Energy Shield and Life

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sinmoon wrote:
I wonder if GGG saw the video of that guy running around with 90k ES, they should balance the game around that guy and make enemies hit you for over 100k damage for that 90k ES guy cause this is the way they balance right?


Common man have u escaped from local asylum link pls ??
I've looked through a bit of comments here and there seems to be some sort of consensus that ES players can afk face-tank all content.

I don't understand where this is coming from as I cannot even afk face tank all content with some of the best gear possible @ 14.3k es


I can tank shaper's beam but not his slam. I cannot face tank reflect, volatiles, uber atziri among many other things. I have been 1-shot at least a few hundred times in the years playing this character, even by random rare mobs who do bullshit 15k+ es crits.

ES has little to no armor, evasion, dodge life flasks, regen (with skyforth's) and freeze can be annoying.

Now they want to make every single aspect of ES infinitely worse. Drop the values, choose between regen and leech, no instant leech and god knows what else they plan on doing. Can you imagine trying to play low life now? 4k es characters getting 1 shot from white mobs?

I've played for a while and I've seen some drastic changes to block, leech, dropping ES back in the day, absolutely fucking destroying area of effect, "buffing" waste of internet name lock single-target skills... There's been a few nerfs...

What I want to ask GGG, is that considering this game is a full-time grind fest that results in only the top 0.0001% of players ever getting "rich" enough to min-max their builds, is this change designed just to add a few more zeroes to how long it takes to get there?

I play maybe once a week now for 20 minutes, though I can never imagine playing another ES build, or ever seeing another low life build.
I'm struggling to come up with new goals to keep me playing this game.
"
hmcg020 wrote:
I've looked through a bit of comments here and there seems to be some sort of consensus that ES players can afk face-tank all content.

I don't understand where this is coming from as I cannot even afk face tank all content with some of the best gear possible @ 14.3k es


I can tank shaper's beam but not his slam. I cannot face tank reflect, volatiles, uber atziri among many other things. I have been 1-shot at least a few hundred times in the years playing this character, even by random rare mobs who do bullshit 15k+ es crits.

ES has little to no armor, evasion, dodge life flasks, regen (with skyforth's) and freeze can be annoying.

Now they want to make every single aspect of ES infinitely worse. Drop the values, choose between regen and leech, no instant leech and god knows what else they plan on doing. Can you imagine trying to play low life now? 4k es characters getting 1 shot from white mobs?

I've played for a while and I've seen some drastic changes to block, leech, dropping ES back in the day, absolutely fucking destroying area of effect, "buffing" waste of internet name lock single-target skills... There's been a few nerfs...

What I want to ask GGG, is that considering this game is a full-time grind fest that
results in only the top 0.0001% of players ever getting "rich" enough to min-max their builds, is this change designed just to add a few more zeroes to how long it takes to get there?


Soo impressive I can only dream of gear like urs

I play maybe once a week now for 20 minutes, though I can never imagine playing another ES build, or ever seeing another low life build.
Thanks X-box. This is the worst "balance change" in the history of the game. Or maybe it's not.
"
homeofSummoner wrote:

Common man have u escaped from local asylum link pls ??


Link for you : https://www.youtube.com/watch?v=D4u7K-q3xwo&t=126s
I know it's not 90k but 86.7k is close enough right?

"
hmcg020 wrote:
I've looked through a bit of comments here and there seems to be some sort of consensus that ES players can afk face-tank all content.

I don't understand where this is coming from as I cannot even afk face tank all content with some of the best gear possible @ 14.3k es


I can tank shaper's beam but not his slam. I cannot face tank reflect, volatiles, uber atziri among many other things. I have been 1-shot at least a few hundred times in the years playing this character, even by random rare mobs who do bullshit 15k+ es crits.

ES has little to no armor, evasion, dodge life flasks, regen (with skyforth's) and freeze can be annoying.

Now they want to make every single aspect of ES infinitely worse. Drop the values, choose between regen and leech, no instant leech and god knows what else they plan on doing. Can you imagine trying to play low life now? 4k es characters getting 1 shot from white mobs?

