Energy Shield and Life
GGG... this is so fantastic. I almost jumped in my chair when I read this. This is a big step in the right direction for build diversity. It's fantastic. There are other issues in the game but these suggested changes sounds brilliant. Can't wait.
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" No man, they said that already-roll gear will not be modified. Your gear is epic ! GG ! | |
is gg (ggg)
game companies never learn - nerf hammer or useless changes, pick one (never buff -> redesign or kill) - design of stuff gets shittier with each update (hi ingame shop) - why make game which has HC, HC even on casual (hi volatiles, guardians, lightning spiders,) - no life humans who can farm all day could simply still get high rolled vaal regalias (luck vs time) - congrats you really surprised me, since I never thought this game could never get even more random and oneshot. - CI changes: Blizzard approves |
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" So, if I wanna be a FP caster? I need to up my INT. I need a high cast speed, mana regen. I need max res. I need a chaos res(CI best, but i need to leech ES then). No leech to ES - i dead. No instant ES leech - i dead. No CI - my ES is useless - i dead. GGG says "Oh,shi~ there is a 25k+ ES players!", but how many players have at least 15k ES? All this nerfs hits mid-low currency players. You must be lucky to get mid tier items (drop). Or just buy it, if u can grind currency on it. Man, im dying a lot. Im not even finished all tier7 maps. After this changes my char going to trashbin. There is no comfort gameplay for ES common players. And what point in such balance if there is inpopular pvp? Why not to up Armor and Dodge instead nerfing ES? |
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" And what about all those ppl that dont want to play with kaoms heart? How much life do they have at endgame? Is it enough especially for HC leagues? The answer is...nope ***Yes there are a ppl with 25k ES builds, or life builds with 13k or more. But instead of dealing with them GGG is simply fucking all the rest of us who doesnt have the time to grind so much in order to be able to afford gears like that...cause we have a real life too. So life in this game becomes even more miserable. Last edited by anodynos1979 on May 18, 2017, 4:06:43 PM
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I might understand why people hate the update. First of all - when you go full ES you are sacrificing the effective health for sheer amount. Life builds almost always go for evasion/armor/reduction/etc, ES always goes for just high flat amount with nice touches to it. That's general logic. BUT:
1) Phys damage - Armour and evasion becomes a little bit pointless if you are running IC and have high amount of leech. Only thing that matter in that case is one-shot from bosses and rares. That little fact makes additional mitigations that you can get by going life is relatively weaker/less meaningful compared to ES. 2) Elemental damage - Main fear and one real thing about your defences that is relevent in any kind of build is - elemental resist. You've already got IC and whatnot for phys. Elemental damage is what almost always cause your demise. And that kind of defence can easily be capped with life AND ES builds. See where I am getting there? The inconsistency of the idea: ES for sheer amount and low effective health, life for lesser amount but multiple ways of mitigation. Low-life and flask builds throw that out of the window. Low-life with the ability to increase elemental res cap (life builds can do it too but they will sacrifices a huge chunk of dps and utility) and more flask slots because you are not bound to life-pots (though, this part of my logic may be flawed, you can throw life flask out with life-based builds too but there is one little thing I will mention a moment later). The ability to stack mental amount of ES WHILE STILL keeping the migiation is what might be the real problem in my opinion. 3) Means of recovery - life can be either leeched, regenerated and/or recovered by flasks, ES can be recharged, leeched, regenerated. No probs here, if you overlook the fact that life regeneration is only possible with investement. Other thing is - you sactifice the slot for life-pot. Sure, you have instant replenishment source but you rely more on leech, aren't you? Ok, too much word and no meanining. Logic is, shield gets the ability to recharge at high speed without any investment while still having the other means of replenishment, the only real downside here are disabled life-flasks. All that is fixed by leech and dps even better than in life's case. How? Let's take a look, first of all - position of the node, Vaal pact is placed far away (almost in the opposite corner) on the tree from the main life clusters. That wasn't the case in earlier versions of the game. Almost every build that goes ES are not so far from VP because of soul-reaver placement while almost every life-heavy build will be subjected to bad pathing (taking either ranger nodes and lots of agi or one of the outer scion wheels which are eva and, again, ES). Let's continue, shall we? Vaal pact in my opinion is too powerful. It cancels one of two means of passive recovery for life-based chars (one being regen, other being flasks). Regeneration on itself needs investent or will be too low to even be useful. What about ES? HaHAA, no. ES kept passive recovery which is recharge, 0 drawbacks. The one real drawback for taking vaal pact in ES case is spending more points on a bit less useful nodes (not completely useless like in life's case) while pathing and also taking Reaver (which only takes 2-3 more points in the WORST cases). The result? Life with VP - leech and flasks, plus really bad pathing. ES with VP - leech and recharge and and not so bad pathing. Flask is active defence, recharge is passive. Now that they added less recharge rate it could've been balanced out. Although removing VP completely from ES spectrum is an overkill. 