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Does the in-house dev team solely rely on whiny baby reddit threads to determine proper balance? Has anyone on the balance team actually played an Average (as in not a streamer/high-end) CI build? How about an actual Lowlife build? With these new changes to ES levels on both items and on the tree, how in the hell are the regular people supposed to play CI? Not everyone runs around with 978 ES Chests and 600 ES shields and all the really expensive stuff.
I am severely disappointed with how the balance team has decided to tackle the current Life vs ES problem. You guys have always been volatile and extremely break-neck with balance changes, but this overwhelming nerf to everything about Energy Shield seems like a child decided what would go down in 3.0.
Totally agreed. CI will be unplayable for the average poe player in 3.0! Due to the current damage values in high level maps every map is basically a dice-roll when you have no efficient way to either regain your ES or have tons of it in the first place.
RIP CI!
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Posted byTheloniusMonkon May 18, 2017, 4:35:21 AM
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Hope we'll see some Hybrid builds become meta.
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Posted byErus89on May 18, 2017, 4:35:36 AM
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I really don't see why people are bitching around like this. Quite some time ago, you were quite good if you could kill atziri. If you however were able to kill Über-Atziri, you were pretty much a god. Today, everybody farms shaper/über without any problems... not even requiring skill because you can face-tank pretty much everything.
Overall, the game became easier and easier every league (ascendancy, new uniques, new base types, higher tier mods, higher drop rate of uniques...).
YES, ES builds will be weaker. YES, end game content will be harder. YES, you will need some more skill and time to do end game content. So what? That's the whole point of the changes.
Also saying that people which have no GG gear will suffer the most: I don't think so. Having 8k ES instead of 9.5k ES will not destroy the game.
Concerning Vaal Pact: There are and will be other mechanics to refresh ES, recharge is actually not bad at all (played it this league).
Anyway, i am looking forward to these changes.
Last edited by ZinCi on May 18, 2017, 4:42:25 AM
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Posted byZinCion May 18, 2017, 4:41:05 AM
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● Tristram Guitar DI http://tinyurl.com/mpnhsep (I am HC DI,II player since 1996)
● DII intro http://tinyurl.com/kpvzr8u
● Zana's story is the best of story from all ARPG
● Nerf do a fun PoE. That's challenge to build a new Phoenix and be HC
● I have no time to be slow in HC. It's not ARPG/fun Last edited by stastu on May 18, 2017, 12:22:29 PM
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Posted bystastuon May 18, 2017, 4:42:23 AM
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Wait.. Isn't the meta right now 90% these fast "zerg" clearspeed ranged/casters that just zip around off-screening everything?... Why on earth are they nerfing melee?... How am I supposed to do anything as a lower-mid tier geared blade flurry assassin that has to get in close in order to do anything? By going with an evasion build? lol. Maybe make other stats like that not dumpster tier first.. Or if you're going to nerf ES lifestealing maybe add more ES on evasion gear so that its actually viable.
How about lowering the % Energy shield returns on gear/nodes so that top-tier geared folks are hitting ~9k ES instead of 11.5-12k? Lowering the return also encourages spec'ing into more shield nodes instead of damage stuff.. So by lowering ES returns you're inherently also dealing with the trivializing of stuff by damage stacking.
It really seems to me that they're just aiming nerfs at the god tier players/RMT'ers and then the average joes like me that are newer to the game are just getting dumped on as result.
Last edited by Enzymaticc on May 18, 2017, 4:49:25 AM
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Posted byEnzymaticcon May 18, 2017, 4:43:29 AM
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Can we have the % on life keystones same as on ES on skill tree please? And rolls on jewels for life equal to ES too.
Also energy flasks, like life flasks :)
Then it will be improvement.
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Posted byDarkJenon May 18, 2017, 4:44:32 AM
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Dear GGG,
I normally agree with you, however I think you may have gotten things very wrong this time. You are mistakenly comparing ES to Life. What you are forgetting about Life builds, is that they have plenty of Armour and/or Evasion to mitigate damage. ES builds do not have that because ES was originally intended to replace Armor and Evasion - not Life. Playing a Witch is not easy compared to playing a Marauder because I have zero Armour. I depend on my hit points to absorb all Physical damage and even then it's not always enough against Daresso's spinning blades.
