Energy Shield and Life
I smell new Pantheon system behind those changes but pls rather change passives/int scaling or so instead of ES items.
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So hoe many people here even have 20k ES?
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" lol no. With the double dipping mechanics being removed this will not be possible for "99%" of the players while maintaining viable damage for end game content. Assuming that they don't have any stupidly expensive gear the average player will probably have roughly 5-6k life, and will struggle with it. Last edited by Torayuu#4040 on May 18, 2017, 7:33:43 PM
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isn't the downside of CI having to spend a bunch of money on high tier gear?
Standard League
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GGG claims that they hate double dipping, but all of their nerfs seem to be triple dipping.
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I am a little irritated with this notion that you can scale damage and get 20k es pool. HoWA is not the only es build that exists, maybe coulda dealt with the scaling there? Not sure where 15kes AND dmg scaling happens with "well" gear post nerf. Regardless there is plenty of viability in end game es left. "tanks" can run on like 9k es. And i like the idea of trying to slow down the game. Just means I'll be staying on life a lot longer into a league, probably rolling an entirely different character for any ES based. (instant leech is certainly not the only sustain available for es).
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Boo. Hiss. Disasterously hamfisted solution to a petty problem which affected less than half of one percent of people who play, but will cripple two thirds of current ES builds. GG, GGG, GG... Maybe it's time to give D3 another go.
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Last edited by SuperRevy#2381 on Sep 15, 2018, 8:11:14 PM
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Maybe if armor and evasion were just more viable and life nodes weren't so ridiculously nerfed all that time ago you wouldn't have to beat on energy shield... at least not this much.
Last edited by Geist1337#6432 on May 18, 2017, 8:47:54 PM
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People dont realise, stuff like howa and presence of chayula wont be around in next temp leagues.. 70% of people doesnt even care about standart... As for es changes! Well done! It was about the time.. Youre not supposed to facetank bosses in any game, you avoid big hits, let ehp recharge, regen..as for life on right side of tree, acrobatics are there for reason.. You rely on evasion, dodge, manually dodging stuff. If you get hit, you leech back instantly with VP.. Give trappers and summoners some love, so es becomes their thing.. Every balance and nerf related stuff has its purpose.. Everuthings for a reason. I dont like the super speed run part in the game either. I played some d2 in last couple of days, wich reminded me how easily you can get nuked, and how hard you jabe to work for it not to happen.. Also dont think hogh end bosses are supposed to go down in less than 3 seconds.. Also ive never made past 15k es, never killed shaper nor uber, and i can say for sure, this should make the game a bit more challenging,or at least colourful..
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