Damage Over Time Changes - Part 1
I read this as "so we are going to remove double dipping but double the damage of the skill/spell"
So really its the same? (most liekly way better at lower lvls and the same are a bit less at higher lvls?) So i got to ask... whats the point removing it if in the end its the same? Last edited by Lynerus on Apr 27, 2017, 7:32:16 AM
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rip poison meta ! yes !
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Interesting.. I also hope this means you change certain bosses that are immune to these things.. or it's going to be a bit of a .. problem..
generally dangerous
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Now I wonder if this change will kill Detonate Dead. Its main usefulness was base ignite damage being the 6% of monster life. If Ignite base damage will now be something pathetic, this skill usefulness is dead. And it was not a fast farm build, you were dependant on corpses or Desecrate that has charges and you cannot spam it to clear maps fast... I hope Detonate Dead stays viable :(
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Always nice to hear these detailed posts. Thanks! :)
I have confidence my Flame Totem/Scorching Ray burning damage character will survive the update. I don't have much double dipping at this moment. Okay, so note to self: Go for increased fire damage instead of spell damage so I don't have to mess with my character too much after the update. " What it means is that increasing phys damage won't increase your poison damage. You need to get poison or damage over time upgrades to increase your poison damage (which possibly means you will have less nodes to spend on phys dmg). This doesn't mean that it will become useless. You just need to build your character a bit differently. They did say they will boost the base damage. In the end it's the little details that will determine if it's good or not. (I'm by no means good at building characters but this is how I understand it.) | |
Will General damage over time exist in 3.0?
Will they scale ignite/bleed/poison at the same time? Any player can design a build that works,
but it takes a casual player to design a build that barely works. | |
" How will support gems be treated? Will they still be added before the new changes? If you don't let atleast support gems "double dipp" there will be some major lack of support gems available for any DoT build. Because almost all become useless. Joined: March 27, 2012
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With the double dipping removed from the game will you remove invulnerability from the guardians?
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Hype
- GRaveChilD
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" Dude no, They are changing how much of the base damage it takes from. They wrote this. Yes they will remove the increases to help effect it. But instead of 8% of dmg dealt = poison it might be something like 50% of base damage instead. (Pulled that random number out of my pocket but you get the gist) Joined: March 27, 2012
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