4) Sources of life and ES - flat life is bound to strength and items, incr to life are only found on the tree and some of the uniques; flat ES is found on items in higher amounts and aura, incr to ES are found on items, tree and int. Again as expected ES can be found in higher amount because of the mechanical logic which I mentioned above. But, again, evasion/block and armour can be viewed as more effective life and they are found plenty on items. I'm sorry, that's not the case. They are all bound to the kind of damage and you also to invest to make them work. You cannot expect armor or evasion to be good without any kind of nodes invested in them. The another problem is evasion, which get even lower flat/base life because no strenght and will be fated to get hit onve in a while (thanks RNG). To make effective evasion build you need to invest heavily into: life nodes, flat life on items, some evasion nodes (you may get the % eva from agility so that's debatable) and probably dodge + phys reduction (not so relevant because of IC). Stacking ES is just alot more consistent and a bit more easy, you just need the funds to afford it. You need to invest only into % ES on the tree and int. Everything else comes from equipmet and in insane amount. All that while ES can also just laugh at the mitigation by usage of IC and increasing the ele res caps (in low-life cases). My conclusion is: Adding dodge chance and phys reduction on body armor is a really good notion on the side of GGG. They are starting to acknowledge the actual logic behind life (how laughable it wouldn't sound). Lessening the flat ES is a bad notion on the GGG side, ES should be on quantity side of the board, they should've lessened % for ES not flat numbers, so that people would actually invest into % on the tree, keeping it consistent with life. Reworking or replacing the vaal pact would be better, making it somewhere closer to the middle of the tree or even on the life side (as it was in earlier versions of the game) or making it only 50% effective on for ES leech (although it's a bit random, you should make it less effective in the correletion to the dps comparison of life and ES builds). Ghost reaver nerf is truly deserved and justified. Zealot's oath shouldn't be changed much because you actually need to invest to make regen work both on ES and life builds. One thing that actually need to be adressed, it might sound harsh and you will hate me for that but - lessening the effectiveness of ele res and IC on pure ES builds to be consistent witth logic of quantity over quality. I don't exactly know how to make it, maybe adding +to cap on the lower right side of the tree, maybe nerfing CI to make it also remove around 5-10% max res, something like that. Although I am somewhat against hybrid life rolls, they do solve some problems. It would actually be really good to get % life inc on rare items, in small amounts of course, instead of hybrid life rolls. __ TL;DR: main selling card of life builds is mitigation and effective life pales in comparison to ES. ES should be everything about the amount not the quality. IC and ele resists break that logic and throw down the trash - ES is not cut out from most efficient methods of mitigation. Passive mitigatiion on life needs heavy investment while being trash. ES in the current needs less passive point investment to make the build viable than life - opens the possibility for higher dps count. Vaal Pact has really good placement for ES. Vaal pact + Ghost reaver had almost 0 drawbacks. Replacement of VP would be better route to solve the problem. Zealot's oath shouldn't be changed much because you actually need to invest to make regen work both on ES and life builds. There should be lessening of the effectiveness of ele res and IC on pure ES builds to be consistent with logic of quantity over quality. Low-life should be reworked a bit to be actually more of hybrid with more passive investment then pure ES variation. Peace. P.S. Sorry for much words. |
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" Life nodes are lower because Life+ES then will be high numbers. And Chaos ignores ES, so with CI u need more ES. |
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" Life based builds arent shitty a lot of people say this but the only reason they are bad is because ggg balanced endgame around the stronger es builds. People find out about a build that is far better in def or dmg than anything else. Now what ggg did was a huge mistake they saw that endgame was now too easy for them and instead of nerfing those few builds they balance endgame around them making the other builds that were already weaker much worse because now the endgame is extremely difficult for them or even impossible at all. When they notice a mechanic thats way better than all other mechanics in that category they shouldn't just let it stay there and then balance the endgame around it they need to get it to the same level as the other mechanics and then blance the endgame so more builds are viable for endgame. Another big problem with this game is the life leech and more so vaal pact because those exist anything that dosent do massive amounts of dmg is ignored promoting the unhealthy clear speed meta. What i suggest is remove life leech entirely remove reflect and volitile and make it so people die over time from dmg like in diablo 3 and not from one shots. Last edited by eWlu on May 18, 2017, 4:07:03 PM
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" After this DEV manifesto I suspect nothing but rapid inflation for ES gear till 3.0 drops. as in like what happened to Legacy Kaoms in Standard. | |
" even my girlfried who is a terrible player is running t15s easy peasy with mediocre gear. We couldn't kill shaper, but that's ok. I can run t7 maps with my own shit tier self found gear, so you really need to learn how to play. |
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