Energy Shield and Life

Now life will be better than ES,don't forget to nerf life in 3.0.1.q.
Was looking forward to playing the new acts but after seeing this nerf to ES I see no point. 25k ES what's like 0.1% of players so for that reason the 99.9% will be penalized for that, Why not put cap at 15K ES and health and stop wasting time coding shit that fine and pay your staff to do something new , or Buff Health by 150% and ES more and buff leech make the game more fun so people can have as much life or ES as thy want.
"
Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on May 21, 2017, 9:03:23 PM
"
silumit wrote:
"
Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?


What he wrote in the manifesto dosn't have anything to do with reality lol.

Its reverse engineered from his poem.

He wrote his poem first, then worked out what could be in the manifesto from his poem.
Last edited by plodd#5033 on May 21, 2017, 10:18:13 PM
"
plodd wrote:
"
silumit wrote:
"
Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?


What he wrote in the manifesto dosn't have anything to do with reality lol.

Its reverse engineered from his poem.

He wrote his poem first, then worked out what could be in the manifesto from his poem.


Basically Rorys an ***** that needs sacking from the dev team.

The only reason for this is because of how butthurt he got after the backlash of his 'life is better than ES' comment.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on May 22, 2017, 12:07:12 AM
"
Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.
"
kuddman wrote:
"
Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.


So buff armour and evasion instead.

Alsk koams and belly are super cheap compared to ES gear. 10k life is cheaper to build than 15k ES.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on May 22, 2017, 12:11:57 AM
"
bhavv wrote:
"
kuddman wrote:
"
Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.


So buff armour and evasion instead.

Alsk koams and belly are super cheap compared to ES gear. 10k life is cheaper to build than 15k ES.



So and now you guess WHY 10k life is cheaper to build than 15k ES. BECAUSE there is no point in doing a build that survives but doesnt kill. Thats why noone is doing that and noone (or few) doing it is the reason for the gear to be cheap! And I wouldnt say Kaom is very cheap in Legacy. And on top of that you loose 6 sockets. That can't even happen for ES builds.
"
Ahfack wrote:
Snap!

Please give legacy vinktar the same vaal pact treatment as well


+1
Also, it is actually not very expensive to reach 15k ES.

Choose Witch, take any 'ES wheels there are' (appart from Templar nodes) and 4 jewels with inc ES%. Your required level will be 58. You have more than 30 (realistic) points left for damage nodes (or resistances).
http://poe.trade/search/sonitaduwonnor
http://poe.trade/search/amobinotihitok
http://poe.trade/search/okomeinanamoti
http://poe.trade/search/uorusihamukeni
http://poe.trade/search/kukahotumesiwa
http://poe.trade/search/ubetobaureteto (counted 5c each)
http://poe.trade/search/kugatositusoti
http://poe.trade/search/akausinositazi (counted 10c)
Adds up to around 180c. Lets say 200c (apart from the fact that you can craft most of it yourself cheaper).

This leaves you at around 14500 ES (with CI). With Ring and amulett es% enchant you'll be at 15900. If you choose Necromancer ascendancy it will be 17500 with ring and amulett enchants and 16k without. This is without discipline which boosts by another ~1500 ES.

For life:
Choose Marauder
Get Scion life wheel and most of the life nodes that are around. 5 jewels with life%. Required level will be around 68. You have more than 20 (realistic) points left for damage nodes (or resistances).
http://poe.trade/search/ataamabakumite
http://poe.trade/search/atohokisikiyon
http://poe.trade/search/kononorehusoku
http://poe.trade/search/mekinakitodeku
http://poe.trade/search/agamitohometeb
http://poe.trade/search/iyahimasaninit
http://poe.trade/search/toniretaikimek
This adds up to around 140c with kaoms or 55c with belly of the beast and you end up with 10700 (kaom) or 10000 (belly and shield with 100 life in offhand) life at lvl 93.

Your armour will be at around 1500 from items and 120% from tree. Thats 3300 armour. With other choises of passive tree, lets say you end up at 5000 armour. A 14k phys hit will be mitigated to 13500. Even the weakest version of the calc for ES will be alive but not the life build.
An 11k hit will be around 10500.
For belly, the lowest hit to be alive is around 10500k.

Summary:
ES build with 30+ possible points in damage nodes will have 14500 effective life
Life build with 20+ possible points in damage nodes will have 11200 (Kaom) or 10500 (belly) effective life

Even if you loose 500 flat ES on the witch gear and no ascendancy, you'll still be better off than the life build (and that change will bring the build down to a few c of cost).

/edit Oh, and for the life build, there is not much left to increase the life pool other than legacy kaoms heart and a few points of life by getting T1 in life and strength everywhere. Or investing more passives into life%. For the ES build however, significant increases are definitely possible.

All of this being said, I still do think that the nerf might be a bit harsh but I'm positive it will be adjusted during the beta.
Last edited by kuddman#3943 on May 22, 2017, 3:43:07 AM

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