[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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Aegon_V wrote:
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Wyrade wrote:
They indeed nerfed it. I don't know when specificly, but quite a few pages ago I read someone say it got nerfed, so tuko fortress is unusable for this build, sell it.


Well shoot... got late to the game then. Was really looking forward to just kickn back, sippn a mai thai and watch the chaos/carnage unfold before my lazy eyes
Wyrade is correct, this was nerfed at the start of 3.1. However... if you are willing to sacrifice a gem from your 6L Raise Spectre setup, you can put in Increased Duration and get your double totems back.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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ollydbg wrote:
I played Spectres last Abyss league using a own variation from Natt build (no MoM, but with Harrier, Revenge of the Hunted, Blood Siphon, Blood Drinker and 6 Abyss Socket Jewels on tree). 6400 HP and 1500 ES.

Even i played without Shaper Amulet and Shaper Shield for spell block i completed 157/157 Atlas, killed Shaper/Uber Atziri deathless and completed 40/40 challenges.

I usually lvl up until 85 with SG and then switch to TV (swapping some Abyss Jewels and Flesh Offering for Bone Offering).

On last league i ascended (in this order): Mistress of Sacrifice > Flesh Binder (needed to get Soul Weaver) > Sould Weaver > Commander of Darkess (for clarity lvl1 'trick' to get +20% to all Elem. resist)

In the bestiary league I will try to use SG even on 'end game' (no TV). So my question about Ascendancy:

Invoker (for getting Soul Weaver) > Soul Weaver > Asking here* > Commander of Darkess (+20% to all resist)

Asking here*:

I don'tknow what to get here:
Mistress of Sacrifice (pros: Your offerings, basically Flesh Offering because i will run SG affect to you, 50% instead 100% but affect to you)
Puppet Master: Those move speed, cast speed and Inc damage seems very useful for SG.

What do you think?
Mistress of Sacrifice. Minion speed is likely going to be capped even without Puppet Master, and comparing damage output:

Puppet Master: 42% increase
MoS: 40% + 2% for each corpse consumed in the last 4s. Most of the time this is going to be 18% for 9 corpses. So it's the same base damage, and can only increase, plus half the offering also affects you. Win.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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andrewhany77 wrote:
Can i use herald of ash to boost the TV burning damage or should i just stick with clarity ?

Herald of ash only affects you, not your minions. So, stick with Clarity.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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grimjack68 wrote:
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ollydbg wrote:
I played Spectres last Abyss league using a own variation from Natt build (no MoM, but with Harrier, Revenge of the Hunted, Blood Siphon, Blood Drinker and 6 Abyss Socket Jewels on tree). 6400 HP and 1500 ES.

Even i played without Shaper Amulet and Shaper Shield for spell block i completed 157/157 Atlas, killed Shaper/Uber Atziri deathless and completed 40/40 challenges.

I usually lvl up until 85 with SG and then switch to TV (swapping some Abyss Jewels and Flesh Offering for Bone Offering).

On last league i ascended (in this order): Mistress of Sacrifice > Flesh Binder (needed to get Soul Weaver) > Sould Weaver > Commander of Darkess (for clarity lvl1 'trick' to get +20% to all Elem. resist)

In the bestiary league I will try to use SG even on 'end game' (no TV). So my question about Ascendancy:

Invoker (for getting Soul Weaver) > Soul Weaver > Asking here* > Commander of Darkess (+20% to all resist)

Asking here*:

I don'tknow what to get here:
Mistress of Sacrifice (pros: Your offerings, basically Flesh Offering because i will run SG affect to you, 50% instead 100% but affect to you)
Puppet Master: Those move speed, cast speed and Inc damage seems very useful for SG.

What do you think?
Mistress of Sacrifice. Minion speed is likely going to be capped even without Puppet Master, and comparing damage output:

Puppet Master: 42% increase
MoS: 40% + 2% for each corpse consumed in the last 4s. Most of the time this is going to be 18% for 9 corpses. So it's the same base damage, and can only increase, plus half the offering also affects you. Win.

