Energy Shield and Life
PLEASE!!!!!!!!!!!!!!! Make these changes to all current ES chests in the game too. RIP Vinktar. CI Is FINALLY!!!!!!!!! DEAD!!!!!!!!!!!!!!!!!!!.
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Problem is that this huge nerf will make CI viable only for people with tons of money. You need 7.5k+ ES to do end-game content with relative safety.... but the gear that today goes up to 7k ES will be nerfed to about 4.5k ES which is extremely dangerous. You will need 11k+ ES today to get close to 7k ES after nerf, so this will shrug off poor players from CI.
The worse problem is that this huge nerf was justified by some absurd players running around with impossible ES values, which the majority of the players will never dream to achieve. The nerf, as it is, is not balance at all... |
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" Are you out of your mind ??? I do agree that monster dmg may need to be tuned down in HC. BUT your video is a perfect exemple of why CI was op and needed to be nerfed as noobs could reach lvl 97 in HC. Apologize for being harsh but what we see is a very bad player getting carried by OP build, you should have died a while ago: -You walk into the aoe taking unecessay damage -map mods: -max player resist,inc monster crit chance and multiplier, triple beyond mod,extra lightning, extra cold dmg, hexproof. -Your caster and face tank mobs at melee range even after he hit you for half your life, no kiting, no sense of danger. -You said volatile killed you ? Then you should have seen the mod and not stay into melee range. Really you even posted your video and don't see that the issue is you? When I started playing this game ursas and devourer was enough to kill you. You do not belong into HC league running triple beyond mods with 4 extra dmg mod on a lvl 82 maps is just asking to get killed(43% crit multiplier,110% as lightning,90%as cold,-max player resist, REALLY??); simple beyond mod should be feared by any legit HC player. Last edited by EzBreesy#4599 on May 18, 2017, 9:31:38 PM
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What an unintelligent solution to this problem. When I was thinking about how they would fix life/CI I iterated through possibilities and laughed off nerfing ES rolls on gear and the creation of more legacies as irrational and beyond stupid. Yet here we are ahaha. And how about fixing life? Also handled through gear by introducing a new mod? Unbelievable. How can a team that has done so much good, constantly screw up their 'balancing'.
Balance in PoE = Take some shit that works and make it bad. And wtf is this shit about 25k ES + fast clear speed? What % of players are you talking about? POE Team - I challenge you to present this forum a build that has 25k ES, good dmg/clear speed and isn't something only the 1% can attain. What are you guys? Donald Trump supporters? **~~~ The Winds of Shit ~~~**
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" the same treatment they aren't doing to legacy rolled es items? and frankly this isn't even close to enough of a nerf. Last edited by Drahken#7486 on May 18, 2017, 9:41:29 PM
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" One of my most recent characters has around 10.5k ES. Total cost of his gear is around 30-40c (and that's including the cost of the weapon he uses) as I didn't want to spend too much on him (as I'm piss poor). So using your figures, he'd now have around 8.5k ES, which crosses your own threshold for viability. How does he do this? Simple - he took more ES nodes than seems to be typical, but not an excessive number - a figure comparable to the number of nodes a life build takes. That seems about right to me - ES should not be a way to simply ignore defenses in your passive build. If life builds must invest in defense, so should ES. ES has downsides, of course, so it shouldn't end up exactly as high as life, but rather higher. From the sounds of it, it still will, just not an obscene difference. I expect an ES build which takes as many nodes (and gear quality) as a life build that reaches 6.5k life would be able to reach 9-9.5k ES now. So you're still getting your advantage (around 50% higher eHP), just not the current situation of 6k life v/s 12k ES. Yes, I know life builds have defenses as well, but - 1) ES builds with defenses exist - and really should be encouraged. There's hybrid ES/armor and ES/evasion armor sets in the game and they shouldn't exist only for rolling easier socket colors. There's also ascendancies that're designed to be built as hybrids, such as Trickster. 2) ES is meant to be different, not stronger, than life. So if the survivability of a 6k life + armor/evasion = 9k ES, that's how it should be. Balance is about equal choices, not having to choose between being good or being hipster. Finally, this is for a beta. Betas are specifically meant for testing major changes. This isn't the final list of changes. |
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25k es? Lolwut? Yeah maybe its possible. Not obviously 0 clear speed. Fucking uae your brain GGG. [Removed by Support]
Last edited by Alexb_ggg#0000 on May 18, 2017, 9:48:35 PM
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As we all know Rory stated that "life is technically better than es" before all these nerfs.
