Path of Nerfs

All i can see:

Nerf
Nerf
Nerf
Nerf
Nerf
Nerf
Nèrf
Nerf

and even more nerf.

Good job
2nd rant just for the sake of doing it! I can do shit like GG does, yey!

For all those stating that hitting 100 is a challenge: NOPE!
IT IS FUCKING BORING AS SHIT. RETARDED. BORING.
(and luck for no disconnect and losing 10%)
At lv90 most builds can steamroll red maps, even with 8mods what should be hard content and when you can clear hard content you should level up fast but noo, it is better to do easier maps just to clear even faster+safer.

Someone earlier wrote this:

"
We all know and can see via streams, how (a small group of) people can get to 100 this quick. They play (work?) in a very unhealty, absurd and - for me - not enjoyable way.

GGG just encouraged them to do this even more. You are responsible for their bad health, partly at least.

btw lvl98 Ele here, for all those retards saying only low lvls complain. Because of shitty exp rates, the game DISCOURAGED me to play more. YES it backfired harder than a Mesmer (GW maxlvl was 20 and I played it >10k hours).

whats wrong with the ARPG today...one has you maxlv in 20minutes, and there is 1 build per class, the other has so many builds but you can never finish a char to play the next...

risk vs rewards dudes...
what about a "do 20 red 8mod maps to gain one xp shield" that prevents xp loss?
what about high xp for boss kills (it is a joke what they give...) - incentive to kill them, not only for possible map drop
what about just let the people finish a character, so they start next - buy char slots / more trade will be done
what about, map mods give flat xp bonus for really bad mods like -max resistance?
and so on...

TLDR: make game harder (nerf more dps or whatever), but when you can do hard content, give more XP so characters CAN be finished after grinding their gear up to high class.

And now again, put your xp policy where the sun doesn't shine!

You know what? XP cap - so that only after a month 100 is possible in new league -> racers can not complain about too fast leveling. And just remove xp nerf above 90's so the average player can also hit the cap. And then it is about skill, not levels. but that would be interesting so I guess it's declined from the start.
Well, I was hoping that level 100 would be more reachable for everyone in the future, rather than making it even harder. So what if few no-lifes got it in few days? 99% players won't even get to 97, so wtf GGG?
Could you elaborate on what "overwhelming feedback" means regarding experience changes? Top racers are probably a fraction of 1% of players (I'm speculating that amount). So who thinks it's a good idea? I usually lose interest after level 92 because the proverbial carrot on a stick is too far away. Now it's getting extending further. I don't know if the change is good or bad, but I'd like to know what sort of player thinks this is a good idea.
Twitch, Twitter, Steam: SunlitKarma
OMG
REALY ????


FOREST - RIP LOVE
OMG, more nerfs again, this is getting out of control. Players are quitting the game because of this. There is no balance, if you nerf A then buff B; the game needs a balance.
The only reason you really NEEDED instant leech has been reflect, which will be effectively removed with 3.1 anyways so no problem there. New Vaal pact is actually a huge buff early on when dps still is kinda meh and new positioning saves many builds a few points.

Personally love the changes, would be even better if they brought back reflect packs so that people get back to actually consider their defense and not just pure dps clearspeed, but thats personal preference. Gonna play SSF this time anyways and take it leisurely.
LOL, I'd like to see more hardships. It will be nice the if game will to be extremely harsh and challenging. I'd like too see a player to reach lvl 100 in minimum 2 months constant play.
Path Of Nerfs
Good nerf barrage is OP :P ... Vaal Pact ;] - this isn't problem :D

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