Energy Shield and Life

hm 25k ES and a good DMG output
well i know just one build with that high ES and it gets its DMG from the ES Pool
best day ever for poe having so much fun reading all the cry babies posts :D
Don't you think it's funny that peeps that hardly play the game or hardly support the game in supporter pack like this NERF.
Personal They have gone way to far from what I can see. And to be honest I'm asking myself if I want to support the game anymore pretty disappointed. Kinda hoping that they will revisit and make real balance not just a ad hoc approach which they have taken.
Buuuuuuuuuhh....you messed es up every patch more and more....and now that u made it op more and more with every patch you go on destroying it lol thats really bad knowledge of your own game omg very retarded
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Exile009 wrote:
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Phaesrole wrote:
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Exile009 wrote:

Life will never be as OP as ES was unless they announce some even more dramatic changes to it than they have here. ES could easily cross 5 figures i.e. 10k (and still can, btw) whereas life typically landed only halfway there i.e. 5k and now may be able to reach 8k or something.


They quoted ES at 15-20K up to 25K.... You quoted 2/3 or perhaps less than half of what they quoted... the changes may completely trash ES builds...

The other thing to consider here is the statistics that show more and more players have moved to standard. Even people that play leagues are spending more time on their standard characters once they get bored of the league...

What are all those characters on standard (and the current league) using? They are using ES... So GGG is effectively alienating a large portion of their player base (perhaps outside of new league chars?) with the changes.


Read their post again. Those figures were for top-tier ES builds (and I'm not disputing their figure) while mine were for run-of-the-mill ES builds.

And what statistics are you referring to? Cos my experience has been that Standard has been slowly losing players (just try trading on Standard and see how many people tell you they don't play there anymore) and that's also what I keep hearing here on the forums. Of course some people switch as the league winds down, but they'll just get back on the temp league as soon as a new one launches.

Also, not all players on Standard play ES. That's not even true of HC.



Of course the people that play standard (who usually play league) will go back to the league as soon as the league refreshes...

Also, I quoted lower numbers for ES (not just the 25K number). Look at builds running hybrid and low-life setups for gods sake... they are barely achieving the base ES numbers that I quoted (with extremely expensive gear, as well). GGG are potentially trashing that whole sector of build choices.

Really what it boils down to is that if life and ES have equal health pools... life wins every time because you can also heal with flasks...

They just need to bite the proverbial bullet and introduce an ES flask that heals the same way as life.

If ES cannot insta-leech and use flasks, then life builds with the same health pool are going to destroy the meta. Don't forget those life builds will also have armor/evasion on their gear in addition to being able to use the damn flasks...

P.s. - Yes you can build ES with armor/evasion on gear, but that is ludicrously expensive even in the mid-range of gear. Look at the average player... Those builds will be diminished in comparison to getting 150+ life on gear with high armor/evasion numbers.
Last edited by Phaesrole on May 18, 2017, 3:51:34 AM
It doesn't take more than 5 seconds after reading this manifesto to realize ES builds will die. 3.0 will be high life regen builds meta.
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Aciros wrote:
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h4lth3rr wrote:
Seriously, you forgot to do the math.

Life pool from life based characters ALWAYS has to be alot lower than energy shield pools from es based characters, because you forgot about the big defense, life based characters have to offer.

I mean seriously, it's so easy to make a character with at least ~7k life and to have at least ~50% physical damage reduction without any endurance charges up. How can this be balanced?

To be more detailed:
Energy shield players doesn't have this big layer of defense or better said, they have no defense at all, because energy shield as a type of defense turns into effective life without having tons of phys reduction and tons of dodge and evasion. If you want to play a 100% es based char without having the possibility to leech with Vaal Pact anymore, then es regen has to be buffed ALOT! Since the normal leech via Ghost Reaver is a joke with only having 2% leech from Warlord's Mark (as spell casters).

So you have to buff Ghost Reaver with mods like increased es leech per second and % increased of maximum Energy Shield per second to maximum Energy Shield Leech rate

Or you create some new es leech nodes on the tree, especially in the Intelligence/Es based areas on the tree.

And to be honest, I never saw a character with 25k es; I don't know from where you got those numbers!!??
Maybe with the old Vaal Discipline it was possible to reach 25k es together with god-tier gear in standard.

At the moment I play an es regen based character and I have decent es gear so far as you can see here:
Spoiler


With ~250% increased es from tree PLUS the more multiplier behind the CI keystone, 465 Intelligence and a lvl 20 Discipline results for me in 13,4k es as effective life. Which is in my opinion totally comparable with a 7-8k life char, because those also have the big phys reduction from all the armour as well, or additional evasion and dodge as layers of defense. We energy shield players only have the es pool and that's it.

And on top of that we have the big downside that we have to wear stuff like Valyrium or Eye of Chayula to not get stunned and we also have to care about to get frozen. As a suggestion, you could make CI keystone to have something like "stuns/freezes are based on maximum energy shield"; and not still on life. From this point of view, life builds are way more unbalanced than es builds. Or change the placement of Unwavering Stance and put it more in the middle so that EVERY char has access to it without crippling the build.

So, SERIOUSLY, how could this be balanced at all? With those reduces in energy shield I'd have maybe almost 9k es with my (decent!) gear then, but with the lack of any physical damage reduction and while having to waer a crappy ring to avoid stuns most of the times.

How can this be playable at all against hard hitting bosses and how can this be balanced?

As other users already mentioned it, you should just have buffed life which - and that more unfair - you already did buff with hey hybrid "armour/evasion + life" master craft mods.

I don't get your whole point GGG, please enlighten me.




If life is so OP as you're saying, why is it that you are playing a CI build? NUFF SAID

GiT gUt NoOb


Because the build I play is based around an es chest (The Beast Fur Shawl) which boosts my es regen by alot. I play completely without Ghost Reaver/Vaal Pact and I'm only regen based as my only defense.

If that would be a life based chest with the same stats and a life roll on top, I'd also play life based. Which would be even better then, since I'd also have life flasks on top!!!
Last edited by h4lth3rr on May 18, 2017, 3:47:10 AM
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h4lth3rr wrote:

I guess you don't know what you are talking about tbh. My char is lvl 89 so far, to pick 300% es from the tree (which I don't see that this is possible; and least not for my build and my build does very fine atm) you must be lvl 100 I guess. I already picked mostly es nodes and even have an Energy from Within at the right spot. And the build should also be playable without any god-tier gear or without being at lvl 100, right? So must invest in some other stuff as es-only on the tree as well, if you're not playing an aura-bot.

And with 250% life from tree with the right gear (wearing a Kaom's Heart for example) I easily will have over 10k life tbh. Already had a 10k Explosive Arrow Berserker, with ok-ish gear.

ok,you wear kaom heart with 250% easily reach 10k?show me.Please,do.And then lets compare it with the SAME range values(aka T1 apparently)to those of es.With Ascedancys you can get EASILY 350% ES.(just did a 400% with energy from within).Come on,show me,and ill show you back.Prove me wrong.(Ps,95 level testing)
Bye bye desync!
Last edited by elwindakos on May 18, 2017, 3:48:16 AM
10/10
Fail of Oriath. Hope it gets changed after the beta

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