So with 40% es nerf and no vaal pact we can easily assume that after these nerfs life will be technically at least twice as good as es, according to Rory. So there you have it. That is the incompetence of the GGG balance team.. They think something is balanced if its more than twice as good as something else lol. It does explain a lot though. |
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" The average player already gets 5-6k life. So with these changes, they should be able to reach exactly where he said - 7k+. Not every build relied on double-dipping for damage (and besides, they're buffing fire, ignites and poisons anyway as compensation for those who choose to focus on them - keyword being 'focus'). I'd estimate less than a fifth of builds in the game relied on double-dipping. The reason that double-dipping seemed everywhere was because that fifth of builds became over-represented due to the sheer level of power they were able to achieve so easily. However, the other four-fifths was still able to handle the game's content, just not cheese it. Now we should see more build diversity. Also note that they're planning on re-working some of the most dangerous mechanics in the game - particularly volatiles and reflect. |
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GGG saben están echando a perder POE para los que jugamos a Es
1.-los equipos con vida son muy caros 2.-mis personajes son todos a Es que esperan que haga... 3.-creo con todo respeto que esto que están haciendo es un grabe error, NO AL NERFEO , ¿porque mejor no aumentan a los demás personajes el nivel de vida? 4.-un personaje a Es es caro, para llegar a 8000 Es, sobretodo para la mayoría de jugadores que tenemos mal drop. Creo antes de hacer estos cambios, tendrían que hacer encuestas y un estudio serio de como es que se esta jugando, están cometiendo los mismos errores que cometió blizzard con diablo 3 y otras compañías EL NERFEO NO ES LA SOLUCIÓN A NADA. el drop es muy malo solo unos cuantos tienen lo que se necesita para tener una build OP el mercado tiene que ser regulado por GGG o en su defecto quitarlo y vincular todos los objetos a cuenta de verdad quieren hacer un juego justo? el nerfeo no es el camino... de verdad quieren nivelar a los personajes? hagan que todos tengan la misma vida y resistencias y que el equipo usado no afecte para nada estas características... de verdad quieren nivelar el juego?pongan limites máximos a el daño hecho, así como al recibido... hacer un juego difícil o hacerlo aun mas difícil, no es sinónimo de divertido... existimos muchísimos jugadores que ni con 8000 de Es podemos hacer Uber lab...... creo sinceramente que es momento de que ustedes en GGG reflexionen seriamente y se den cuenta de que un juego difícil no es divertido, es un reto, pero la mayoría solo queremos divertirnos... subir personajes a nivel 100 en una semana o quince días, no es para todos y con todo respeto siempre son los mismos jugadores que están en el top 100... ¿que hay con los demás jugadores que no podemos jugar 8 horas o mas diarias? ¿que hay con los jugadores que tenemos un muy mal drop de objetos y tenemos que comprarlos caros? ¿que hay de los jugadores que estamos armando a un personaje y que forzosamente tenemos que seguir las builds de alguien mas ya que solo un par de builds son viables para jugar y justamente esto las hace caras? Por favor valoren mi opinión y reflexionen al respecto, POE es un excelente juego y ya tengo muchos años viendo como intentan mejorar pero no hacen caso a lo importante y que nos afecta a la mayoría vean a la mayoría de jugadores que no nos encontramos en su top 100 y que de verdad sufrimos para armar personajes y ya una vez tenemos un personaje decente lo piensan nerfear... Goggle traslator ( sorry ) GGG know they are spoiling POE for those who play Es 1.-Life teams are very expensive 2.-My characters are all a Es what they expect me to do ... 3.-I believe with all respect that what they are doing is a mistake, not the NERFEO, because better not increase the other characters the standard of living? 4.-A character to Es is expensive, to reach 8000 Es, especially for most players we have bad drop. I think before making these changes, they would have to do surveys and a serious study of how they are playing, they are making the same mistakes that they made blizzard with Diablo 3 and other companies NERFEUS IS NOT THE SOLUTION TO NOTHING. The drop is very bad only a few have what it takes to have an OP build The market has to be regulated by GGG or in its absence remove it and bind all the objects to account Do you really want to make a fair game? The nerfeo is not the way ... Do you really want to level the characters? Make everyone have the same life and resistance and the equipment used does not affect these features at all ... Do you really want to level the game? Put maximum limits to the damage done, as well as to the received ... Make a difficult game or make it even more difficult, is not synonymous with fun ... There are so many players that neither with 8000 of Es we can do Uber lab ...... I sincerely believe that it is time for you in GGG to reflect seriously and realize that a difficult game is not fun, it is a challenge, but most of us just want to have fun ... Upload characters at level 100 in a week or fifteen days, is not for everyone and with all respect are always the same players who are in the top 100 ... What about other players that we can not play 8 hours or more a day? What about players who have a very bad drop of objects and we have to buy them expensive? What about the players that we are arming a character and that we must necessarily follow the builds of someone else since only a couple of builds are viable to play and just this makes them faces? Please rate my opinion and reflect on this, POE is an excellent game and I have many years to see how they try to improve but ignore the important and affects us the most See the majority of players that we are not in their top 100 and that we really suffer to assemble characters and once we have a decent character think nerfear ... Last edited by THANNOZ#6253 on May 18, 2017, 10:12:43 PM
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