[3.6] Acid Molten Strike Assassin - Uber Elder-viable Poison Build

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SHEPUUURD wrote:
I can't tell that until I know how they work exactly.
This build does scale really well into infinite content, but it's possible that there could be some disadvantages to DoT skills, like in Incursion.


What problem did this build have with incursions?
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SHEPUUURD wrote:
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Infiltrator wrote:
The aoe and speed of its attacks is so wide and frequent I wouldn't worry about the AI much. I chechked the video again and it attacks from afar as well so even if you move ahead you won't lose out from what I can tell.

There is a consideration to the linking though because you want the spider's aspect (25%) along with the linked crawler and some leftover mana to work with so I'd say at most the 4 link can go is 70%.
HoA - Vicious Projectiles - Minion Damage - Pierce
would result in a reservation of 43%. If you swap Pierce for GMP it goes up to 65%.

Another issue I was just thinking about is accuracy. Most minions have a horrible base acc that results in a ~60% hit chance.
The new accuracy nodes are all on the left side and this build can't use the new gloves since the slot is already taken.
There isn't any efficient way for this build to get it, so we kinda have to hope for it to have good accuracy :x


I guess it depends on how much damage the aoe ground attack does, since that probably ignores accuracy. If it ends up being a minor, one can just link it with additional accuracy if it doesn't have much innately.
IGN: Interloper
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Purdurabo12 wrote:
What problem did this build have with incursions?
Incursion have a time limit, so naturally you're at a disadvantage if your build takes some time to ramp up it's damage.
Granted, this build was still fast enough to clear Incursions.
The only issue I could see in Delve is if there's also some kind of time limit (i.e. when following the Crawler).
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
Honestly I'd just drop temporal in favor of despair (or witchfire), yeah you're more vulnerable but the amount of life you get back plus all the other slowing mechanisms are enough if you ask me.
Beats going back to pick up trash pack loot.
IGN: Interloper
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Infiltrator wrote:
Honestly I'd just drop temporal in favor of despair (or witchfire), yeah you're more vulnerable but the amount of life you get back plus all the other slowing mechanisms are enough if you ask me.
Beats going back to pick up trash pack loot.
I've put the other curses there as an option, so choose the build as you prefer it.

Many people blindly follow the guide since they're new. I believe Temp. Chains is a much better curse if you don't know what you're doing. A pretty dangerous part of this build is getting hit before your orbs reach the ground (although the projectile speed now scales with higher projectile amount).

Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
Hey,

I am looking to start a MS build for 3.4 HC but I am a little confused on the differences between this build and the JUGG MS build. I understand they have different ascendancy but what are the pros and cons between choosing one of these builds vs. the other. I am a generally new player overall so any tips would be appreciated in help choosing a build.


Thanks
Last edited by Ngzpro on Aug 30, 2018, 11:19:00 AM
How difficult will it be to obtain Fenumus items? is it only from that new div card that gives a bestiary unique?
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Ngzpro wrote:
Hey,

I am looking to start a MS build for 3.4 HC but I am a little confused on the differences between this build and the JUGG MS build. I understand they have different ascendancy but what are the pros and cons between choosing one of these builds vs. the other. I am a generally new player overall so any tips would be appreciated in help choosing a build.


Thanks
This is a poison (read: DoT) build which is a bit different from regular Molten Strike builds.
The most notable difference is that the damage takes longer to ramp up but can scale much higher over time.

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Graandor wrote:
How difficult will it be to obtain Fenumus items? is it only from that new div card that gives a bestiary unique?
I guess I'll put that as a note for 3.4.

The gloves are obtainable from the Delve's Timeworn Reliquaries (very rare) and the div card. They used to be a common drop so I guess they shouldn't be too rare from the card.

If they're too expensive it's not a problem either, they can be replaced for rares early on and Volkuur's Guidance are just as good for endgame.
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
I have a question about the PoB. The tree you put for the Fenumus version seems to only have 20 str allocated near the Wildfire jewel at the bottom. Is this just an issue with the PoB, or is there some hidden mechanic?
Last edited by YesImEvil on Aug 30, 2018, 3:39:20 PM
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SHEPUUURD wrote:
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Qabal wrote:
About Withering Touch:

Correct me if I'm wrong, but this skill doesn't appear to have a stack limit. Your current build (Fenimus Weave) can put out up to 390 balls per second. If you drop the Wither Totem for Ancestral Protector, it increases to about 470 balls per second.

If you hit a boss with only 60 of those balls every second with a 25% proc rate, you'd maintain 30 stacks, double the max of the Wither Totem.

Again, I could be wrong. It seems worth it, and it'd definitely help with clear speed.
Very sure it's going to work exactly like Wither.
Just for reference, it doesn't show the increased damage taken either.
If it somehow doesn't have a cap it'll be the most broken thing since Legacy Vinktar.


PS:
Numbers on Agony Crawler look ridiculous wtf. If it holds up to that, it might be worth 4-linking.
My major concern with it is it's AI and movement speed at higger levels.


While I've never used Legacy Vinktar's, I agree that It'd be ridiculously broken for certain skills if it didn't have a stack cap. That said, it wouldn't be the first time GGG released something completely broken...

As for Agony Crawler, I'm pretty excited about it too. I'm going to be making a bow poison assassin heavily based on your build here, and the amount of Virulence stacks should be ridiculous.

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