[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri
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Med1umentor wrote:
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FonaR007 wrote:
Can anyone please check out my witchfonar in asc?
I feel like I am really missing on something.
Currently I am using solar guards and not using animated guardian.
I feel like I messed up with support skills.
Also I might need revoke some skills on passive tree but I don't feel any confident as this is basically my first real character that got into maps.
Thanks guys <3
You are missing the fact that your spectres in awful 4-link (solar guards don't benefit from burning damage by the way, so change red socket to fire penetration, or even better - recolor it... or who am i kidding, 4 link is worthless, so just at least 5 link it), when your awesome 7-link helmet is filled with animate guardian and zombies, who don't even that good.
Why do you need AG anyway, if you use solar guards? Also, empower level 1 is absolutely useless, and even hurtfull cause mana multi. Level it in alternate gear in switch hand.
Also, that helmet is good for TV+WM, but bad with solar guards, they need concentrated effect instead of burning damage.
Also, your shield suck really hard. Why even use elder's rare shield if you don't use any relevant rolls on it. Right now it's worse for you than any random 1 alch shield at market.
Thanks for taking your time and pointing out. I have a few questions regarding the solar guard gems. What is the perfect gem setup for 5\6l SG specters?
Are there any good options for gems to input into the helm?
What stats do I need on the shield? Or what unique shield should I use with this build?
I'll move empower to another slot until I level it, thanks <3
Also what is the curse to go with this build? I've read about Emfebee but I have Temporal chains (somewhy) in my current setup.
Thank you.
I feel like I am really missing on something.
Currently I am using solar guards and not using animated guardian.
I feel like I messed up with support skills.
Also I might need revoke some skills on passive tree but I don't feel any confident as this is basically my first real character that got into maps.
Thanks guys <3
You have 7L helmet. so use it for 3TV + 1WM. it will be good.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Thanks for taking your time and pointing out. I have a few questions regarding the solar guard gems. What is the perfect gem setup for 5\6l SG specters?
Are there any good options for gems to input into the helm?
What stats do I need on the shield? Or what unique shield should I use with this build?
I'll move empower to another slot until I level it, thanks <3
Also what is the curse to go with this build? I've read about Emfebee but I have Temporal chains (somewhy) in my current setup.
Thank you.
1. i dont use them. you have a insane helmet for TV+WM, try them. thay may not be best, but you will test them for youself.
2. check my Bruja, i use helmet for TV + WM
3. rare shield % block to spellblock
4. EW is best universal curse. sometimes i go with wanders party and they use thunder&ice.
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Thanks for taking your time and pointing out. I have a few questions regarding the solar guard gems. What is the perfect gem setup for 5\6l SG specters?
Are there any good options for gems to input into the helm?
What stats do I need on the shield? Or what unique shield should I use with this build?
I'll move empower to another slot until I level it, thanks <3
Also what is the curse to go with this build? I've read about Emfebee but I have Temporal chains (somewhy) in my current setup.
Thank you.
1. i dont use them. you have a insane helmet for TV+WM, try them. thay may not be best, but you will test them for youself.
2. check my Bruja, i use helmet for TV + WM
3. rare shield % block to spellblock
4. EW is best universal curse. sometimes i go with wanders party and they use thunder&ice.
Thanks for your answers I'll try TV+WM and other changes listed and will return with my results :)
If i will take a flame golem - is there a good loot?
-Помню, как толпа крестьян убить меня хотела,
После инквизиторы калечили мне тело!
Все восстало против молодого некроманта,
Сделав меня мучеником моего таланта.
Last edited by 6aPMaJIeuKuH#2972 on Dec 21, 2017, 7:05:39 AM
Well, I'd like to throw a couple of questions here to OP and maybe add my idea of a solution for clearspeed. I havent read the entire thread, though.
OP: did you clear that Chayula breach before boss? People is saying that clear with WM is absolutely atrocious, but if you can clear a Chayula breach with WM and TV I'd say its enough.