The sad truth is, characters with no Evasion or Armour need at least twice as many hit points as other characters because there is no mitigation of damage - especially Physical damage. Armour can stop up to 95% of Physical damage end game. Witches often end up having to suffer the full 100% of Physical damage. That's 20 times more damage than what a 95% physical damage reduction from Armour can achieve. Marauders usually have 50-95% physical damage reduction from Armour end game. Without any Armour or Evasion, twice as many hit points would be equivalent to the normal minimum 50% physical damage reduction which is what most Witches need. Please ask yourself if you've really taken all factors into account.
You might think that this means Witches have an advantage against Elemental damage but I think if a Witch focused on getting twice as many hit points, she would have to sacrifice elemental resistance so instead of 75% resistances, she might just have 50% which means taking twice as much elemental damage as other players therefore compensating for having twice as many hit points. Please, please, please reconsider this decision you've made. I think this is going to disadvantage Witches making them less playable in Hardcore than other characters.
Daniel
10000x this.
Its been said already so many times, and people still dont get it.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavvon May 18, 2017, 4:45:18 AM
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Too many nerfs at once. hope you will take time in beta to test it well and not look just at people with 2-3 mirror worth gear.
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Posted byJezykAfrykanskion May 18, 2017, 4:47:25 AM
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Can we have the % on life keystones same as on ES on skill tree please? And rolls on jewels for life equal to ES too.
Also energy flasks, like life flasks :)
Then it will be improvement.
Then can we also have more ES hybrid nodes with life / EV / Armour, or make the few current ones much better?
Why dont people realize that life builds also have other defenses? Shield Block, Armour, Evasion, even the Dodge notables.
High ES builds dont get any, or barely any of those.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS.
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Posted bybhavvon May 18, 2017, 4:47:52 AM
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Ok so... Some input from me, for the little that is worth to anyone reading but, more importantly, GGG as one of their players.
I have played this game for 4 years I think (I lose track) essentially I am an avid addict, like most of the player base I appreciate the diversity and ability to change small things, reflecting in a better, or worse outcome for the character. I appreciate the games mechanics that drive me forward to create a better character. My point is that I think I have a basic understanding of the nuances of the game and any I am missing I look forward to finding out.
Or at least that was the case.
I see a worrying trend that is being implemented prior to Xbox arrival. THe dumbing of the game and worse yet the need to find perfect parity (to make things easier to understand?)
Having read this 'Idea' and lets face it that is all it is currently, I am left numb, inert, even speechless, that this could get past an amusing chat over the urinals, ' Hey Chris could you imagine for one second if we Nerfed Es ?'
' *Chuckle* Yer Bex the players would wrap themselves up in the simplicity of Life and be more content'.............
I mostly play life based builds for the record, when I do attempt an Es based build I have yet to ever get over 10k Es pool, I am not in the top 2 % of people that do. Your choice to Nerf Es is based on a few streamers godly ES pool (Please feel free to enlighten both myself and others if i am incorrect) why then am i so upset?
Strictly speaking this Nerf shouldn't really effect me, however I am in the minority, ES builds allow most to actually get into the endgame fights and remain alive. 12-13k Es seems to me to be the viable pool required to get you past tier 16 fights and the endboss fights (Ignoring your Queen)
Life based builds required a buff not the other way round, it's so evident to me, how can you guys be so blind. Most life base builds top out at around 7k ish if you want to do anything other than wear Koams and tickle the mobs feet. We all know 7k can still get you one shot and is not viable in HC for the endgame.
You are making very poor decisions based on the few that are going to impact the many that love the game.
(IF you implement this change you will kill the game for 75% of the existing players)
I completely disagree. For starters, i did shaper/uber/T15 maps and everything "hard" i know in this game with an ES build which had 8k ES. No problems there, even without ES instant leech (used recovery).
I honestly think that the game has become to easy. In the beginning, you needed understanding of the game and SKILL. Nowadays, it's super easy to clear all content of the game (at least that's the way i feel).
What drives me the most in this game is the challenge to complete all content with my builds...and this sadly became to easy.
I like the nerf and i don't think the life-based builds should get buffed.
(I do understand that for HC this might be different. I only play SC (mostly because my internet sucks and i have several disconnects a day.).)
Last edited by ZinCi on May 18, 2017, 4:49:39 AM
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Posted byZinCion May 18, 2017, 4:47:59 AM
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