[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

I think you guys prolly underestimate the GGG nerf hammer in full swing ...
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Darkkaos wrote:
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LaplaceNoMa wrote:
Spoiler
There's one important thing to understand about Wickermans.

The thing is, this build clears a T16 map in exactly the same speed as a T1 map - even without AG. The way we clear maps is the following: we SC/WB through the map like mad, constantly teleport-dragging and convocating our WMs (the faster we are, the more WMs should be used - with a CWDT Bone Offering setup you can pretty much fly through the map with constant Flesh Offering up; also things like 20/23 or 21/20 Faster Attacks Support help a bit). An end-game 6-link setup with at least 20/20 gems (not to mention 21/20+20/23 gems as well as 4-5 15-16% minion damage jewels) works this way: as soon as anything comes into WM's range, it evaporates. A T16 mob evaporates just as fast as a T1 mob.

In Turmoil, I was farming guardians early on the 3rd day I think, when even T12 maps were still not present on the market - that might give you an idea of the gear I had; those spectres with something like 18/0 gems didn't 'evaporate' T16 mobs, of course, but with the help of EE and curses they still died in reasonably fast amounts of time.

So, basically, WM's clearing speed abilities were never about their damage, they were always capped by their goddamn tiny radius. This is a very rough estimation, but considering that in 3.0 WMs could evaporate level 84 mobs when you literally just killed Kitava, it's safe to say that if the nerf is <50% damage, we probably won't notice a damn thing. By the time we reach red maps, their damage will once again be enough to evaporate stuff.

It's completely different if the nerf is bigger than 50% and really brings WMs closer to BMs. In that case, things would be slightly worse; however, even so, there are ways to counter it. For instance, minion cast speed will become more relevant, since it makes the totem rays turn faster; the faster they turn, the faster they apply -fire resist to mobs, which also helps the damage of WM's auras.

Those are just random thoughts, anyway. I guess we'll see everything for ourselves, but I would still bet on WMs not being a deadweight in this build. I'm gonna start as SRS, as usual, and keep it up until A8; in A8 I'll go with SGs, and then switch to burning spectres once I'm ready to kill Kitava and go mapping.


Since TV's totems don't have CD (lul) and sometime we wen't ahead and they didn't place a totem because those totems were up (10s duration), can't we maybe have a better clearspeed (ofc not the same as now) provided from TV with this lesser totem duration? Maybe faster totem placement can supress the WM nerf?


Generally, i don't think so. 5 sec still really big time period for mapping, in that time you most likely already leave place where they placed totem, and they will replace it anyway (don't know the actual range needed for this by code, but 5 sec is enough for that for sure).
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pticouic wrote:
I think you guys prolly underestimate the GGG nerf hammer in full swing ...


Not really underestimate, just being positive. There is no reason to shout like there is end of the world, when we don't actually know how it will look.
good thing about necros is, even if they nerf 1 spectre, there are still some options to play them.
And even if you cant melt shaper under a minute like 3.0 i think its still a pretty safe option.
Hello guys. This is one of my favorite builds in this game, it does seem a little broken. I'm from the Russian forum, we do not have anything like that yet. I'm sorry for my bad English:)
I tried various options for the build. At the moment it seems to me better to use solar guards for the maximal speed of maps cleaning. TVs are necessary only with the farming of guardians, the shaper, uber atziri. I think so.
I have a few questions
1) What do you think about using Atziri's Mirror. He gives good resistance, a block chance, MS, reduce duration of curses.It seems to me a very good option of the shield.
2) In the race, I also tried the Essence Worm ring with a haste aura. With solar guards, the combination was excellent. In addition to increasing the attack speed, MS also increases, which is important when farming.
Thanks for the answer!
Last edited by Satuolla#3442 on Dec 7, 2017, 5:08:08 PM
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Satuolla wrote:
Hello guys. This is one of my favorite builds in this game, it does seem a little broken. I'm from the Russian forum, we do not have anything like that yet. I'm sorry for my bad English:)
I tried various options for the build. At the moment it seems to me better to use solar guards for the maximal speed of maps cleaning. TVs are necessary only with the farming of guardians, the shaper, uber atziri. I think so.
I have a few questions
1) What do you think about using Atziri's Mirror. He gives good resistance, a block chance, MS, reflection of curses. It seems to me a very good option of the shield.
2) In the race, I also tried the Essence Worm ring with a haste aura. With solar guards, the combination was excellent. In addition to increasing the attack speed, MS also increases, which is important when farming.
Thanks for the answer!