Mistress of Sacrifice only increases damage for you, not minions, no? Afaik modifiers have to specifically mention "minions" if they affect them, which MoS doesn't.
I'm still planning on picking MoS, and I'm planning on not running commander of darkness, but as I don't have actual gameplay experience with the build, I'll have to see for myself whether those choices will be fine.
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goninzo wrote:
I want to thank you for this build. I hate the trading in this game since I have to be online, but I finally am getting the last few pieces of gear associated. I still don't have an animated guardian that I can trust with the dual uniques yet, though. I lost the guardian occasionally, I'm hoping that getting the last lab will fix that problem though. (just need to find that last map)

I think a comment on the dex shortage would be helpful as well. I had to keep garbage gear for a long time just because the dex shortage.

Look forward to playing it in the 3.2 era. I am curious if the 3.2 faster casting by minions will help get damage on target faster.
Pro tip: While leveling, and even end game but before you finalize your gear, don't hesitate to grab whatever you need extra from the passive tree. In the case of Dex, for instance, grab Agility, Expertise, Practical Application. It only costs a few respec points later once you get the gear you need to remove those keystones and throw the points towards completing your tree.

Diamond Skin is a great temp boost to resists as well.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Wyrade wrote:
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Mianhaeobsidia wrote:
Anyone calculate the boss damage difference between running Golem + TVs with Necromancer vs. Elementalist in 3.2? This would be for softcore and items + passive tree should be near identical. I don't have access to PoB so I'm really curious

I'm relatively new with PoB, but I don't see any TV spectres as available options to choose, no SG either.
The new monster types available since 3.0 are not available in PoB, because the dev team obfuscated their stats. So we can't use PoB to calculate damage directly any more.

So, we're back to the old school method of recording a fight done with different setups several times over, then comparing the values.

A single summoned spectre killing Avarious Reassembled 5 times, average the kill times, re-do gear / spectres, repeat. At least this will give us relative strengths.

For end game raw damage output, time shaper kills. We know how much life shaper has, so a timed run will tell you fairly accurately how much DPS you are putting out.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Wyrade wrote:

Mistress of Sacrifice only increases damage for you, not minions, no? Afaik modifiers have to specifically mention "minions" if they affect them, which MoS doesn't.
I'm still planning on picking MoS, and I'm planning on not running commander of darkness, but as I don't have actual gameplay experience with the build, I'll have to see for myself whether those choices will be fine.
Good catch!

So then we need to decide between the flexibility of having different offering skills affecting us, or a fair chunk of extra damage. That's a tough call. I'm going to opt for MoS I suspect, and if my DPS sucks, consider respeccing.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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omgree wrote:
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Generic_PC wrote:

https://pastebin.com/q8kCg9MY

Are u planning to run pure 4 TVs and 1 stone golem to clear even trash content on maps? Also what about AG?

Btw, can smn explain does it good to use skill tree with some ES passives and using Spirit offering instead of bone? Seen some videos and its looked not so bad. Smn even told SO > BO and gives more survability even after the nerf of Mistress of Sacrifice.


When I ran the build in Abyss I just used 3 TVs starting from Act 6 and swapped in a Wickerman as soon as I could. It did make a difference in clearing speed, but I didn't test it extensively so I don't know how much more efficient it is than just running as many TVs as you can. Not only are their totems absolutely brutal, but I really enjoyed having the possibility to Convocate them away from tanky rares and bosses after they had cast their totems. It certainly helps their survivability.
Why people are thinking in getting the Puppet Master - that is a SRS skill instead of Flesh Binder?

Puppet Master:

- Minions have 20% increased Movement Speed - You use convocation and using Solar Guard for maps you don't need it.
- 30% increased Minion Duration - Does nothing for the build
- Minions have 12% increased Attack and Cast Speed if you or your Minions have Killed Recently - You can use Unending Hunger jewel
- 30% increased Minion Damage if you've used a Minion Skill Recently - we are not using minion skills just summoning a zombi from time to time.


Flesh Binder:

- You and your Minions have 1% additional Physical Damage Reduction for each Zombie you own - we have zombi why not gain from this?
- Your Zombies spread Caustic Cloud on Death, dealing 50% of their maximum Life as Chaos Damage per second - Zombie have a lot of life so more damage and we can scale this with Mon'tregul's Grasp
- Raised Zombies' Slam Attack has 100% increased Area of Effect - super good with melle splash
- Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed - so they will slam all the time and it's unavoidable
- +2 to maximum number of Zombies - more meat and damage
Do I understand correctly that 7link helmets will he harder to find in 3.2 and thus they will be much more expensive?

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