Energy Shield and Life
" Tell that to the many HC players who re trying to reach endgame content with just a good gear (nothing special) and have a total HP pool of 5k-6k and their very first mistake in any map can easily be their last... |
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" That's actually my point and my complain. They shouldn't have nerfed the ES stacking in terms of amount. That's the point of ES - quantity, not quality. Nerfs should've been applied to the mitigations and safe nets available in ES builds - lower the effective health. The additions of phys reduction and dodge on body armors are good notions in the game being logically consistent. Neft to the soul reaver is also justified, making it a bit similiar - lessening the replenishment possibilities for ES builds, just like VP is for life. Life has the mean of stored recovery presented in form of flasks, but no form of passive recovery (regeneration needs investment to be viable) in form of recharge AND higher effective pool. Does this make you have 15k effective health if you have 10k hp pool and 5k instant flask? Hell, no. As I said life defences are not universal, while ES is. If you would be hit for 9 999 life with 10k life pool and then heal up you would be able to also survive with ES while having some passive reserves, especially if damage was elemental. In the life's those reserves are active. If you given 0 opportunities to use that flask in the mentioned situation you are most likely dead, while in case of ES you still can to either run and recharge or fight and leech at higher speed then incoming damage. BTW, corrupted blood is easily countered by either one-shotting them (less stacks), looking for other mobs to leech or just having stounching flask (why would you even go mapping without such flask?). Also, mentioning corrupted blood is kinda fallacy on its own. Damage from CB stack can be mitigated ONLY by phys reduction and IC which are both available to ES builds. Life only has life-flask as a universal mean of active defences (no need to worry about bleed, volatile, poison, ignite, huge chunk of dmg), every other kind of defence in life build is specific (armor, block, dodge, evasion, etc). While ES amount is universal. What about elemental damage? Is it okay to have tons of es and max possible resists (even overcaps on low-life)? Say elemental volatile vs life build is certain death when in ES case you may even survive. Is that justified for you? Life should get +ele res caps to be logically consistent with effective health idea presented in game. Or other way - ES being able to only have lower ele res caps compared to life builds. Last edited by argonaftec on May 18, 2017, 4:55:00 PM
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" HC is as niche as SSF, both are optional to increase challenge. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
time to hit and run for all ES based build folks.
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" DON'T WORRY :) all the trolls in global chats 1-10 who disagree are either stupid or trolling or both :) they will see and GGG will see,from charts :) MANY NEW PLAYERS AND OLD PLAYERS ( especially old players,existing players) will leave unfortunately WHICH is bad imho caz i wanted more player base => quality opponents when Cut-Throat permanent leagues are added ,as promised by GGG since closed beta many years ago :) 1 permacut-throat league standard + 1 hardcore perma cut throat league ( the only thing more hardcore than cut-throat hardcore is one taht also has TURBO + onslaught + nemesis + domination etc :D ) But by all means Grinding Gear Games,if you want to lower playerbase like this with such a chaotic decision,go ahead.. 0 vaal pact on ES = rip es , guaranteed rip with nerf Ghost Reaver too. AND YOU WERE THE BEST GAME DEVELOPERS IN MY LIST.....and i always defended you when others wrote in global " Path of Nerfing " or on other forums,...oh well. |
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I was gonna log into the game to see the rage, but ranting here instead is keeping me occupied.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
AOE nerf
-What people thought they'd do: nerf the high AOE investment builds, low AOE investment'd stay the same or get buff -What they actually did: nerf every single AOE investment, even if you only invested in 1 AOE node before you'd get nerf too ES nerf -What people thought they'd do: nerf the high end ES gears so 15k will only be 10k now, low tier ES will remain the same. -What they actually gonna do: nerf every single ES builds, you had 9-10k ES before? sorry now you will only get 6-7k ,also you can't leech or flask back instantly. | |
" You know what mate, i got really tired of answers like "its optional, go play in SC instead of complaining" or answers like "learn the game" etc. Since they are optional, since they exist they have to be viable as well, otherwise shut them down. Last edited by anodynos1979 on May 18, 2017, 4:56:59 PM
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" Well Im tired of such answers too, people only telling me that standard and SSF dont matter at all for balance. Ok then, neither does HC. (b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.
- PoE TOS. | |
" They already wrote that it is not retro. "You can use a divine orb to reroll to new values" Means that there will be tons of legacy es gear. |
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