Second: IIRC, CWDT works clockwise on the order of spells cast, so, would it be viable a CWDT with Desecrate-Bone Offering? It would make things easier. Even if you wanna put it in a 4l you can add a defensive curse.
Now to the thing. I've seen the thread derailing to hell with the matter of Solar Guards, and I get that they are really good for clearing, but not as good for bossing, and it makes you have to change supports and also reroll the spectres, which, at least for me, its kind of a drag during maps. Sometimes its difficult for me to get TV on the amount of monster variety you can spawn with Desecrate, so imagine having to roll 3 different spectres. Golems seem like a great idea, but it might be a little bit on the expensive side, so, my theory here is: why not adding Skeleton Mages?
Lets say. You have your usual Spectre setting on chest and whatever you need (Advancing Fortress and shield, for example) and then you press X and have a Pledge of Hands with skeleton mages. You clear with the spectres and the skellymages, and when you reach the boss (or find yourself in a precarious situation) press X and you have your Spectre weapons ready. The only time you lose would be on higher tier maps, changing the Skeleton jewels to your usual Minion jewels for more spectre damage.
Cons: its on switched hand.
I'd say its not as good as golems, but again, last time I tried golems was on Legacy, so maybe now Skeletons are even.
Not as powerclear as SG, at least from where I see it. Skellies clear really fast, but maybe not as fast as some people would like.
AG specialized on burning damage (with Dyadus and such) doesnt make that much for your skellies. The classic Leer Cast/Dying Breath setting does help though.
Pros: its cheaper. A 5l Pledge is good enough to clear almost anything you throw, and if you have good spectres, I'm guessing its gonna be EZ af.
It takes less jewels on tree. With 2 Dead Reckoning and From Dust you can summon 6 skellies on cast with PoH, instead of the 4 jewels almost required.
You dont need a 6l. With the switch to SG from TV/WM, if you only have a 5l, you'll be required to also switch Ele Focus to Spell Echo for lack of links, instead of Minion and Totem Res (taken from first page).
Completely trivializes leveling and even lab on a Tabula or even Reverb/Amplification Rod. As soon as lvl 10 you can have skellington mages doing all the work.
Bear in mind, this is only an idea. I'm currently a skellomancer and not an expert, and wanted to share my idea of how to make clearing easier without losing too much time or spending a lot of cash or RNG sixlinking stuff.
Last edited by KairoStark#6020 on Dec 21, 2017, 7:28:33 AM
Well, I'd like to throw a couple of questions here to OP and maybe add my idea of a solution for clearspeed. I havent read the entire thread, though.
OP: did you clear that Chayula breach before boss? People is saying that clear with WM is absolutely atrocious, but if you can clear a Chayula breach with WM and TV I'd say its enough.
Second: IIRC, CWDT works clockwise on the order of spells cast, so, would it be viable a CWDT with Desecrate-Bone Offering? It would make things easier. Even if you wanna put it in a 4l you can add a defensive curse.
Now to the thing. I've seen the thread derailing to hell with the matter of Solar Guards, and I get that they are really good for clearing, but not as good for bossing, and it makes you have to change supports and also reroll the spectres, which, at least for me, its kind of a drag during maps. Sometimes its difficult for me to get TV on the amount of monster variety you can spawn with Desecrate, so imagine having to roll 3 different spectres. Golems seem like a great idea, but it might be a little bit on the expensive side, so, my theory here is: why not adding Skeleton Mages?
Lets say. You have your usual Spectre setting on chest and whatever you need (Advancing Fortress and shield, for example) and then you press X and have a Pledge of Hands with skeleton mages. You clear with the spectres and the skellymages, and when you reach the boss (or find yourself in a precarious situation) press X and you have your Spectre weapons ready. The only time you lose would be on higher tier maps, changing the Skeleton jewels to your usual Minion jewels for more spectre damage.
Cons: its on switched hand.
I'd say its not as good as golems, but again, last time I tried golems was on Legacy, so maybe now Skeletons are even.