I've played for a while and I've seen some drastic changes to block, leech, dropping ES back in the day, absolutely fucking destroying area of effect, "buffing" waste of internet name lock single-target skills... There's been a few nerfs...

What I want to ask GGG, is that considering this game is a full-time grind fest that results in only the top 0.0001% of players ever getting "rich" enough to min-max their builds, is this change designed just to add a few more zeroes to how long it takes to get there?

I play maybe once a week now for 20 minutes, though I can never imagine playing another ES build, or ever seeing another low life build.


The question is, are you playing pathfinder?

Remember the game is always balanced around the meta.
I dunno I kinda would say it is good progress. The only thing I would wish is CI wouldn't lose nodes bihind and were replaced with small but useful things, like reduced time before shield recharge. Just enough to hint what it is good for, because now gain sorta minor, but IF CI gets something worth losing it's pool, enough to get to safe spot to recharge, it wouldn't be necessarry even have those large pools.
The items make low level CI more of a thing, instead of respec later.(Which already interesting) as for items nerf on higher level it is hard to reduce stats on items, gradually, but increasing them, or better changing nodes on skill tree is easier. So smaller stats on end game gear are understandable.
It is easier to buff gear later but harder earlier. My only wish if all nerfs were more gradual where it possible but more often, and when fine border reached. Like changes to passive tree in some area in terms of numeral values can be dome slightly, by buffing nerfing all nodes. And other changes were tested one by one. Though who knows, I was never fond of Vaal pact Soul reaver CI builds.
And when fine border reached maybe nerf one aspect buff another and see what would be done with it.

Btw used to run CI dual wield wand witch, in beta when CI gave 40% more ES, and auras were much better on hybrid gear. And my main grind was where t oget flat ES. It is doable. Btw in video looks like missmanagement of those void orbs, and tanking full blast. Also player damage from what I've seen looked sorta low on boss for some reason, does boss have fire resistance, and are there fire penetration room on firebeam?((Probably is just wandering.))
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sinmoon wrote:
"
homeofSummoner wrote:

Common man have u escaped from local asylum link pls ??


Link for you : https://www.youtube.com/watch?v=D4u7K-q3xwo&t=126s
I know it's not 90k but 86.7k is close enough right?



Is absolute ES CI; nobody goes all ES, and 90k only trough support. In the video Bitch fuck face cow with lots of amazing gear & currency still dies. Clearly having all ES is not advantage rather a disadvantage; u can have same I think with lots of life and no damage. What's ur point??
"
sinmoon wrote:
"
homeofSummoner wrote:

Common man have u escaped from local asylum link pls ??


Link for you : https://www.youtube.com/watch?v=D4u7K-q3xwo&t=126s
I know it's not 90k but 86.7k is close enough right?



See this better

https://www.youtube.com/watch?v=jW8tsmdf3HI
"
Kogatana wrote:
Whoever balances this game doesn't even play the god damn game. Holy shit, these balances are so fucking shit.

You guys lost my business.


Same here. Wow.

I've been having less fun with the game ever since they added trials (which I still think are horrible) but found some fun ES builds in the recent past, builds where stacking int buffed both offense and defense and were different than the tornado shot archer I'd been playing for ages. This kind of knee-jerk build-killing overreaction nerf is just the kind of thing that makes me quit a game entirely. Maybe I'll check back in six months, maybe a year, maybe never... but this announcement has entirely killed my desire to play the expansion at all.

There's not even hope of player testing and feedback changing things. I've never once seen GGG say 'Oops, that didn't work out the way we thought, players really didn't like it, guess we won't nerf this into the ground like we planned.' Once they decide to nerf something, no amount of feedback will change their minds, ever. When GGG decides to 'adjust' something, give up the thought of playing it for a year or more.

Too bad. But not unexpected. Maybe around 4.3 the game will be fun again.
Last edited by Finnien#5444 on May 20, 2017, 2:55:53 AM

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