[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

They talk about new enemies, perhaps there are good options for burning+ moderate aoe/clearspeed

Hello! And the build will change under 3.1 in the future?Thank you in advance !
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Cryer wrote:

Hello! And the build will change under 3.1 in the future?Thank you in advance !



You can check the changes for 3.1 in his first post directly at the start.

Good thing about spectres is, you mostly only have to swap the gems in your 6l/5l chest.
the other gems are mostly for survavibility or more damage
Hello, i'm a bit confused reading all this comments about WM and TV's spectres. Some ppl say its nerfed to the ground, some saying that they are fine. I just wanna ask if there is someone who willbe testing WM and TV's after 3.1 update? with video for example: Shaper fight?

Sorry for bad English, It's not my main language.
Last edited by q1blueone#7760 on Dec 8, 2017, 7:09:56 AM
Aside from the support gem changes are there any changes to gear/tree recommended for using Solar Guards just for general mapping? Won't be using this spec for Guardians, Shaper etc.
"You want it to be one way, but it's the other way"
Last edited by MarloStanfield#2928 on Dec 8, 2017, 7:26:35 AM
If wickers are completely borked and you forget the dyadus guardian how hard would it be to work in a self cast clearing skill? Possibly with the new pseudo 5 link ring or pseudo 6 link rares?
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q1blueone wrote:
Hello, i'm a bit confused reading all this comments about WM and TV's spectres. Some ppl say its nerfed to the ground, some saying that they are fine. I just wanna ask if there is someone who willbe testing WM and TV's after 3.1 update? with video for example: Shaper fight?

Sorry for bad English, It's not my main language.


i'm still going with this build at fresh leag 3.1
work or not its doesn't matter for me . because so many way to improved with this build .
love this game not because tv/wm .because it required more creativity to play it .
sry for bad english . hope can help you .
Last edited by vanilla1405#0291 on Dec 8, 2017, 7:27:30 AM
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MarloStanfield wrote:
Aside from the support gem changes are there any changes to gear/tree recommended for using Solar Guards?


I would like some opinions on that, too.

My own experience during the Turmoil race was that I liked this build the best for its defensive strength (MoM + block). I still used Solar Guards mostly. The other SG guides usually pick Necromantic Aegis and the Victario Shield to provide the SGs (and other minions) with charges. For this build that is a 6 point detour in the passive tree, which I specced out of after dying in the lab.
Any particular reason on why its a life base instead of ES base?
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Solmyr77 wrote:
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MarloStanfield wrote:
Aside from the support gem changes are there any changes to gear/tree recommended for using Solar Guards?


I would like some opinions on that, too.

My own experience during the Turmoil race was that I liked this build the best for its defensive strength (MoM + block). I still used Solar Guards mostly. The other SG guides usually pick Necromantic Aegis and the Victario Shield to provide the SGs (and other minions) with charges. For this build that is a 6 point detour in the passive tree, which I specced out of after dying in the lab.


In my opinion, charges/dying breath/auras are not required for SG. In harbinger I used SG to farm T15s without any of those, and with non-optimized links/curse. It was totally fine. I would just spend more points on survivability.

I guess other SG builds are intended to farm guardian/shaper/uber with just SG. If so they surely need more damage. But we have TV anyway.

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