The problem with solar guards is that they use slightly different gems-link, so you need to swap them periodically. Combo with TV+WM was best because it can do everything without changing, and they use the same link which make them usefull together on the same set.
Of course, solar guards is a valid choice, as it stated in build guide, it's just already in the category of another build altogether (not burning-based spectres).
1) As it stated, there is no any "must have" shield for that build. Use what you have/what you want. But "very good option" of the shield is overstatement.
Resistances is the only thing that good, and it's not that high too. Well, MS too, but that's all. Block chance is mediocre. Reflection of curses only make it worse for you, cause you will still be cursed, and that random curse that most probably useless for you will rewrite your actual curse setup.
2) Haste is indeed good for attacking spectres, but almost useless for burning spectres. i think you just wandered into the wrong build guide. Pretty sure there are many of those that using solar guards.

Also, russian:

С солнечными гвардами проблема в том, что они используют другой набор саппорт-гемов, так что их придется все время менять. Комбо спектров ориентированных на горение хорошо тем, что оба вида спектров используют один и тот же набор, и универсальны без всякой замены.
Конечно же солнечные гварды все еще хороший вариант, как и было сказано в гайде, но это уже ближе к совсем другому билду (не рассчитанному на горение).
1) Как и было сказано, выбор щитов у нас широкий, и особых требований у нас к нему нет, но "очень хороший вариант" это ты загнул.
Действительно хорошие резисты, но и то могли быть и лучше (с рарным щитом, например). Скорость бега тоже хороша, но не так много тоже. Шанс блока средний, как и у любого другого варианта. Отражение проклятий только мешает, ибо ты проклятие все равно получишь, а на противнике это случайное проклятие скорее всего тебе и не поможет, зато твое собственное (нужное) перекроет.
2) Для атакующих спектров действительно хорошо, но для горения - толку мало. Тебе наверное стоит найти другой гайд, где именно солнечных гвардов используют. Я вроде видел таких тут на форуме.
That leveling section is amazing!

One thing I would still like to debate though:

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Before A10 Kitava: Do Cruel and Merciless Labyrinth for Soul Weaver's +100% spectre damage and life.


As already mentioned recently, I do honestly believe that going the Commander of Darkness + Spirit Eater route for Kitava and white/yellow maps is not only much safer, it also eases up the initial gearing (due to nice boost to resistances). Also, the overall damage Spectres would get from those two nodes combined would be just slightly lower than Soul Weaver.

Then, after completing the Uber Lab, you can safely respec Spirit Eater into Soul Weaver.

IMO, this could at least be added to the guide as one of the possible routes of action.


LESS THAN 24H LEFT GUYS GET HYPED
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LaplaceNoMa wrote:
That leveling section is amazing!

One thing I would still like to debate though:

"
Before A10 Kitava: Do Cruel and Merciless Labyrinth for Soul Weaver's +100% spectre damage and life.


As already mentioned recently, I do honestly believe that going the Commander of Darkness + Spirit Eater route for Kitava and white/yellow maps is not only much safer, it also eases up the initial gearing (due to nice boost to resistances). Also, the overall damage Spectres would get from those two nodes combined would be just slightly lower than Soul Weaver.

Then, after completing the Uber Lab, you can safely respec Spirit Eater into Soul Weaver.

IMO, this could at least be added to the guide as one of the possible routes of action.


LESS THAN 24H LEFT GUYS GET HYPED


Thanks, Laplace! I will add this to the guide. I agree it might be a better option.
Since Wickerman has been nerfed, but Vanguards are basically the same why not replace Wickerman with another fire based Spectre? The scorching ray totems still debuff enemies, so you could use Vanguard + Solar Guards / Flame Sentinels / Flame Golem + EE. Could have an issue with sockets but new unique ring + rare mods might help.

I have a feeling Wickerman has gone the way of Burned Miscreation...
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Agent_Wesker wrote:
Since Wickerman has been nerfed, but Vanguards are basically the same why not replace Wickerman with another fire based Spectre? The scorching ray totems still debuff enemies, so you could use Vanguard + Solar Guards / Flame Sentinels / Flame Golem + EE. Could have an issue with sockets but new unique ring + rare mods might help.

I have a feeling Wickerman has gone the way of Burned Miscreation...


Can't play SG with TV with same gem setup. ( used swift afflication and burning dmg to max TV dmg but these do not effect SG ( the have no burning and no damage over time).
Als 2 different gem setups for spectres is to much in my opinion.
Last edited by NyRalph0#7864 on Dec 7, 2017, 7:24:20 PM

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