[3.9] Pure Phys Skeletons & Friends Necromancer — Beginner/SSF/Budget Build

well we got oneshot, can i see Ag stats in pob somehow? So far i only could afford kingmaker since i had the impression it is a good dmg boost. went well for 30 maps or so until it didnt
Last edited by maseraki#0867 on Feb 3, 2020, 4:03:59 PM
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maseraki wrote:
well we got oneshot, can i see Ag stats in pob somehow? So far i only could afford kingmaker since i had the impression it is a good dmg boost. went well for 30 maps or so until it didnt


Yes, pick Animated Guardian skill on the left to see his offensive and defensive stats. Below the selection you will also have 'Default Item Set', you can either set it on a premade set with items that you wear on your AG, or you can just drag any items on it to add them to your AG. It doesn't show damage mitigation (like physical damage reduction for example), so you would have to calculate that yourself.
Last edited by digyyy0#3336 on Feb 3, 2020, 5:01:16 PM
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iLL3aT wrote:
Hookturn - good write up, but there are two unique flasks that are good for the build and any of its variations.

-Rumi's Concoction - very strong defensive flask once you spec into the triple offering setup.
-Bottled Faith - yes, the 15 ex flask...it provides a 9-10% more multiplier to your skellie's damage if they are standing on the consecrated ground.

My personal recommendation for upgrade order (prices at time of writing):

Entry Level
-21 Vaal summon skeletons - 3-7c
-6 link chest - start with a corrupted rare (or the cheapest item) with the six desired colors - 10-20c
-2x +1 to Level of all spell skill gems wand - 10-20c
-30 speed boots
-Rares with life to fill out resists

Mid Level
-Fossil craft that chest from entry level with pristine/other fossils. Craft +1 max skellies onto it
-+1 to all intelligence skill gems amulet - 140c
-Adding chaos resistance onto your gear
-Spec into triple offerings variant
-Adding a trigger a socketed spell when you use a skill wand, upgrading wands for better stats
-Cheap awakened gems (melee splash)

High level
-2x +1 level to all spell/minion gems wands - 5 ex+, 10 ex+ for the ones with trigger a socketed spell
-Awakener orb'd amulet with +1 skellies/+1 skill gems
-+2 duration chest or +25% effect of offerings chest
-+3 minion gems helmet
-Awakened gems - melee phys in particular is very strong (10% multiplier)
-Start concentrating resistances onto certain pieces of gear to upgrade others into more damage for minion ones

Endgame/overkilling bosses
-Mirror tier items and good corruptions
-Theorycrafting more variants and improvements

Personally I am at the endgame level and am having the most fun trying to get the most out of my skeletons. I've built a variant of the base build which I plan to publish at some point.



How is the elemental version compared to phyis one ?

You got rid of brutality and went with cold phyis to cold conversion.
Never invite Vorana, Last To Fall at a beer party.
tryed this byuild. seemed amazing in the beginning, but turned out to be really really bad on maps 14-16 pretty much not a build for end game
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sjoensen wrote:
tryed this byuild. seemed amazing in the beginning, but turned out to be really really bad on maps 14-16 pretty much not a build for end game


It's actually one of the best endgame builds, especially if you take into consideration the budget needed to reach that level. Delve 500+, Sirus AL8, Uber Elder etc. etc. all a piece of cake with this build. Perhaps if you shared your PoB or equips, people could point what you are doing wrong.
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Vendetta wrote:


How is the elemental version compared to phyis one ?

You got rid of brutality and went with cold phyis to cold conversion.


It is very strong, but different in that it is more active. To get the most out of it, you do need to apply elemental equilibrium (and optional: exposure). This is easily done via armageddon brand.

A few of the reasons why it is stronger IMO:

Auras: Hatred is about a 50% more multiplier for fully cold converted builds, whereas pride is scaling from 20-40%

Gems: A weaker gem like ruthless (46% more) can be replaced with an awakened ele dmg with attacks (54% more)

Curses: Double cursing is possible with frostbite & ele weakness vs just vulnerability (punishment is bad, I tried it out)

Really though, I played phys per this guide last league, and wanted something similar but different. It turned out well.

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sjoensen wrote:
tryed this byuild. seemed amazing in the beginning, but turned out to be really really bad on maps 14-16 pretty much not a build for end game


Here's a video of me absolutely melting uber elder with a variant of this build. I've also killed a 640 Aul, A8 Sirus, Cortex, Mastermind, etc.

https://www.youtube.com/watch?v=y_xLNdI9EYI
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
It's ok, I am melting every boss with the phys one without having uber gear.

I did invest a lot in my gear ( probably this was my most invested gear overall) , did get scammed on a major investment for some awakened jewels ( but that is just another story).

Wanted to check some variants to see some explosions going off and there.

I just want to find a way to avoid using the AG while keeping the build as I have it, I get to panic when I see him go down in life and it's not worth it to just always be panicked in a game.
Never invite Vorana, Last To Fall at a beer party.
My AG is level 30 (two +1 wands, level 21 gem, +3 hat with minion life. It has not dipped in life in the last month, though I did lose one in a T19 map against a Rigwald with extra projectiles and storm call on hit.

Think it has like 150k life and 45k regen/second.
3.15 ❆ Cold Skeletons guide: https://www.pathofexile.com/forum/view-thread/2774965
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Vendetta wrote:
It's ok, I am melting every boss with the phys one without having uber gear.

I did invest a lot in my gear ( probably this was my most invested gear overall) , did get scammed on a major investment for some awakened jewels ( but that is just another story).

Wanted to check some variants to see some explosions going off and there.

I just want to find a way to avoid using the AG while keeping the build as I have it, I get to panic when I see him go down in life and it's not worth it to just always be panicked in a game.


I didn't bother checking, but by this point I'm pretty sure all the guys reporting AG dipping in health or even dying are not linking him to Meat Shield to keep him in defensive behaviour, or even linking him to Feeding Frenzy. Minions linked to feeding frenzy will die on physical reflect maps and physical reflect Metamorphs (some Metamorphs have it even though the map doesn't).
The AG should be sticking next to you in Meat Shield for you to properly benefit from its auras.
Yes, freak Metamorphs happen (I had roughly 1% of the Meta I did who were very rippy without warning sign), but in these rare cases you should be dying way before your AG even starts to dip. You have way less health than him.
Hey guys, quick question for everyone running the triple offering build: How do you manage making Zombies and particularly Spectres?

Almost all the corpses spawned by desecrate are used up by the offerings, making it possible to get some zombies if you spam cast, but it's really hard actually targeting a corpse to raise as spectre.

Unequipping the Offering Wand is not really an option, as I lose +1 to all minion gems, lowering the max. number of specres to 3 again. How do you guys circumvent this annoyance?

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