[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

This is a good build for console players?

I'm into t16s now and my carrion golems are just dying to everything. Not sure what to do.. Zombies do pretty fine unless there's a ridiculous meta.
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rogueone wrote:
I'm into t16s now and my carrion golems are just dying to everything. Not sure what to do.. Zombies do pretty fine unless there's a ridiculous meta.



Have you gotten the anointment yet? My carrion golems do fine unless its some juiced up map boss or a crazy meta on T16s.
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TheHeadsmasher wrote:
Hi guys,
1. Why is Blood Magic needed for Raised Spectre? I read this "They are heavily restricted by mana, which is why we use Blood Magic support to let them grant charges more frequently" but still don't get it.

2. Instead of using all rares, have anyone tried "strength stacking" with some unique items? How does it compare?

Thanks



1. Blood Magic allows the Spectres to use their life to cast their spells. They have a tiny base mana pool, but get all the minion health buffs our tree gives us. So by allowing them to cast from their health they cast far more frequently, and don't worry, they rarely get low enough life that they risk killing themselves.

2. Sorry don't know, i played this build or a variation last league in SSF, really did not use much uniques and was farming high level Blight Maps and Uber Elder easily enough.
Is The baron not a good optional ? or does strength not add damage to the skelletons?

also how can i increase my dps ?

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enigma7767 wrote:
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TheHeadsmasher wrote:
Hi guys,
1. Why is Blood Magic needed for Raised Spectre? I read this "They are heavily restricted by mana, which is why we use Blood Magic support to let them grant charges more frequently" but still don't get it.

2. Instead of using all rares, have anyone tried "strength stacking" with some unique items? How does it compare?

Thanks



1. Blood Magic allows the Spectres to use their life to cast their spells. They have a tiny base mana pool, but get all the minion health buffs our tree gives us. So by allowing them to cast from their health they cast far more frequently, and don't worry, they rarely get low enough life that they risk killing themselves.

2. Sorry don't know, i played this build or a variation last league in SSF, really did not use much uniques and was farming high level Blight Maps and Uber Elder easily enough.


I understood question 1 now. Thank you!
Is there any good unique option for body armour? Been saving up for Celestial Justicar for 6l Astral Plate, is that a good idea?
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MillenniumDH wrote:
Is there any good unique option for body armour? Been saving up for Celestial Justicar for 6l Astral Plate, is that a good idea?


I ideally use a rare six link armor (but i play SSF or private leagues) and it is easier to make a rare six link with resistances and life. I like to multimod craft the +1 skele/zomb craft on it as well.
gear


Great build so far, with my current gear I'm seeing 1.2M DPS, which is nuts. Found the sceptres while leveling. I'm wondering what uber min-maxed version of this looks like, after you get the +1/Minion Damage Convoking Wands, and some Fear essence Jewelry/Annoints, what's left to push the limit for this aside from 21/23 gems? Would a Shaper or Elder chest with +X to base crit be good? Or the Level 1 Maim support, assuming we can still get that from one of the conqueror influences?
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gibtuck wrote:
gear


Great build so far, with my current gear I'm seeing 1.2M DPS, which is nuts. Found the sceptres while leveling. I'm wondering what uber min-maxed version of this looks like, after you get the +1/Minion Damage Convoking Wands, and some Fear essence Jewelry/Annoints, what's left to push the limit for this aside from 21/23 gems? Would a Shaper or Elder chest with +X to base crit be good? Or the Level 1 Maim support, assuming we can still get that from one of the conqueror influences?


1. Crit on shaped/elder chests wont effect your minions.
2. Supported by maim on chests no longer rolls.

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