning/arc hit so much harder...
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Voltreffer wrote:
Hi there,

Awesome build so far, only got 1 question.
I thought the idea was to lightning warp every time you attack, however when I hold my attack key/button, I only warp once per 2 attacks. Really can't figure out what's wrong.

Character is HighVoltageVolt

Any advise here?


Anyone here who can help me out?
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Voltreffer wrote:
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Voltreffer wrote:
Hi there,

Awesome build so far, only got 1 question.
I thought the idea was to lightning warp every time you attack, however when I hold my attack key/button, I only warp once per 2 attacks. Really can't figure out what's wrong.

Character is HighVoltageVolt

Any advise here?


Anyone here who can help me out?


I don't think you should hold your attack button. Lightning warp have a cooldown and duration, when you attack too fast, your first attack trigger lightning warp, but the second one don't because you are finishing the first lightning warp. Then you need to attack a third (or maybe forth) time, then you can notice this delay.

Anyway, if you attack repeatedly you can cast way faster than holding, as you are pressing the attack button when you finish the lightning warp.

TLDR; the hold attack is too fast, if you want to hold your button anyway, hold it closer from your position, the lightning warp will be faster. If you want that lightning warp be even more fast, you may need the enchant in your helmet (30% reduced duration).
Also, don't make your attack slower because of that, the build relies mainly on LGoH.
Last edited by 3portas#5650 on Jul 24, 2018, 9:10:20 AM
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DaRupp wrote:
Shout out thanks to YT_HB and Askaal for the help. Shaper down. Much appreciated!

Well done, Congrats!
A few things I have noticed in trying out this build...

1. Shaper gloves with Faster Attacks support AND mana+life+res are expensive and hard to come by, whereas "normal" gloves with ias+res+life+mana are much easier to come by and help balance resistances, so I went that route.

2. Berek's ring is pricey, I haven't tested the essence worm + wrath version of the build, but if that became the main version I would be quite happy because it's a lot easier to get essence worm early in the league (I plan on making this my league starter every league, way too fun of a build!)

3. The frenzy+CoH set up is great but using CoH+Shock Nova+CWDT+Conductivity is great for putting Lightning Penetration on your build and dropping Mastermind of Discord for Paragon of Calamity and gaining ele-reflect immunity and a steadier life leech. I would love to see that as the default version of the build because survivability & free choice of maps seem much more beneficial as our DPS (AoE and single target) are both incredible (especially with 20% quality on all your gems, which is easily attainable in Incursion with gem rooms).

4. Relating to point 3, with this setup it's harder to generate frenzy charges, and even with a 6L Inpulsa with 20% quality to all gems + culling strike for added attack speed, AND gems with either triple attack speed (while dual wielding, with wands, and general) I still only hit 0.28APS in my barrage setup, so ideally I would like to find a way to generate frenzy charges to hit 0.25 more easily and focus my jewel investments on life, mana, and crit multi. I even used blood rage at one point. I haven't tried the Intuitive Leap jewel example, but maybe making that a staple would be beneficial in creating this alternate form of the build. It seems more lean, you still generate power charges on bosses with orb of storms, and it'll result in easier gearing for most players.

5. Flame dash is still questionable during boss fights, like a few others I still prefer using a Surgeon's Quicksilver Flask of Adrenaline, but my concern is this.... Lose a flask slot for something like Atziris, Vinktars, or Wise Oak and gain 2 gem slots for more DPS? Or keep Flame Dash and lose the quicksilver for one of the aforementioned unique flasks.

6. When looking at Inpulsa stats, I prioritized life and effect of shock. I believe since we are melting through all map content anyway, that we should make an indication for newer players to prioritize THOSE stats rather than the others, because lets face it, a near-perfect 5L Inpulsa is stupid expensive (I lucked out with my 6L, but I don't anticipate that'll happen each league)

7. 5k life and 2k mana is a minimum must, I feel like mentioning that in the build will keep a lot of people from commenting on how "squishy" the build is. Before I invested in reaching those numbers, I died all the time, which is a huge pain in the ass when leveling past lvl90, but as soon as I reached them I now only die to my cats distracting me. Mentioning this will help newer players also prioritize their gear searching for more survivability than dps, because again, we already facemelt everything we touch.

8. I played around with different pen corruptions, and still went back to spell damage implicit. Maybe mention in the guide that this has been tested and not to waste your currency paying stupid amounts for crit wands, because your spell damage wands are still better (I felt dumb for making this mistake but this build has so much potential and testing it was a blast).


I don't post much, but this build has been amazing and I can't wait to follow along with its development. I've almost completed my atlas (for the first time ever) and every map/boss fight is a blast. Thanks again OP for creating this build, i look forward to hearing what all of you think of these points.

Your friendly neighbourhood pasta

~ Ravioli

Check out www.RavenousEternalHunger.com for PoE inspired metal!
Last edited by RAVoltaire#3340 on Jul 24, 2018, 12:38:14 PM

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