Energy Shield and Life

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rararaputin wrote:

even my girlfried who is a terrible player is running t15s easy peasy with mediocre gear. We couldn't kill shaper, but that's ok. I can run t7 maps with my own shit tier self found gear, so you really need to learn how to play.


Yes, some of deaths is my mistakes, but all other is a gear problem. For all time ive played a didnt found any good item for my build 60+ lvl req. Or any good item for sale. Max is Tabula Rasa (10 ch). I know that maps is endgame and gear is a main thing, but how i get this gear? Grind for months and no result? Currency drop is shitty, gear drop is shitty (trash unique or trash aff on rares). Craft good stuff is impossible(no currency).
Tier 7 is easy but some mods on purple mobs and some bosses (sometime locations) is a butthurt.
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bhavv wrote:
Well Im tired of such answers too, people only telling me that standard and SSF dont matter at all for balance. Ok then, neither does HC.


Never said that. I cant even understund how you got this conclusion mate. Imho they should find ways to nerf rich ppl who exploits builds (like those with 25k ES) and not just nerfing everything making the lives of all other players even more miserable.
Wow! A lot of people are very angry now.
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argonaftec wrote:

BTW, corrupted blood is easily countered by either one-shotting them (less stacks), looking for other mobs to leech or just having stounching flask (why would you even go mapping without such flask?). Also, mentioning corrupted blood is kinda fallacy on its own. Damage from CB stack can be mitigated ONLY by phys reduction and IC which are both available to ES builds. Life only has life-flask as a universal mean of active defences (no need to worry about bleed, volatile, poison, ignite, huge chunk of dmg), every other kind of defence in life build is specific (armor, block, dodge, evasion, etc). While ES amount is universal.


IDK but its not helping. I have full flask,use it, but bleeding is still on me.


If ES is so good why it must be nerfed? Why GGG couldnt improve life mechanics. Only nerfing is bad way. POE positioning to be versatile to builds, but going to be like D3 at he end.
What a fucking joke

We wanted balance not just change of meta from es to life.

So super top geared people will be getting 15k es woopee doo

Problem is the majority of players will be getting 6-7k es with no leech now and life will have 7k+ with instant leech..

Not to mention the fact that as a spellcaster you can only get like 2% or touch more leech whilst sacrificing a gem slot, I guess silver lining is extra damage support but still its pathetic..

Talk about 1 extreme to another.

Fuck fuck fuck, why did I waste money on another supporter pack I must be insane.

I would have done better paying a blind man to paint my garage.
Last edited by plodd on May 18, 2017, 5:24:04 PM
i think this is possibly the biggest mistake GGG will ever make. i dont believe energy sheild was ever broken. life was just always pretty much shit. way to ruin a game for me that ive invested so much time into..... peace
If this will have a similar effect as the AOE nerfs, i'm done with this game for good. Trying to make a viable build in this game is becoming more and more a chore, an annoyance; you suck the "fun" out the game for the average poe player and only care for the richest of the richest.

For the life of me i don't understand why you didn't made changes to the tree, increasing/decreasing % life and ES nodes, adding more defensive stats to each str/int/dex per level (%regen,%block chance,%dodge etc), playing with some of the node locations etc. It's much more simple and flexible this way. Or get rid entirely of the VP node and adjust leaching rates.

And you barely buffed the life builds, i don't think the extra flat hp mods would do much. Most people struggle past 6k life, and that's not nearly enough in the current game. You talk of 8k-9k life builds like they were something every player could easily achieve...

And don't get me started on the 15k ES "possibility" AFTER the nerfs. I'm sure the top 1% will be happy to know that, but the thing is, I CAN BARELY GET TO 10k-12k ES WITH MY CURRENT BUILD! FFS.

VP was the main problem, combined with the OP flasks a CI character would use constantly. The effective life pool an average ES build had was fine, considering the damage some mobs do in this game. It's the Life builds that needed a big buff, to get past the 10k barrier easily. God damn, you made a great game but your balance team is smoking weed all day, making these extreme and stupid changes.


TL;DR: STOP BALANCING THE GAME AROUND THE TOP PLAYERS. YOU'RE RUINING THE GAME FOR EVERYONE ELSE.
Last edited by D3adGh0st on May 18, 2017, 6:09:33 PM
I understand the thought that was put behind this and the issue between life and ES, but this hurts. It's going to be sad saying bye to the es builds, I really did enjoy the threat of relying on leech as ES (without insane amounts of es). Let's hope some new sexy builds come out of this mess. Lol.
This is what happens when the game is balanced around the top 1%

Hopefully the other 99% will stop playing and teach them a goddam lesson.
Last edited by plodd on May 18, 2017, 5:28:04 PM
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argonaftec wrote:

BTW, corrupted blood is easily countered by either one-shotting them (less stacks), looking for other mobs to leech or just having stounching flask (why would you even go mapping without such flask?). Also, mentioning corrupted blood is kinda fallacy on its own. Damage from CB stack can be mitigated ONLY by phys reduction and IC which are both available to ES builds. Life only has life-flask as a universal mean of active defences (no need to worry about bleed, volatile, poison, ignite, huge chunk of dmg), every other kind of defence in life build is specific (armor, block, dodge, evasion, etc). While ES amount is universal.


IDK but its not helping. I have full flask,use it, but bleeding is still on me.


If ES is so good why it must be nerfed? Why GGG couldnt improve life mechanics. Only nerfing is bad way. POE positioning to be versatile to builds, but going to be like D3 at he end.


About flask, it's either a bug, wrong flask or your flask is instant. In the latter case you just remove existing stacks while still applying new ones.

About nerfs, that, my friend, I don't know. Two possible answers are - force diversity, create "life-meta", you know, some developers overnerf as a general rule, like in dota, maybe it's an experiment on the side of GGG. Second possibility is - making the game really hard as they had in the mind at first. Like not being able to kill shapet/guardians on every build. And I actually hate the idea of that, that's like locking the player out of the content, why would even place so much energy into creating this high-end content if only really dedicated 1% would reach it.

Also, don't forget, it's only a start of the manifesto and changes, the game will go into oriath beta - getting the test information needed to make tweaks and changes. I wouldn't say those presented things will stay for the whole patch.

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