Not as powerclear as SG, at least from where I see it. Skellies clear really fast, but maybe not as fast as some people would like.
AG specialized on burning damage (with Dyadus and such) doesnt make that much for your skellies. The classic Leer Cast/Dying Breath setting does help though.
Pros: its cheaper. A 5l Pledge is good enough to clear almost anything you throw, and if you have good spectres, I'm guessing its gonna be EZ af.
It takes less jewels on tree. With 2 Dead Reckoning and From Dust you can summon 6 skellies on cast with PoH, instead of the 4 jewels almost required.
You dont need a 6l. With the switch to SG from TV/WM, if you only have a 5l, you'll be required to also switch Ele Focus to Spell Echo for lack of links, instead of Minion and Totem Res (taken from first page).
Completely trivializes leveling and even lab on a Tabula or even Reverb/Amplification Rod. As soon as lvl 10 you can have skellington mages doing all the work.
Bear in mind, this is only an idea. I'm currently a skellomancer and not an expert, and wanted to share my idea of how to make clearing easier without losing too much time or spending a lot of cash or RNG sixlinking stuff.
Yeah, skellies were here too as idea for clearing. But with all our new OP helmets there is no need to do that on spare weapon.
Chayula breach was cleared in 3.0 when wickerman's RF just obliterated anything that comes in contact with him, so speed was really good.
Also, i use golems and really like it, but i was forced to get rid of my cwdt setup, which is pretty sad. Now i'm collecting currency to put golems into hungry loop ring, and then it would be perfect.
Well, I'd like to throw a couple of questions here to OP and maybe add my idea of a solution for clearspeed. I havent read the entire thread, though............
You need to try fit the skele mages in without a weapon swap to a 2hander as doing so looses you a significant amount of block chance(which is what allows you to shield charge into the middle of a pack to convocate with near impunity) and even more importantly you are left with only leap slam as a movement skill which is going to feel like crap without a massive investment in attack speed.
You should also keep in mind that many end game bosses require you to clear trash in their fight.
Last edited by Purdurabo12#2497 on Dec 21, 2017, 7:57:26 AM
Yeah, skellies were here too as idea for clearing. But with all our new OP helmets there is no need to do that on spare weapon.
Chayula breach was cleared in 3.0 when wickerman's RF just obliterated anything that comes in contact with him, so speed was really good.
Also, i use golems and really like it, but i was forced to get rid of my cwdt setup, which is pretty sad. Now i'm collecting currency to put golems into hungry loop ring, and then it would be perfect.
I thought about having them on weaponswap so you wouldnt lose a +2 helmet you can use on AG, which is a priority for me to have in +2 since it improves its survivality.
I saw the other Chayula video kill (only boss kill, in AHC) and I was wondering how did OP clear that, if he was the one who did so.
When throwing the idea for skellies, is pretty much for people who might not have the ex to throw on the golem jewels. Its a cheapish fix, IMO.
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Purdurabo12 wrote:
You need to try fit the skele mages in without a weapon swap to a 2hander as doing so looses you a significant amount of block chance(which is what allows you to shield charge into the middle of a pack to convocate with near impunity) and even more importantly you are left with only leap slam as a movement skill which is going to feel like crap without a massive investment in attack speed.
You should also keep in mind that many end game bosses require you to clear trash in their fight.
You do lose a chunk of block chance, but you get at least some back with PoH. You can also have Bodyswap unlinked on PoH to use as movement skill instead of Leap Slam (which I agree isnt the best for this setting). From what I understand, it should be enough, since you'll rarely be tanking hits.
The bosses with ads are, indeed, something to consider, but watching OP melt the Null Portals, I reckon you can clear decently the ads and the issue with the setting is mapping, more than bossing. The really complicated ones, IMO: Chimera, Kitava, Elder, Shaper. But that is pretty much endgame. Of course, fitting the skellies without a 2h swap might be impossible, but that was my theory. Maybe someone can find it useful.