Energy Shield and Life

Seems developers dodge the fact - players need only a way to overcome huge damage spikes / one shots. Being it life based or ES based didn't matter at all. It did matter but those subtile problems like regen differences are ignorable. There are 2 solutions - remove damage spikes or implement defence possibilities. ES Nerfing feels good for me ( Life player ) but it doesn't help on bigger scale.

With every balance change you create a new meta. It is always defence biased. Life/ES/Armor/Evasion/Dodge/Resistances/Block... There are tons ways to do it. But there are should be more then 1 way.

You have threshold jewels and flasks (Wise Oak) - why not implement threshold armor/weapon?
Chest of XXXx = "Ignoring of 50% incoming damage if calculated damage is more then 70% of Life/es. This works only if yours Armor<Evasion"
Chest of YYYy = "Regens 100% of HP ES and mana within 3 seconds if hit was more then 80% of yours total life/ES pool. This works only if yours Evasion>ES pool"

and so on.

Cheers.

GGG!

You had 2 choices:
- buff Life builds and make everyone happy
- nerf ES builds and make everyone sad (leave life build users sad anyway).

You went the Diablo3 way and made everyone sad. Fine.

But let me ask you two questions:

- Who on earth came up with these 25k ES builds? If you focus on nothing else than ES and have mirror worthy gear only - I can imagine this is possible. Looking at my lvl93 Inquisitor which I´ve spent most of my currency for, I´m sitting close to 10k ES and will most likely not get over that with my resources.

- HOW ON EARTH do you expect ES builds to heal during a combat once Vaal Pact is gone?
You know that ES does not replenish as long as you take damage, right? You do know that, correct? ES builds also have no flask (instant life recovery anyone?) and there is NO other way than instant life leech to kill a reflect elemental mob.

Your so called "balancing" shows too clearly you´ve grown too big to a degree that your developer staff doesn´t know what they´re doing.
Last edited by IamLoco on May 18, 2017, 4:57:06 AM
"
bhavv wrote:
"
JOHN_RA wrote:
Can we have the % on life keystones same as on ES on skill tree please? And rolls on jewels for life equal to ES too.

Also energy flasks, like life flasks :)
Then it will be improvement.


Then can we also have more ES hybrid nodes with life / EV / Armour, or make the few current ones much better?

Why dont people realize that life builds also have other defenses? Shield Block, Armour, Evasion, even the Dodge notables.

High ES builds dont get any, or barely any of those.


It becomes clear what pure ES builds gonna be not viable anymore, so max will be the mixed life+ES ones. Like Atziri`s sacrificial garb. And ES going to be more luxury even when it is now.
Congratz, you completely destroyed CI exactly like you did years ago. Nice way of balance.
I didn't intend to test the 3.0 beta, but I'm gonna need to understand how much ES I will lose with my current favorite witch char.

I play this char since closed beta, respeced it at nearly each update, was crap a lot of times, until last year when I made something decent.
I don't trade (I just buy), I don't farm intensively, I spent 25+ ex on my stuff, and my total cumulated wealth since the start is around 35 I think (including 17ex from an eternal orb I sold). So yeah, I spent nearly everything on this char.
I know some players will laugh at these amouts, but that's how I play, casually. So my wealth is proportional.

With this, I managed to reach 6.4k ES with 60 to 80k fire DPS with ghost reaver, 6L Shavronne's wrappings, and pain attunement (and 2 blood mana heralds). That's far from an OP build, but that's the way I like to play my char.
I know 6.4k is low. I know I can't handle lot of content (not sure I can even handle normal Atziri), but I don't mind.

But this ? This update ? Did I understand it correctly, and it means my hard earned char will be worthless ? After all these respecs, purchases, and stuff ?

If I can import it in the beta, I will join. Otherwise I won't, because I just can't farm the required wealth to make the equivalent build. Remember it took me years.
Last edited by Pulsahr on May 18, 2017, 4:55:47 AM
Hey remember that time that everyone turned into a whiny six year old that had their toys taken away...... and then forgot that there is an entire month (probably more) of beta-testing still to do.

