[3.25]💥Lahkesis Queen of Chaos"Essence Drain/Bane"[LowLife] 💥💥

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ichigokurosaki13 wrote:
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Nagelhirn wrote:
i hope they will do anything with the bow/quiver problem. i really like 2h staff for style, but the bonus i can have from quiver is always good with no drawback. i can roll the same stuff on my bow, i really dislike this


whats bow/quiver problem with u mate


I second the anti-bow opinion actually. I respect that bow/quiver is a decent option but to min/max it is the only option. You can have a second 6-link AND get a second item with really decent stats with the quiver.

Wand/shield can't even touch that and you lose out hard defensively with just a 6-link staff. I was hoping this would be looked at.
finally someone who understands me. in this kind of game with focus on charakter development it is most important for me that my charakter looks awsome. the lich armour from the abyss league is so awsome with this build, but with bow and quiver? a totally nogo.
Last edited by Nagelhirn#3352 on Sep 7, 2019, 2:44:37 AM
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Nagelhirn wrote:
finally someone who understands me. in this kind of game with focus on charakter development it is most important for me that my charakter looks awsome. the lich armour from the abyss league is so awsome with this build, but with bow and quiver? a totally nogo.


I understand, from an aesthetic standpoint, it's not fitting for a witch to be using bow, since that's the weapon type meant to be designed for rangers for the most part. Something more fitting for the witch would actually be a staff to get another 6L. I was initially bothered by the concept of having to use a bow for the quiver slot, but then I got used to it and tried to make the build work as smoothly as I can. I figure my witch would look so much cooler with a staff rather than a bow, but with the current game limit, nothing we can do about it until they actually take a look into this and give something to be equipped with only staff users (like quiver for bow). Until then, unfortunately, bow + quiver is still the best combo.
A filthy casual
Flask section has been changed and updated
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Last edited by ichigo#0008 on Sep 7, 2019, 2:19:42 PM
I can't find anywhere any items for levelling. U said that it is in Path of Bulding but I can't see it. Right now i finished act 4 and i feel hyper weak with this Dying Breath.
Can u reccomend me what items to buy through the levelling?
For example at level 45 equip this, at level 50 equip this. I have currency but i have no experience cuz im new player.. I like this build because I feel dmg for clearing but bosses dying long.

And this is weird because on your video i saw u was wearing 2x lifesprigs but in path building it say i have to wear 6l weapon..
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NasusPodInta wrote:
I can't find anywhere any items for levelling. U said that it is in Path of Bulding but I can't see it. Right now i finished act 4 and i feel hyper weak with this Dying Breath.
Can u reccomend me what items to buy through the levelling?
For example at level 45 equip this, at level 50 equip this. I have currency but i have no experience cuz im new player.. I like this build because I feel dmg for clearing but bosses dying long.

And this is weird because on your video i saw u was wearing 2x lifesprigs but in path building it say i have to wear 6l weapon..


The video was actually a showcase from 3.6 I believe, it was some mislabeling. Through leveling, you can go for double lifespring for dmg and some life, or lifesprig + chalice of horror shield for more defense (as I did in Legion). If you already have a tabula then that's great, if not, then farm up for it later on, since I don't know if you're playing standard or Blight. You can start trading around your own current level, and look for rares with resists and life (these rares should cost like 1 or 2 alchs if you're playing Blight). The build can go life-based, or low-life/CI but you won't be able to spec into low-life until you have obtained a 6L Shavs and a few other ES gear pieces. For passives focus on life, attribute nodes like +30 dex/strength and damage nodes as you level up. For more defense, immortal call can be bought from Siosa in Act 3, Library if I remember correctly. Upgrade your flasks gradually, I think NPC vendors do sell life/mana flasks.

You should not have any real problems during leveling. If dying, check resistances (they have to be at least 75%), flasks, total life pool. The real problems will begin later on, when you are about to finish Act 10 - that's the breaking point of the build where you have to decide to go low life, life-based or CI.

