[3.25]💥Lahkesis Queen of Chaos"Essence Drain/Bane"[LowLife] 💥💥
" Ok, all we need is unset elder ling to make a pair with Mark of the Shaper. We put Flame Dash or Enduring Cry there. Then we can make CWDT - IC and Contagion - Intesify/Inc AoE pair. I can understand that using Contagion before Bane is risky in deep Delve and Maps, but for example during Blight encounter using Contagion first is much more beneficial, regardless of Map Tier. |
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Yeah that is an option but you still have to leave out one of those gems if you go with Contagion and a support gem. Either that support gem or Enduring cry has to be left out. Gearing can be a bit more difficult at league start for unset ring elder base, though. I don't recall seeing it drop a lot, if at al, from about 120 uber elder encounters in legion and other contents. Cool idea, regardless.
A filthy casual
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" We've got: BOW - 6 link ED setup, BODY - 6 link Bane setup, GLOVES - enlighten - vaal discipline - zealotry - BM BOOTS - blasphemy - temp chains | clarity - flame dash HELM - enduring cry - CWDT | contagion - intesify UNSET - immortal call According to my calculation, we don't need to remove anything. Am I missing something? Maybe you've got 2x enlighten? |
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and Unset Elder Ring is not an issue I guess :P
https://imgur.com/a/OU0UG6k |
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" YOu miss Malevolence, one of the most important auras, both for skill effect duration and more DoT xD. There is in fact 1 enlighten. It is linked with the setup that reserves life, the rest of mana reservation reduction goes to skill tree. So one gem eventually will have to be left out, and if it is enduring cry, then Steelskin should be replacement for Immortal Call (especially if you manually cast it). Either way, you lose a layer of defense against porcupine monsters. IC doesn't grant physical immunity, and black porcupines (50% cold 50% physical) will give you a harder time, and Steelskin goes on cooldown as well. In general, I find it annoying having to press so many buttons (7 buttons, which is maximum amount in 3.7 but now only 5, gameplay is smoother, and I can focus more on different things on screen. We have 5 flasks after all, to manage). A filthy casual Last edited by Hologram_o#6409 on Sep 11, 2019, 10:42:21 AM
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Damn XD, I knew I missed something.
Well, I got rid of any gems supporting Contagion and with those juicy AoE nodes in passive tree it is not so bad as for utility gem (I do not have any quality on it yet!). I think it is better option than any vaal skill. Very usable for mapping, especially during legion and blight encounters - put in a unset elder and here we go. And it is fun! |
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Tried out a new gem setup for delve (didn't delve solo last league so now I test in standard with lv 81 monsters). The new setup is Essence Drain + GMP (replace Void manipulation in 6L) + Projectile Weakness (replace Poacher's Mark in Bane setup) + Vaal Clarity. The idea is to have ED fire 5 projectiles and thanks to Projectile Weakness everything in the way is cursed, gives 25% chance for knockback (which I don't need much it's not useful much anyway), some dmg boost to the hit of ED (which isn't much), but most notably PIERCE.
The idea is to make use of ED's mechanic of giving life regen and here I have a boat load of monsters being pierced by ED when cursed by Projectile Weakness and each monster gives me 0.5% life regen from ED's DoT part. (My ED is at 1.1 million DoT non-Shaper DPS with GMP AND probably 2 other lv 20 support gems). To achieve ED spam when cornered by delve monsters with quite a bit of life, Vaal Clarity helps out quite a lot, as the duration of this skill is 12 seconds. So I pretty much wait for Vaal Clarity to be ready and stand in a corner and fire rains of ED projectiles, which looks pretty fire xD. The amount of regen is super good, ES back to full so quickly, and usually full at all times. Defensively this is looking even better than ED/Contagion, because I have to cast Bane first to grant pierce effect, and by doing so monsters are cursed with Enfeeble and Despair in the process as well, which is what I want. Will test in further Delve depths. I lose 3 frenzy charges, but dmg loss is not that significant. I reckon this setup might be even possible in regular mapping, but requires full setup and investment in gearing to make this work, as GMP lowers ED's single target dmg a lot when I use it like this. I still use the other setup, with Poacher's Mark for maps, just switch for delve. EDIT: Keeping Poacher's Mark for 3 frenzy charges and having GMP on ED is fine, I figure, but that misses out on piercing. Still, I find firing 5 ED projectiles against 5 victims that catch them is pretty lit. A filthy casual Last edited by Hologram_o#6409 on Sep 12, 2019, 10:03:28 PM
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Can someone please provide me with the right gem link?
I look at the guide but there are extra gems on there and I look at the gems attached to the suggested eqs and they are different too so which on should I follow then? thanks. this is the first time im trying this build btw. Thank you so much EDIT: Also in PoB, any reason as to why Lord of the Dead ( a minion based node) is taken? Last edited by caprisolle#0966 on Sep 13, 2019, 6:07:05 AM
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" Don't use Vaal Blight and Vaal Righteous Fire. If low life, follow ED/Bane low life setup. The rest should be clear. Minion nodes because of Spiritual Aid for dmg, but I find it unnecessary as I prefer more defense. Read through the guide more and it will answer all of your questions for now. It's not as straightforward, so once you understand everything you'll see how powerful it can get. A filthy casual
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Well, tried this build since the Blight started, but as I read - it's for real not beginner friendly :D Since we get high lvl, Ascendancy, some good gear, which is hard to grab because its expensive in early stage of the game, we have really low life and ES, so playing must be very carefully, but dmg is nice. I hope the pain will be awarded, when I get some better gear and more lvls(64 for now). Any tips for better survivability btw? :P
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