By all means voice your criticism, that's how they know things need to change, but for god's sake keep it constructive you quivering mass of man-babies.
''Elreon can no longer craft 5 to 20% increased Energy Shield on Rings. There are other crafted mod changes as well, mentioned below.''

What about the existing rings, can we still keep them?
Last edited by GamerDudeX on May 18, 2017, 4:56:12 AM
"
ZinCi wrote:
"
Weaz wrote:
Ok so... Some input from me, for the little that is worth to anyone reading but, more importantly, GGG as one of their players.

I have played this game for 4 years I think (I lose track) essentially I am an avid addict, like most of the player base I appreciate the diversity and ability to change small things, reflecting in a better, or worse outcome for the character. I appreciate the games mechanics that drive me forward to create a better character. My point is that I think I have a basic understanding of the nuances of the game and any I am missing I look forward to finding out.

Or at least that was the case.

I see a worrying trend that is being implemented prior to Xbox arrival. THe dumbing of the game and worse yet the need to find perfect parity (to make things easier to understand?)

Having read this 'Idea' and lets face it that is all it is currently, I am left numb, inert, even speechless, that this could get past an amusing chat over the urinals, ' Hey Chris could you imagine for one second if we Nerfed Es ?'
' *Chuckle* Yer Bex the players would wrap themselves up in the simplicity of Life and be more content'.............

I mostly play life based builds for the record, when I do attempt an Es based build I have yet to ever get over 10k Es pool, I am not in the top 2 % of people that do. Your choice to Nerf Es is based on a few streamers godly ES pool (Please feel free to enlighten both myself and others if i am incorrect) why then am i so upset?

Strictly speaking this Nerf shouldn't really effect me, however I am in the minority, ES builds allow most to actually get into the endgame fights and remain alive. 12-13k Es seems to me to be the viable pool required to get you past tier 16 fights and the endboss fights (Ignoring your Queen)

Life based builds required a buff not the other way round, it's so evident to me, how can you guys be so blind. Most life base builds top out at around 7k ish if you want to do anything other than wear Koams and tickle the mobs feet. We all know 7k can still get you one shot and is not viable in HC for the endgame.

You are making very poor decisions based on the few that are going to impact the many that love the game.

(IF you implement this change you will kill the game for 75% of the existing players)


I completely disagree. For starters, i did shaper/uber/T15 maps and everything "hard" i know in this game with an ES build which had 8k ES. No problems there, even without ES instant leech (used recovery).
I honestly think that the game has become to easy. In the beginning, you needed understanding of the game and SKILL. Nowadays, it's super easy to clear all content of the game (at least that's the way i feel).

What drives me the most in this game is the challenge to complete all content with my builds...and this sadly became to easy.

I like the nerf and i don't think the life-based builds should get buffed.

(I do understand that for HC this might be different. I only play SC (mostly because my internet sucks and i have several disconnects a day.).)


What? I completely disagree. 8k ES is easy on tier 15? (joke)?. You do not take into regard all the builds and you have only your own scale. Also now you do not play at HC.

HC will be really a madness :) but I hope that a new defensive points also will change mechanics.
● Tristram Guitar DI http://tinyurl.com/mpnhsep (I am HC DI,II player since 1996)
● DII intro http://tinyurl.com/kpvzr8u
● Zana's story is the best of story from all ARPG
● Nerf do a fun PoE. That's challenge to build a new Phoenix and be HC
● I have no time to be slow in HC. It's not ARPG/fun
Last edited by stastu on May 18, 2017, 12:22:55 PM
As a life\evasion\endurance based player i welcome these changes and hope for a boost to life , to both compensate ES builds and increase the survivability of pure life ones. In fact i would suggest a small,but noticeable, increase to life nodes.
"Waaaaah - I can't face tank Shaper and insta leech a 12k+ life pool, waaaaaaah."

Learn to dodge mechanics and invest into es regen/recovery you whiny little shit lords.

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