The 6L weapon is for high-end budget, for endgame contents and beyond that, don't worry about it now. Everything in PoB is endgame gear, pretty expensive and high level.
A filthy casual
I'm starting the league with this build. Its fun and leveling has been a breeze so far. Is it possible to boost damage by having a second main weapon with any chaos damage gem (like blight/caustic arrow) to use during downtime at bosses? The idea is to use bane/essence drain and swap weapons to get access to another chaos damage skill for more damage (both weapons 6L of course, not cheap option).
I am playing this build in 3.8. It is fun and strong. Although I have got one suggestion.

(Un)fortunately contagion is MUST have in case of clear speed, utility and general having fun. So far I have got it linked with Intesify Support and Increased AoE. I am playing LL Bane/ED version so some gems must be removed - I'd suggest getting rid of both offensive vaal skills - RF and Blight.

What do you think?
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AndersonZM wrote:
I'm starting the league with this build. Its fun and leveling has been a breeze so far. Is it possible to boost damage by having a second main weapon with any chaos damage gem (like blight/caustic arrow) to use during downtime at bosses? The idea is to use bane/essence drain and swap weapons to get access to another chaos damage skill for more damage (both weapons 6L of course, not cheap option).


IMO 6 link on bow and body armor is enough. 2x 6-linked active skills + eventually 2 or 3 linked contagion is enough in case of damage and clicking many buttons. Do not forget about flasks and vaal skill. Additional weapon swap + another damaging skill like Caustic or Soulrend is too much. Put some ED or bane gems there to level them and vaal after that and here we go.

Things are already complicated enough!
Last edited by MrKossa#6534 on Sep 11, 2019, 6:26:35 AM
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MrKossa wrote:
I am playing this build in 3.8. It is fun and strong. Although I have got one suggestion.

(Un)fortunately contagion is MUST have in case of clear speed, utility and general having fun. So far I have got it linked with Intesify Support and Increased AoE. I am playing LL Bane/ED version so some gems must be removed - I'd suggest getting rid of both offensive vaal skills - RF and Blight.

What do you think?


These 2 gems are included in there as alternatives. Even though not fully specified, they can be used in whichever cases you prefer. However...

1. Contagion in 3.8 is pretty bad, it requires intensify/inc AoE support to be usable, meaning 2 gem slots already invested for just Contagion.

2. In order to fit in Contagion for ED/Bane setup, you would have to get rid of Enduring Cry/Cwdt-Immortal Call, not just 2 Vaal skills. No other gems can be replaced in terms of importance. Both of which is not really worth it. Immortal Call without Enduring Cry means we lost 3 endurance charges and much less duration (like 1.3 seconds for just 28% less elemental dmg taken and 29% less physical dmg taken).

3. Debuffing enemies is our survival. I already witnessed that in deep delve/rippy map (now in deep delve if I want to survive I just ED a random rare mob), if I just focus on Contagion to clear the whole screen, I either got destroyed by Porcupines (no Immortal Call/3 endurance charges and eventually had to slow down in clear speed regardless), or certain enemies like Beyond boss can straight up kill me when I didn't click Bane to apply Enfeeble on them.

4. In order to make Bane more effective, passives such as Lethal Assault and a small node leading to it (15% more AoE) and Hex Master (10% extra curse effect and a whopping 40% increased AoE) became super important to spec into now. Once done, your AoE of Bane will be very big, and will be able to help you move from pack to pack. With enough dmg Bane can destroy a whole big pack with just 1 cast. But yes, it is clunkier without Contagion, this is the downside.

I timed myself and not including master missions in maps, if I just run a T16 and pick up barely any loot, it takes me around 2 -2.5 minutes to complete a map, which isn't the worst thing ever, as my variant is very very defensive.
A filthy casual
Last edited by Hologram_o#6409 on Sep 11, 2019, 8:37:43 AM

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