[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

"
6aPMaJIeuKuH wrote:
"
Imurgod wrote:

I am sure that 30% elemental doesn't apply to spectre/FG. do Raise-Spectre dealing damage? raise spectre only summons minions, THEN the minions cast some damage-skills, there aint no direct damage link to apply 30% more elemental damage. If you put a Arc/fireBall gem in the helm then 30% get applied.


wat? so other damage support didn`t work to?

i think you wrong
He's probably right, actually. From the OP:

Wait, Spell Damage multipliers don't work for Tukohama's Vanguards?
That's right. For example, Controlled Destruction and the spell damage portion of Efficacy have both been tested and shown not to do anything for the Scorching Ray totems' damage.

Based on this, someone should run a test, but I'll be shocked if it works.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
If elemental focus works then that mod should also work. It's just that we should not exclude any bug possibility, like the recently known Immolate bug.
if you use an elder helm and 2 sets of raise spectre, what do you get rid of to have spectres on 2 items? or what is your gem setup on gloves/boots/weapon/shield
"
grimjack68 wrote:
"
BForm wrote:
Hey guys!

Has anyone considered running blood rage + soul of arakaali for this build? I'm trying to make it work, but it feels like I'm actualy hurting my surviveability. I've been messing around with ways to get some other form of physical DOT (like reflected bleed) but it feels too clunky. Any ideas?
What are you getting out of it? The frenzy charges? The extra DOT / attack speed aren't going to apply to our spectres, and the damage we do ourselves is minimal. And you're losing 4% life regen... that's going to be tough to justify.


The idea was to proc arakaali bonus to recovery.

Guess I forgot to mention - I play on AHC and don't trust Brine King enough to keep me alive so I went for unwavering stance. Solaris/Lunaris bonuses feel kinda 'meh' so I'm trying to make work a mechanic I picked up from another build with pretty similar skill tree.
Last edited by BForm#7705 on Jan 12, 2018, 2:59:48 AM
Hello, i'm doing great with this build already, running currently with 2SG in chest and 2Tuko in a Bone Helmet with level 18 Burning dmg and level 18 Minion dmg affixes.

I was thinking about going into the flame golem way for getting more DPS against bosses with 4 tuko, and maybe better clear speed too with flame golems instead of only 2 SG.

What do you think about it?

If I do this, wouldn't it be more efficient to keep tuko into my current helmet and putting flame golem into 6L chest? and what would be best efficient gem setup for golems?

Thank you
Does anyone know if this ring is a good one to run for the TV/VM spectres?


does the cold damage to fire break EE?
Last edited by davedavedavedavedavedav#7094 on Jan 12, 2018, 7:20:04 AM
I'm pretty sure that ring won't apply that damage to minions like that. What I do to get minions able to provide multiple types of elemental damage for proccing EE is that I use the Ancient Guardian to have Melee Splash gem, lightning gem, chaos gem, Ancient Guardian gem (4 slots in helm) this way he is doing melee damage aoe splash of 2 types of elemental damage. I think this works.
"
ikki1349 wrote:
Hello, i'm doing great with this build already, running currently with 2SG in chest and 2Tuko in a Bone Helmet with level 18 Burning dmg and level 18 Minion dmg affixes.

I was thinking about going into the flame golem way for getting more DPS against bosses with 4 tuko, and maybe better clear speed too with flame golems instead of only 2 SG.

What do you think about it?

If I do this, wouldn't it be more efficient to keep tuko into my current helmet and putting flame golem into 6L chest? and what would be best efficient gem setup for golems?

Thank you

chest +1 or +2
flame golem 21
minion damage
spell echo
gmp
controlled destruction
fire penetration or empower 4
░███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░
░█▄█░█▄█░░█░░███░░░█░█░█▄░░░░█▀░░▐█▌░█░█░░░█▀░░
░█░░░█░█░░█░░█░█░░░███░█░░░░░███░█░█░█░███░███░
I decided to try the Tukohama's Fortress option, however it does not seem to grant my vanguards additional totems. Has anyone else tested this?
"
evilalmus wrote:
I decided to try the Tukohama's Fortress option, however it does not seem to grant my vanguards additional totems. Has anyone else tested this?


And you have Necro Aegis? Because it does work

Report Forum Post

Report Account:

Report Type

Additional Info