Path of Nerfs

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MFJones wrote:
im sorry but if this continues i dont think i can continue to support this game. I am at a point where i am starting to regret the thousands of dollars $$$ i've thrown at you guys because the game just isnt as fun anymore.


cya PT
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LaiTash wrote:
Meanwhile i see no nerf to spectres. Is this for real?


>seriously implying that spectres needed a nerf

Are you per chance an avid VP user?
I always wonder why game developers always chose to nerf things instead of making other options more attractive. Or at least try and find why people chose to play certain skills over others. VP needed nerfing but it was fun to be able to actually play end game content without having to invest a lot in gear. QOTF was fun because it helped deal with a really boring part of the game. Trying to find the next pack of things to kill or especially back tracking sucks. Hopefully them address pack sizes helps with this but even movement skills are a pretty boring way to get around.

I wish the devs would frame the issue differently. Essentially you have a game where monsters, especially bosses, are loot pinatas but 99.999% of loot is a waste of time to even look at. So the best way to get better gear is to kill everything as fast as possible, skip the boss and only really pick up currency. Instead of nerfing movement to slow the game down they should have some sort of event in maps that takes some time but has a worthwhile reward. Something like breaches are a good example. Hopefully the new league's mechanic is actually worth doing.
Next League, 1st day, 49.5% Sunder, 49.5% Spectres, 1% others...
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Dreyloch666 wrote:
I don't write much on these boards, but I feel I have to. That nerf bat just killed my ranger. I use Queen of the Forest, I use Doomfletch Prism, I use Witchmothers Brew, which includes Vulnerability, I also use Barrage. It's like you looked at the Ranger guide I was following (https://www.pathofexile.com/forum/view-thread/1041989) and just strapped a nuke to it.


Yeah it's sad to read about QotF nerf. The damn thing wasn't even OP but allowed some fun and hardly meta builds like charged dash to exist.
Nerf to trap builds? If you really wanna make it harder for the 1%..
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Odds_ wrote:
Reigning in the extreme BS like this will allow GGG to nerf spike damage and make other functional buffs to players - which we're already seeing via volatile and reflect changes.

Bunch of brats.


As we say in the wiki community: Citation Needed.

[Removed by Support]

The real issue with you, GGG, and all the nerf defenders is control and status quo defense.

It's class mobility that you can't stand. It's the idea of the top tier in any context being supplanted terrifies you.

[Removed by Support]

Every debate is the same debate.

You just think you'll be 0.01% some day.

"We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. But we won't. And we're slowly learning that fact. And we're very, very pissed off." ~Tyler Durden

You'e clearly still a believer.

The debate is always between the people still mentally plonked in front of that TV and the people that aren't.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Last edited by Blank_GGG#0000 on Dec 4, 2017, 10:03:15 PM
Nerf hammer forgot golems build ! Everything still fine !
Hf :)
The XP-change seems to be good for everyone, because it only affects players who actually reach level 95+ anyway!
So it makes no sense that a lot of people who never even reached level 95 (like me) complained here. Think about it, guys! If you never even reached level 95 with the old amount of XP, why do you complain?? This change won't affect you/us anyway!
(And even the League Challenges don't require anyone to reach level 95+ because they always only have a "Reach level 90"-Challenge!)

And for the other group of players who usually reach level 95+ it is a very good change: To keep the game "competitive" & hard, and to make their races & competition longer because they enjoy it.
So I don't see any downside here; it's rather "a Win-Win-situation"! :)

(And the other balance-changes are very good, too. They nerf builds that have definitely been OP before, and will probably still be, anyway.)
From what I understand my Acuity's won't be legacy (since the node they copy is being altered).
Understand. Boo Hoo. Moving on.
Taking offers. Please respond in this thread the ratio of Alterations you are willing to trade.

How about a nerf on Legacy Kaom's? No? I understand. We don't want to piss off those players.



-Time to be funny. The world needs funny right now! Warning: "Might" get you muted.

25 Exalts...oh God my stupidity stuck! Now onto 25 Divines...

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